Which list has taken the hardest hit with the new large ship nerf?

By Marinealver, in X-Wing

Oh, man, my double Defender list keeps getting better and better.

Stealth Wolf Vessery doesn't fear massed TLTs?

they're both HLC aren't they?

idk about you, but I'm much more worried about my lil goldie eating 2 HLCs than Vessy eating some stray TLTs

but that's why I bring r4-d6...and more people really ought to <_<

Rest in peace doomshuttle. May flights of obsidian pilots sing the too thy rest.

Is the Doomshuttle really... er... doomed?

I mean, the idea was always keep it cheap because it's gonna die. In the off chance it fails in that mission, you've only given up 12pts. Not great, but not killer either.

Well I guess it goes without saying that Vader <crew> got hit the hardest which leave more room for Vader<pilot>. Oh well but on the good news there is plenty of room for Vader <crew> in Epic. As for shuttles well I don't think it got hit too bad. I mean sure in 5 hits half the points are gone but it still cost the same as a rookie pilot, so in five hits only 10 points are given. Heck an academy pilots gives you 12 in three hits.

deci-vader will be replaced by D-Devil, dauntless Oicuun :)

...oh ****, they fixed that too :(

maybe feeling the barest twang of regret for that, because Oicuun's a PWT with actual balls, but that FAQ bit has nothing to do with the scoring changes and everything to do with manuevering changes

on the bright side, welcome back Nightbeast :D

I was talking about the scoring change. I don't know anything about movement change although both asteroid sets are now legal so maybe having 3-6 big asteroids on the table is a threat to the movement of large based ships.

So large based ships have finally been hit with the nerf bat. Now they can count for 1/2 points rounded down once they reach half hit points (shields + hull total) or less.

So which one of the lists do you think has taken the greatest hit. I have heard of some saying shuttles being the weakest ships now not as viable of a tank. Still I think IG-88 has taken the bigest hit as brobots tend to take up half the list and not 4 hits on a single IG-88 would be worth 18 if naked but going to be about 24 with all the upgrades.

So which large ship has taken the biggest hit with the nerf bat?

I don´t get it. What kind of nerf we are talking about? Source?

Page 3 of the tournament rules in end of scoring.

  • At the end of the current round, the match time limit has been reached. (If time is called mid-round, players must finish the round.) Each player calculates their score by adding together the total squad point value of their opponent’s destroyed ships, including Upgrade cards equipped to those ships. Additionally, each player receives half the total squad point value (rounded down) of each enemy large ship whose combined total hull and shields have been reduced to half or below. The player with the greater score receives a win, and his opponent receives a loss. If the winning player’s score is fewer than 12 points more than his or her opponent’s score, that player receives a modified win. If both players have the same score, the game ends in a draw.
Half points example: Han Solo has no shields remaining and the “Direct Hit” Damage card assigned to him. He has suffered 7 damage, which is more than half of his 13 available damage, so he is worth half his total squad point value (including equipped Upgrade cards), rounded down.
Edited by Marinealver

So large based ships have finally been hit with the nerf bat. Now they can count for 1/2 points rounded down once they reach half hit points (shields + hull total) or less.

So which one of the lists do you think has taken the greatest hit. I have heard of some saying shuttles being the weakest ships now not as viable of a tank. Still I think IG-88 has taken the bigest hit as brobots tend to take up half the list and not 4 hits on a single IG-88 would be worth 18 if naked but going to be about 24 with all the upgrades.

So which large ship has taken the biggest hit with the nerf bat?

I don´t get it. What kind of nerf we are talking about? Source?

New tournament rules: "Additionally, each player receives half the total squad point value (rounded down) of each enemy large ship whose combined total hull and shields have been reduced to half or below"

https://images-cdn.fantasyflightgames.com/filer_public/76/0f/760f56d7-a26c-44c9-b954-7de94378fbff/x-wing_tournament_rules_v321.pdf

Interesting that it only applies to large base ships. It does take some of the anticipation out of the Ghost and Punishing One for me. I was looking forward to seeing if those ships would become staples for me, like the YT2400 has.

