Calling Worlds results right now

By nikk whyte, in X-Wing

How do Miranda and Corran work together, anyway? They both want R2D2 for regen.

Well Corran could use R5-P9 on the turns he's not doing the double attack. That way he isn't reliant on greens

Miranda doesn't need R2D2, i think she is better off with C3PO.

I madea squad with Dameron Poe with R5-P9 and Corran with R2-D2. Poe wants to keep his focus anyway as long as possible, so P9 is an obvious choice for him.

You can't fit Miranda into that squad sadly for the triple regen fun...

I am really not sad at all about that :D Corran alone is infuriating enough - the sole reason I almost always include R3-A2 in my tournament lists. Screw your PTL, Corran!

I think the game is best when it's a bunch of generics dueling it out with 4+ ship counts. When I come to the tournament day and see 2 quad B-Wing lists, a quad A-Wing list, a triple K-Wing list, a Quad Advanced Quad AC and Cluster Missiles list, I get excited. Here is the game where PS Bidding is nuanced, squads at best soft counter each other, and flying ability is the deciding factor. Not whole games being decided entirely by one side not having VI to get to PS 9+.

And thats really what it is right, your opinion. There are higher PS pilots and aces in this game for a reason. Personally i like 3-4ship squads the best, which is usually 2aces+filler. Is my opinion less valid?

Also, i have a slight suspicion you haven't really seen high tiers of competetive play. There are good players who were doing fine with low ps builds already, it will just be much more commong now with TLTs taking over.

Just let me say this, there will always be ships who are higher on the power curve than others and these are exactly the ships that top-tier competetive players are going to play. Doesn't matter if its Phantoms or PWTs or TLTs.

It's the same in every game and pretty much the nature of competetive play, so for your own sake i hope you dont spend the next few years complaining on the forums about the next big thing that bothers you.

Edited by Celes

I agree to some point Celes but i don't see the total vanilla Ship domination coming back. With 2 Aces and a filler ship you can beat those min/max squadrons pretty easily. If you have arc dodgers, vanilla ships like standard B's can only do do much to keep you in arc. So they will get shots at you, but you can limit them usually and one of your aces will usually mop up if you are able to kill enough of their stuff. Nowadays we have more quality ships than we had in wave 3.

Phantoms, (fixed) Advanced, E-Wings, Starvipers, T-70 are all new threats to raw stats generics, and still PWT and Brobots are pretty tough counters to simple Swarms. Even if they could come back to the meta now, i really doubt they will become as dominant as they once were.

Edited by ForceM

r2-d2 (crew) is awful on miranda

it triggers at the end step if you have no shields remaining, which means it is actively counter-acted by miranda's ability

just put c3po. The golden ponce is just as broken as always, and he stacks incredibly with Miranda (to the point where she can almost 1v1 han, if you avoid range 1)

Miranda Doni w/ Twin Laser Turret, C-3PO

Horton Salm w/ Twin Laser Turret, Engine Upgrade, R2-D6, Veteran Instincts

Gold Squadron Pilot w/ Twin Laser Turret, R2 astomech

100 points

I would love to see a squad like this go far!

r2-d2 (crew) is awful on miranda

it triggers at the end step if you have no shields remaining, which means it is actively counter-acted by miranda's ability

Miranda's ability does indeed allow her to recover shield tokens, and that's redundant with Artoo. But her ability also allows her to spend shield tokens, in which case taking a crew card that recovers shield tokens is a huge assist.

Or, to put it another way--you can build Miranda as a tank, you can build her as DPS, or you can go for a hybrid. If you're doing anything other than a straight tank, R2-D2 has a lot to offer.

r2-d2 (crew) is awful on miranda

it triggers at the end step if you have no shields remaining, which means it is actively counter-acted by miranda's ability

Miranda's ability does indeed allow her to recover shield tokens, and that's redundant with Artoo. But her ability also allows her to spend shield tokens, in which case taking a crew card that recovers shield tokens is a huge assist.

Or, to put it another way--you can build Miranda as a tank, you can build her as DPS, or you can go for a hybrid. If you're doing anything other than a straight tank, R2-D2 has a lot to offer.

Definitly a sign of good design when you can have such a nuanced discussion about her. I continue to be very happy with wave 7!

Now if only this wouldn't be about the Tantive crew...

r2-d2 (crew) is awful on miranda

it triggers at the end step if you have no shields remaining, which means it is actively counter-acted by miranda's ability

Miranda's ability does indeed allow her to recover shield tokens, and that's redundant with Artoo. But her ability also allows her to spend shield tokens, in which case taking a crew card that recovers shield tokens is a huge assist.

Or, to put it another way--you can build Miranda as a tank, you can build her as DPS, or you can go for a hybrid. If you're doing anything other than a straight tank, R2-D2 has a lot to offer.

