...Great disturbance in the force...Garm 2 AFB, 2 Support...

By Admiral Schiear Kaan, in Star Wars: Armada Fleet Builds

As in the title, I believe I may have stumbled upon a near invincible rebel fleet which attacks head on.

2 AFB's with Advanced Projectors, one has Garm.

2 supports, one has Redemption, the other has Salvation. The Assault frigates deploy near the flanks and the two support refits are snug in the center. With Garm handing out tokens like candy, redemption should see a great deal of play to the benefits of all parties.

It comes out to 298 points.

Objectives are Opening Salvo, Hyperspace Assault (questionable, but gotta live dangerously) and dangerous territory.

A great disturbance indeed.

one should never associate "Nebulon-B Frigate" with "invincible," even "near invincible"

they are not forgiving ships

A problem it has is, although its fore firepower is good, its not Great. ANd there are things out there that ruin the days...

A Victory with Gunnery Teams lays on the Hurt to both fore Nebulons. Heaven Forbid they have 2 Victories doing that, slowly gunning towards you...

Its hard to prioritise fire and expect to get through...

Banking a Token and having Redemption nearby is good and all - but always having to roll Engineering at the right time to make best use of it - and even then, you don't have *that many* shields, and no Redirect. In lieu of flank shots, the fastest way through to the Center of the Nebulon-B Pop is a Victory to the Face.

I forsee losing two Nebulons, and depending on maneuvering with the Assault Frigates, you Might take one Victory out in return... If the Assault Frigates are not drawing fire, then the Nebulons are Dying.

one should never associate "Nebulon-B Frigate" with "invincible," even "near invincible"

they are not forgiving ships

A problem it has is, although its fore firepower is good, its not Great. ANd there are things out there that ruin the days...

A Victory with Gunnery Teams lays on the Hurt to both fore Nebulons. Heaven Forbid they have 2 Victories doing that, slowly gunning towards you...

Its hard to prioritise fire and expect to get through...

Banking a Token and having Redemption nearby is good and all - but always having to roll Engineering at the right time to make best use of it - and even then, you don't have *that many* shields, and no Redirect. In lieu of flank shots, the fastest way through to the Center of the Nebulon-B Pop is a Victory to the Face.

I forsee losing two Nebulons, and depending on maneuvering with the Assault Frigates, you Might take one Victory out in return... If the Assault Frigates are not drawing fire, then the Nebulons are Dying.

First, let me respond to ficklegreendice, the Nebulon B's "Keep it real", like tie fighters and corvettes. They die and you send the next wave. That isn't necessarily the case for my list, but I have to speak out for them.

Secondly to Drasnighta, I believe their braces will hold them in good stead. I may have to deploy one of the assault frigates(is not Garm a little bit forwards and constantly maneuver to keep 2 arcs in. If those vics get shots on the side arcs, the Nebulons are dead meat, if not I think they can maul the Vic's down. People overestimate the strength of Vic 1's under sustained fire. Granted I can throw it another way, but I'm just "Keeping it real".

Like I said, its all about where you are positioning. For me, its about Saturation of Fire. I need to do 8 Damage to kill a Neb B through the Front. I need to take 11 Damage through the front to lose a VSD (13 with Motti)...

Both ships, at long range, throw out 3 Red Dice. When you get to Medium Range, then it depends on wether its a Vic 1 or a Vic 2.

Both have a Brace. The Neb has the extra brace (so its generally bracing even if there is an ACC), whereas the Vic has a pair of Redirects and a Side Shield that may be opposite the flanking AFMKII.

Keeping it Real - I find it very hard to see it happening - but it is also very nebulous overall.

I mean, the Damage required vs Front vs Side on a Neb B is Not that much more. That is why a Nebulon B is substantially Cheaper and Smaller than a Victory.

The problem I see here, is the ability to do the following:

Keep Assault Frigates on the Flanks, firing to full effect, without either a) Diluting their Firepower by being on opposite flanks to each other, or b) getting in each others way while they are out on the single flank trying to direct enough fire into a single shield zone.

I am a recent Convert to Rebels. I want this to work. I'm keeping things very realistic myself - I think a Neb B is best positioned in this case, to fire off a turn or two... Then Accelerate, Turn, and get the HELL OUT OF DODGE.