Which list has taken the hardest hit with the new large ship nerf?

By Marinealver, in X-Wing

So large based ships have finally been hit with the nerf bat. Now they can count for 1/2 points rounded down once they reach half hit points (shields + hull total) or less.

So which one of the lists do you think has taken the greatest hit. I have heard of some saying shuttles being the weakest ships now not as viable of a tank. Still I think IG-88 has taken the bigest hit as brobots tend to take up half the list and not 4 hits on a single IG-88 would be worth 18 if naked but going to be about 24 with all the upgrades.

So which large ship has taken the biggest hit with the nerf bat?

NOT a single ship here at Boss Central... Ha-Hee-Ho!

:lol: :lol: :lol:

You professional-gamers allow these types of turnie-crap-rulings into your hobby time and it just messes up your glorious STAR WARS games... THAT is on you.

Dummies... screaming like brats cause mean ole FFG just told you that your bedtime is now going to be an hour early.

:rolleyes::lol::D

So large based ships have finally been hit with the nerf bat. Now they can count for 1/2 points rounded down once they reach half hit points (shields + hull total) or less.

So which one of the lists do you think has taken the greatest hit. I have heard of some saying shuttles being the weakest ships now not as viable of a tank. Still I think IG-88 has taken the bigest hit as brobots tend to take up half the list and not 4 hits on a single IG-88 would be worth 18 if naked but going to be about 24 with all the upgrades.

So which large ship has taken the biggest hit with the nerf bat?

I just want to make sure I have it correct.

Suppose I play Scum against my opponent's fat Han (say ~60 points). Both of us have 100 point builds. We play with standard rules, including today's FAQ. I lose 2 Binayre Pirates (24 points) and nothing else. I did not kill anything but managed to get fat Han down to 5 hull left (i.e. did

more than 50% damage to it). Under the new scoring rules, would I win the game as 30>24?

yes

Yes but it would be a modified win as 30-24<12 points. So yes you won but you need to win by a full ship 12 points.

Back to a scenario with 4 tempest squadron (21 poitns each) vs 4 OGP (21 points each). The shuttles all lost their shields (AC doing work or something) and the Tempest squadron lost 1 TIE advanced. The Tempest squadron would have scored 40 points in MOV as each shieldless shuttle would give 10 points to MOV where as the shuttles would only score 21 points for the destroyed TIE advanced.

40-21>12 so that would be a win even though the the shuttles did not lose a ship and the TIE advanced did.

TLT has affected large ships far more than this Mov changes, in my opinion. Don't expect to see Han or Chir hitting the top tables anytime soon. Not sure about Dash yet.

Now the big question is who benefits the most from the change? My money goes to Miranda, who plays like a large base ship, but isn't one! Got her down to half health at time despite her shield regenerating, late game SLAM running shenanigans? Too bad! She's still full points!

Well right now it is a question on what get a benefit and what doesn't but there is a lot of changes going on. With the whole Wave 7 Episode 7 and new damage deck the meta is up in the air right now which is good. But all these effects play off of each other.

Super Dash while got nerfed with this new MOV for large ships he is getting a buff from the new damage deck as now his ability to bounce off of rocks and hid in debris clouds will never go away and he will never worry about loosing his HLC/Mangler cannon again.

For swarms the new damage deck really hurt swarm builds and if this ruling makes large ships occur less often swarms may not be making a come back.

The shuttle while nerfed is still a decent tank as if it goes half down it gives less than 10 points unless you put 3 poitns on it then half the shuttle will = academy pilot but it still has its firepower to bring to the table while the TIE punisher the new tanks is still only firepower 2 and no cannons or gunner.

So who benefits from all this? Well it's too soon to say.

Edited by Marinealver

Welcome back, Obsidian Squadron.

Only ships really hurt by this are firespray (mainly imperial) and houndstooth. They weren't that good to begin with, lack the defensive regen, and cost a lot. But then again they were weak already is why.

Shuttles cost nothing and were made to die (especially doom shuttles)

Decimator and falcon and dash and bro bots still wreck face and rarely cared about goo to time.

I mostly feel the houndstooth is to weak after the tactician nerf and should be allowed to carry over any ept on the hounds tooth. Right now you can't upgrade it like a docked ship and it makes no sense the same pilot loses his talent.

Only ships really hurt by this are firespray (mainly imperial) and houndstooth. They weren't that good to begin with, lack the defensive regen, and cost a lot. But then again they were weak already is why.

Shuttles cost nothing and were made to die (especially doom shuttles)

Decimator and falcon and dash and bro bots still wreck face and rarely cared about goo to time.

I mostly feel the houndstooth is to weak after the tactician nerf and should be allowed to carry over any ept on the hounds tooth. Right now you can't upgrade it like a docked ship and it makes no sense the same pilot loses his talent.

It is supposed to stop the "kill one ship, then run and turtle" strategy which was fairly common with Falcon and Dash and especially BroBots. They are still good list, but it remedies a certain play-style.

Edited by Duskwalker

By nerfed, you mean balanced, right?


By nerfed, you mean balanced, right?

Definitions I use

  • Buff: an addition of power in comparison to the previous iteration (regardless of standing in comparison with other objects) example, Super Dash is getting a buff from the new damage deck.
  • Nerf: a removal of power in comparison to the previous iteration (regardless of standing in comparison with other objects) example, The Tie Phantom was the only ship to get a nerf from an errata.