I havent played Miranda competetively much (just one local tourney), but my experience has been that, once you start spending those shields for offense, the enemy burns her down really quick. She will never reach the tankiness levels of Corran or Han (which is probably good), so most of the time i'd use the ability for regen (paired with TLT).

Depending on where Miranda is firing in the order of things as well, you can actually regen with both her her ability and R2-D2. No shields at the end of the turn, R2 gets you one. Miranda then fires before whatever is attacking her, regen another. Now you have 2 shields. Lose them both to the next attack? R2 gets you one at the end of the turn again. Repeat.

Edited by Red42

just as a side note to this discussion: when was the last time you heard a reasonable point made on the internet? I mean one that was not "the sky is falling" level of absurdity with zero facts to back it up,feeding on wild speculation.

I honestly don't know.

r2-d2 (crew) is awful on miranda it triggers at the end step if you have no shields remaining, which means it is actively counter-acted by miranda's ability

Miranda's ability does indeed allow her to recover shield tokens, and that's redundant with Artoo. But her ability also allows her to spend shield tokens, in which case taking a crew card that recovers shield tokens is a huge assist.Or, to put it another way--you can build Miranda as a tank, you can build her as DPS, or you can go for a hybrid. If you're doing anything other than a straight tank, R2-D2 has a lot to offer.

You're doing the enemy's job for him by hurting yourself for a 3 die PWT with no external mods while carrying a 4 point situational piece of crap that only triggers in exceedingly specific circumstances (and which can **** you over with crit flips)

The way you use her dice additions is as a threat:

Step 1.) Single oUt the most problematic enemy. Target lock His/her/its ass

Step 2) stay near your buddies and focus)

Step 3) if said target jumps in, unload 4 fully modded dice into his face

If it doesn't, then you're keeping him at bay with no cost to yourself (yay!)

The only other time to use it is if you got a tlt shot on something that MUST die or you got soonts at range 2, in arc and want to try your luck popping stealth. Otherwise, it's simply far too inefficient and will get miri killed. It's her ace-in-the-hole, never a default setting.

Besides, C3po is no less busted than he was at release. There is no reason not to use him on miri (aside from a sense of fair play). Even respect pales for its minimal effectivness on one agi and eating your only action

Even when offensive miri takes off (homing missiles + that guidance thing mod in the inq Tue) c3po will STILL be a no brained

Miranda begins at 38 points (tlt and c3po). She can then be loaded with bombs (even with SLAM they're still great on high PS) or homing missiles, but tlt and c3po are auto include

Hell, if I was forced (gun to my head) to run miri + han, mirid STILL get c3po because r2d2 cancels tlt far more effectively and could potentially dodge the half health --> half mov clause

Edited by ficklegreendice

Clearly it will be Captain Jonus + 3x Scimitar Squadron... Extra Munitions and Assault Missiles for everyone.

/s

Miranda's ability does indeed allow her to recover shield tokens, and that's redundant with Artoo. But her ability also allows her to spend shield tokens, in which case taking a crew card that recovers shield tokens is a huge assist.Or, to put it another way--you can build Miranda as a tank, you can build her as DPS, or you can go for a hybrid. If you're doing anything other than a straight tank, R2-D2 has a lot to offer.

Except her damage ability is woefully inefficient

You're doing the enemy's job for him by hurting yourself for a 3 die PWT...

Whoa. Who said anything about using her ability to buff primary attacks? ;)

Miranda's ability does indeed allow her to recover shield tokens, and that's redundant with Artoo. But her ability also allows her to spend shield tokens, in which case taking a crew card that recovers shield tokens is a huge assist.Or, to put it another way--you can build Miranda as a tank, you can build her as DPS, or you can go for a hybrid. If you're doing anything other than a straight tank, R2-D2 has a lot to offer.

Except her damage ability is woefully inefficient

You're doing the enemy's job for him by hurting yourself for a 3 die PWT...

Whoa. Who said anything about using her ability to buff primary attacks? ;)

you're not buffing TLT unless you got something that has to die and is at 1 hull

with Homing Missiles, as I covered in my post, you're still bringing c3po instead of r2-d2

r2-d2 is not going to save your shields from being torn off by a higher PS pilot (c3po can) and he's going to help in any way unless you're out of shields and are not regening for some reason

c3po is simply far more reliable far more often for cheaper

Why not use Jan Ors on Miranda and then you still have a guaranteed evade with the token and chances at possible evading 2 with the roll and token. This seems much better for only 2 points especially. Then she can have advanced slam as well for 1 more point than c3p0 costs.

Edited by Ynot

FGD you're wrong. R2D2 is a great choice for Miranda. When Miranda goes shieldless she will be getting back 2 shields each turn. R2D2 is better against crits and gunner abilities both of which are common. Also during the endgame if it's 1v1 there will be times where she needs to throw a stronger primary attack and times when she will need to try and buff the tlt to 4 dice. If you don't have corran horn then r2d2 is the way to go.