It means we'll see fewer of them, which is somewhat interesting. It does make the lower cost version more interesting though.

It also makes me less afraid to take the small base 1 agility ships (HWK, Y, B) because they can get low health quickly. Since they don't count for half points, it means that I can still use them instead of bringing tanky, high agility ships.

Are there any situations now available where someone can win without actually having a higher point total on the table?

Jacob

Interesting that it only applies to large base ships. It does take some of the anticipation out of the Ghost and Punishing One for me. I was looking forward to seeing if those ships would become staples for me, like the YT2400 has.

It means we'll see fewer of them, which is somewhat interesting. It does make the lower cost version more interesting though.

It also makes me less afraid to take the small base 1 agility ships (HWK, Y, B) because they can get low health quickly. Since they don't count for half points, it means that I can still use them instead of bringing tanky, high agility ships.

Are there any situations now available where someone can win without actually having a higher point total on the table?

Jacob

Well for one it does make the TIE punisher now a viable tank. At first I would say the TIE Punisher didn't have a role to fit in as Bombers were still underpowered, TIE advances were now better and the shuttle had more firepower more hit points and more shield coverage. Now the TIE punisher can replace the tie Shuttle as the durability tank where the shuttle was sort of a limbo as the Doom-leader (patrol leader+ vader) replaced the doom shuttle and bro-bots replaced the buzzsaw.

So with imperials an their vast selection of 21 point ships and one of them being a large based ship sure I can see where 4 shields down shuttles can lose to 4 TIE advances after losing only 1 TIE advanced.

Edited by Marinealver

Oh, man, my double Defender list keeps getting better and better.

Ehh, sort of. Corran sort of got better as well. But Corran and your double D's live and die by eating large ships and there will be fewer of them around.

I will just say this: my local scene has been using this exact rule for casual tournaments and leagues for several months now, and it's affected exactly nothing meta- or win-wise. Closing the MoV doesn't change who's winning the match.

now that I think about it, this does cut into my anticipation for double torp boat pogostick/toilet-seat builds...

ah, who am I kidding? If that build doesn't wipe enemies off the table, then I deserve to lose :P

I will just say this: my local scene has been using this exact rule for casual tournaments and leagues for several months now, and it's affected exactly nothing meta- or win-wise. Closing the MoV doesn't change who's winning the match.

it affects how you play the match, and therefore who's winning

half hull Han (hey alliteration!) can no longer afford to benny hill away from two blue squadron pilots and will have to risk taking them on

Edited by ficklegreendice

Not in my experience. We'll see, I suppose.

EDIT: Don't get me wrong, this is a good change and I'm all for it. But, in the time my local scene has been using this rule, it's affected the winner of a match exactly once. Anyone who thinks this change will be the death of large-base turrets really needs to get that notion out of their head before it fills them with bitter disappointment.

Edited by DR4CO

double IG88 is still going to be a thing, but you might see more of the A model. recovering a shield for each kill now seems much more important. Might make the difference in MOV.

Oh, man, my double Defender list keeps getting better and better.

Ehh, sort of. Corran sort of got better as well. But Corran and your double D's live and die by eating large ships and there will be fewer of them around.

I'd say Corran definitely got better. While it's true that paired Defenders are good against large ships, I find that I have really good success against 4-5 ship builds as well. The Ds concentrate fire better and can get PS kills in pretty regularly. It's obviously not an autowin, but I think my chances against a 4-ship list are at least as good as against a fat Turret.

TLT has affected large ships far more than this Mov changes, in my opinion. Don't expect to see Han or Chir hitting the top tables anytime soon. Not sure about Dash yet.

Now the big question is who benefits the most from the change? My money goes to Miranda, who plays like a large base ship, but isn't one! Got her down to half health at time despite her shield regenerating, late game SLAM running shenanigans? Too bad! She's still full points!

Miranda doesn't really benefit except versus fatties

She is badass regardless :P

Oh, man, my double Defender list keeps getting better and better.

