Which wins - Rules or FAQ?

By WWHSD, in X-Wing Rules Questions

For as often as FFG's rulings on things that require some rules interpretation end up having no support from the rules, it is unlike them to print an absolute contraction to the rules.

I could name a dozen absolute contradictions to the rules over the years, and several that are still in rulings. We even had new ones in this FAQ - Bossk vs. other "on hit" effects should be initiative, not "Bossk wins". Contradictions in rulings rather than errata has been the standard since the very beginning - most of the changes in the rules are ruling-based contradictions that were finally formalized. So yes, the new rule book pulled a lot of those into actual rules rather than FAQ rulings, but did anyone really think they were going to suddenly develop a new love for actual errata?

Looks like they ninja'd the errata.

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We even had new ones in this FAQ - Bossk vs. other "on hit" effects should be initiative, not "Bossk wins".

Those two things (DTF and Xizor) aren't actually "on hit" they trigger when dealing damage after a ship has been hit. The FAQ is clarifying that timing, not overruling the existing rule.

Looks like they ninja'd the errata.

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/thread.

We even had new ones in this FAQ - Bossk vs. other "on hit" effects should be initiative, not "Bossk wins".

Those two things (DTF and Xizor) aren't actually "on hit" they trigger when dealing damage after a ship has been hit. The FAQ is clarifying that timing, not overruling the existing rule.

Draw Their Fire: "When a friendly ship at Range 1 is hit by an attack..."

Xizor's a bit cleaner, but DTF most certainly triggers on the hit.

Glad to see it updated, even if it was stealthy.

lol i was freaking out for a min when i saw mine said yes.

lol i was freaking out for a min when i saw mine said yes.

Eh, I actually liked the change. It made asteroids more serious, and since I think movement actions are far too dominant in the game as it is, taking that trick away from them was nifty.

We even had new ones in this FAQ - Bossk vs. other "on hit" effects should be initiative, not "Bossk wins".

Those two things (DTF and Xizor) aren't actually "on hit" they trigger when dealing damage after a ship has been hit. The FAQ is clarifying that timing, not overruling the existing rule.

Draw Their Fire: "When a friendly ship at Range 1 is hit by an attack..."

Xizor's a bit cleaner, but DTF most certainly triggers on the hit.

They both go on to say that a ship may "suffer damage" instead of the target. That can't happen until the damage is ready to be dealt. Bossk happens before damage is dealt.

lol i was freaking out for a min when i saw mine said yes.

Eh, I actually liked the change. It made asteroids more serious, and since I think movement actions are far too dominant in the game as it is, taking that trick away from them was nifty.

That wasn't just nerfing movement it was nerfing action granting abilities. That ruling did nothing to Dash, who is the only pilot other than Deathrain capable of barrel rolling off an asteroid all by himself before losing an attack.

We even had new ones in this FAQ - Bossk vs. other "on hit" effects should be initiative, not "Bossk wins".

Those two things (DTF and Xizor) aren't actually "on hit" they trigger when dealing damage after a ship has been hit. The FAQ is clarifying that timing, not overruling the existing rule.

Draw Their Fire: "When a friendly ship at Range 1 is hit by an attack..."

Xizor's a bit cleaner, but DTF most certainly triggers on the hit.

They both go on to say that a ship may "suffer damage" instead of the target. That can't happen until the damage is ready to be dealt. Bossk happens before damage is dealt.

It's probably not worth going into (again) but that's never actually been established. It's probably more a matter of poor templating than anything else, but there are multiple ways the card can be read. It's possible that this pushes it towards your read, but it's also not the first time they've found the initiative timing order inconvenient.

lol i was freaking out for a min when i saw mine said yes.

Eh, I actually liked the change. It made asteroids more serious, and since I think movement actions are far too dominant in the game as it is, taking that trick away from them was nifty.

That wasn't just nerfing movement it was nerfing action granting abilities. That ruling did nothing to Dash, who is the only pilot other than Deathrain capable of barrel rolling off an asteroid all by himself before losing an attack.

I don't think it's really a major nerf to action granting abilities, because those abilities would typically have alternate targets. The biggest use I've seen for actions on asteroids was to boost or barrel roll off them, so that change would stick you where you landed.

But X-wing's been doing everything it can to take actual maneuvers out of the game for a while, so this really isn't a shock.

We even had new ones in this FAQ - Bossk vs. other "on hit" effects should be initiative, not "Bossk wins".

Those two things (DTF and Xizor) aren't actually "on hit" they trigger when dealing damage after a ship has been hit. The FAQ is clarifying that timing, not overruling the existing rule.

Draw Their Fire: "When a friendly ship at Range 1 is hit by an attack..."

Xizor's a bit cleaner, but DTF most certainly triggers on the hit.

They both go on to say that a ship may "suffer damage" instead of the target. That can't happen until the damage is ready to be dealt. Bossk happens before damage is dealt.

It's actually even easier than that really... even if Xizor or DtF move the [crit] result to a different ship, Bossk then cancels that and adds [hit][hit] to the results of his attack (still against the original target). Or they could just say Bossk happens first and end up with the same result.

It's actually even easier than that really... even if Xizor or DtF move the [crit] result to a different ship, Bossk then cancels that and adds [hit][hit] to the results of his attack (still against the original target). Or they could just say Bossk happens first and end up with the same result.

The other possibility with DTF is that the damage is suffered immediately on triggering. This is actually how the card is worded, since there's nothing that would defer the effect until later. We've also got plenty of precedent for this, with effect like ion weapons which look at the result, deal damage, and then the result is done - suffering damage can clearly be an immediate result, and doesn't have to wait for the Deal Damage step. So if that were the case, DTF could trigger and fully resolve (hence removing) the crit before Bossk resolved.

Yeah, but DTF doesn't cause the equipped ship to suffer damage, it causes it to suffer the [crit] result. Then the [crit] result would become damage at the same time the rest of the uncancelled results become damage, which is after Bossk has the chance to use his ability.