FGD you're wrong. R2D2 is a great choice for Miranda. When Miranda goes shieldless she will be getting back 2 shields each turn. R2D2 is better against crits and gunner abilities both of which are common. Also during the endgame if it's 1v1 there will be times where she needs to throw a stronger primary attack and times when she will need to try and buff the tlt to 4 dice. If you don't have corran horn then r2d2 is the way to go.

R2-D2 only procs at end of turn *if you have no shields*. So if you use Miranda's innate ability to regen a shield, and it doesn't get stripped after that, R2 is useless.

No you're not getting back 2 shields a turn in most cases

The ONLY time that occurs is if she's taking a pounding and is the only thing being shot (Regen shield, take enough damage to trigger r2 at end of round -provided you don't die prior-, then r2, hope duce don't screw you)

C3po guarantees the same damage cancelation against non tlt every turn you get shot regardless of how many shields you have (and won't flip crits on your ass). You can then stack this with regent for 2 damage canceled per round regardless of how many shields you end with

Sry guys, but c3po is a busted card. If you can abuse him (and oh boy can miri abuse him) there is no reason not to

Edited by ficklegreendice

FGD you're wrong. R2D2 is a great choice for Miranda. When Miranda goes shieldless she will be getting back 2 shields each turn. R2D2 is better against crits and gunner abilities both of which are common. Also during the endgame if it's 1v1 there will be times where she needs to throw a stronger primary attack and times when she will need to try and buff the tlt to 4 dice. If you don't have corran horn then r2d2 is the way to go.

R2-D2 only procs at end of turn *if you have no shields*. So if you use Miranda's innate ability to regen a shield, and it doesn't get stripped after that, R2 is useless.

At the end of the turn you are shield less you gain a shield, then use Miranda's ability to regen a shield during the combat phase. That is getting 2 shields back a turn which is effectively mitigating 2 damage a turn. But it also has the added benefit of being better against gunner because you can take the hit and crits going onto shields. Also it does give you the option of boosting your offensive power which c3p0 doesn't.

I think in this case it depends on the pilot skill of your opponent. If you shoot before your opponent, then you can gain a shield via ability, lose it when getting attacked, and then regen it back via R2-D2.

If you shoot after your opponent, then you can only gain back one shield, via either her ability or R2-D2.

Edited by MajorJuggler

Gunner is not gonna trigger often vs one agility

C3po actually gives far more option to boost offense because he actually defends you if you have shields up

Not to say r2 is ****, he's just **** on miri because her ability actively discourages him

On ghost, though, c3po is ACTUALLY useless...

Edited by ficklegreendice

No you're not getting back 2 shields a turn in most cases

The ONLY time that occurs is if she's taking a pounding and is the only thing being shot (Regen shield, take enough damage to trigger r2 at end of round -provided you don't die prior-, then r2, hope duce don't screw you)

C3po guarantees the same damage cancelation against non tlt every turn you get shot regardless of how many shields you have (and won't flip crits on your ass). You can then stack this with regent for 2 damage canceled per round regardless of how many shields you end with

Sry guys, but c3po is a busted card. If you can abuse him (and oh boy can miri abuse him) there is no reason not to

When Miranda has no damage cards and shieldless r2d2 is completely safe. The risk for flipping the damage cards is also definitely worth it. Alot of times r2d2 is going to be the better crew choice.

No shields and no cards is an excessively specific state to use a four point card without risk

Reliable, it is not.

Edited by ficklegreendice

Calling Worlds right now?

I'll go Paul Heaver with Biggs Walks the TLTs in the Gaming Room.

Biggs Darklighter — X-Wing 25

R4-D6 1

Integrated Astromech 0 (if released)

Ship Total: 26

Gold Squadron Pilot — Y-Wing 18

Twin Laser Turret 6

R3-A2 2

Ship Total: 26

Gold Squadron Pilot — Y-Wing 18

Twin Laser Turret 6

Ship Total: 24

Gold Squadron Pilot — Y-Wing 18

Twin Laser Turret 6

Ship Total: 24

Edited by Veldrin

Gunner is not gonna trigger often vs one agility

C3po actually gives far more option to boost offense because he actually defends you if you have shields up

Not to say r2 is ****, he's just **** on miri because her ability actively discourages him

On ghost, though, c3po is ACTUALLY useless...

Yeah gunner isn't going to trigger much but you don't want it to ever trigger. Her ability doesn't discourage him at all. Miri is going to be getting hit alot, thats just facts. There will be plenty of time you are shieldless so you're going to want to have the r2d2 regen plus her ability to weather the storm to late game then have the ability to make her a better closer by regenning a shield and then spending it on offense in the 1v1 if it might get you the kill.