Stealth Wolf Vessery doesn't fear massed TLTs?

In my test games against massed TLTs, I've done okay with Defenders. With proper maneuvers, you can prevent them from concentrating fire, while it is pretty

easy to bring both HLCs on a target. The TLTs can still dump a lot of fire, so it takes some good moves to make it work consistently, but it's certainly doable.

Doh' this primarily Rebel player finally got around to picking up a couple Iggy's....good thing I got 2 more Zs on the way too. I predict Rebel Ace + Z mini swarm will become a thing..or I'll lose trying.

It only affects the swiss rounds though. However the swiss was the steepest step to get past. This doesn't affect Eliminations rounds does it? I know the final round is always to the death.

double IG88 is still going to be a thing, but you might see more of the A model. recovering a shield for each kill now seems much more important. Might make the difference in MOV.

IMO Brobots are among the least affected large ship lists. Assuming people's predictions are correct, we'll see more swarms (regular and TLT), and brobots can prevent swarm damage way better than Fat Han/RAC can.

My brobots list is pretty unaffected by this change. I hardly ever go to time and when I do it's usually against a yt-1300.

So large based ships have finally been hit with the nerf bat. Now they can count for 1/2 points rounded down once they reach half hit points (shields + hull total) or less.

So which one of the lists do you think has taken the greatest hit. I have heard of some saying shuttles being the weakest ships now not as viable of a tank. Still I think IG-88 has taken the bigest hit as brobots tend to take up half the list and not 4 hits on a single IG-88 would be worth 18 if naked but going to be about 24 with all the upgrades.

So which large ship has taken the biggest hit with the nerf bat?

I just want to make sure I have it correct.

Suppose I play Scum against my opponent's fat Han (say ~60 points). Both of us have 100 point builds. We play with standard rules, including today's FAQ. I lose 2 Binayre Pirates (24 points) and nothing else. I did not kill anything but managed to get fat Han down to 5 hull left (i.e. did more than 50% damage to it). Under the new scoring rules, would I win the game as 30>24?

Edited by gundamv

double IG88 is still going to be a thing, but you might see more of the A model. recovering a shield for each kill now seems much more important. Might make the difference in MOV.

IMO Brobots are among the least affected large ship lists. Assuming people's predictions are correct, we'll see more swarms (regular and TLT), and brobots can prevent swarm damage way better than Fat Han/RAC can.

I agree. Brobots have good defense. Also, there was one IG-88 that allowed you to recover shields, which would be helpful in avoiding losing 50%+ health.

So large based ships have finally been hit with the nerf bat. Now they can count for 1/2 points rounded down once they reach half hit points (shields + hull total) or less.

So which one of the lists do you think has taken the greatest hit. I have heard of some saying shuttles being the weakest ships now not as viable of a tank. Still I think IG-88 has taken the bigest hit as brobots tend to take up half the list and not 4 hits on a single IG-88 would be worth 18 if naked but going to be about 24 with all the upgrades.

So which large ship has taken the biggest hit with the nerf bat?

I just want to make sure I have it correct.

Suppose I play Scum against my opponent's fat Han (say ~60 points). Both of us have 100 point builds. We play with standard rules, including today's FAQ. I lose 2 Binayre Pirates (24 points) and nothing else. I did not kill anything but managed to get fat Han down to 5 hull left (i.e. did

more than 50% damage to it). Under the new scoring rules, would I win the game as 30>24?

yes

It only affects the swiss rounds though. However the swiss was the steepest step to get past. This doesn't affect Eliminations rounds does it? I know the final round is always to the death.

Last time I checked only the finale round is without time limit.

On my last regional I lost in the cut to double Aggressors 0-0, because he had initiative and just kept evading until the time ran out. It was infuriating. I am so glad about this change.

Edited by Duskwalker

Unfortunately, this will affect the weaker large ships badly. Like the firespray, especially imperial variant - one less reason to include these already struggling ships.

It's the players that got the nerf, not the ships.

Some very particular players that had it coming.