For the term balanced please refer to the video below :P

twin ig88 and anything with a deci

NVM, wrong thread.

Edited by Lampyridae

R3-A2 Y-Wings cannot double (triple)-stress a target now with TLT. Not sure if this was how people were playing pre-FAQ. Conventional stresshog still works though as it's not treated as a combined attack.

That determination was made with TLT as R3-A2 only triggers when you declare an attack not when you make an attack. So that was always the case.

Still this thread is mostly about the MOV change made to large based ships and how it would affect what has been virtually a strangle hold on the meta by list that use said large based ships. but not just the ships winning tournaments like Agressors, Decimators and YT-2400 but all large ships as well to include Shuttles and Firesprays along with ships that are new or upcoming like the YV-666 and the Jumpmaster.

This is not the post you're looking for. Move along.

Edited by Engine25

Well, that's news to me but I haven't been on these forums that long. I would have gone with the normal attack cycle (Declare Target is still part of it) which would have led to triple stress on/from the Y-Wing. It's a good call though.

For those that use them, budget shuttles are going to need a long, hard look. You can table the enemy and still only get a Minor Victory due to a dinged Omicron pilot.

...


I just want to make sure I have it correct.

Suppose I play Scum against my opponent's fat Han (say ~60 points). Both of us have 100 point builds. We play with standard rules, including today's FAQ. I lose 2 Binayre Pirates (24 points) and nothing else. I did not kill anything but managed to get fat Han down to 5 hull left (i.e. did
more than 50% damage to it). Under the new scoring rules, would I win the game as 30>24?

...

I was under the impression you'd still lose, but you get to split the MoV on the Falcon, so the spread is 106/94 instead of 124/76.

Victory Points=/=MoV Points

They are not the same thing, they had just previously more directly related, and now MoV is just a little more complicated to calculate.

Am I wrong? I kind of hope so.

Scoring comes first then MOV. Now often scoring is called MOV because it is simpler to type on the forums and it means almost the same thing (how many more points did you destroy compared to points you lost)

So large ships down to half hit points give half their squadron point value to their opponents score. Who ever has the highest score wins, if it is a difference less than 12 then it is a modified win and the victor only gains 3 match points. If it is greater than 12 then it is a full win and victor gains 5 match points.

MOV calculation is always the difference is added to 100 to the winner and is subtracted from 100 for the loser. So a modified like the example of Han vs Bynree pilots of 24-30 would be a modified win for the Bynree pilots with a MOV of 106 for the Bynree and Han would have a MOV of 94.

Well, that's news to me but I haven't been on these forums that long. I would have gone with the normal attack cycle (Declare Target is still part of it) which would have led to triple stress on/from the Y-Wing. It's a good call though.

For those that use them, budget shuttles are going to need a long, hard look. You can table the enemy and still only get a Minor Victory due to a dinged Omicron pilot.

Nope, a table is a full 5 Match point victory no matter how many ships they have. Now if it were close some how for example the Natasha Pup was the only ship left it would be a Win for Natasha Pup for 5 match points with a MOV of 101 and as for the table opponent it would be a loss with a MOV of 99 points.

Edited by Marinealver

I love the change - makes total sense to me. I actually would have taken it further. I was at a tourney last month and felta wful as the game timed out and I won on points, having Guri left on the board with one hull point whereas my opponent had an untouched Rookie X Wing. Not the way I would have wanted to win.

I love the change - makes total sense to me. I actually would have taken it further. I was at a tourney last month and felta wful as the game timed out and I won on points, having Guri left on the board with one hull point whereas my opponent had an untouched Rookie X Wing. Not the way I would have wanted to win.

Well under these new rules you would have still won. Guri and other small based ships only count if they are destroyed.

I will just say this: my local scene has been using this exact rule for casual tournaments and leagues for several months now, and it's affected exactly nothing meta- or win-wise. Closing the MoV doesn't change who's winning the match.

This change affects scoring too, not just MoV so it absolutely can change who wins and loses a match.

Even in games that are still won by large base ships you will see an increase in modified wins which will also negatively impact them particularly in a large tournament where going undefeated yet having 2-3 modified wins will keep you from making the cut.

While this change may not necessarily affect individual matches, it does greatly affect tournament standings. If you lose one match and have a large ship, your MoV will not be good enough to make the cut. The new head to head tie breaker change may help there though.

We've run several partial points tournaments in our group (every hitpoint is worth points) and the biggest winners of that system were swarms and the losers were large ships. A wings did especially well followed by TIEs, Bs, and Ys. It was a lot of math but everyone felt that results and MoV better reflected what actually happened in the match.

This large ship only system gives swarms even more of an advantage and seems a bit arbitrary given the variety of small and large ships. Yes, the change was needed but why not universal?

I love firesprays but the end result of this change is that I will not be taking any to tournaments.

IMO Lambdas benefit from the fix actually. If there are less hypermobile fat turrets to just 4 straight past the Lambda after it has gotten a mere one shot off in the meta, that helps the Lambda.

Lambdas usually aren't built up with a lot of points, so half of your Lambda Vader is only 12 points. A bare Lambda is 10.5, which I assume would be rounded up to 11.

Firesprays too. If you keep the build lean with a Bounty Hunter and an upgrade or two you're looking at a ~40 point ship that's only worth ~20 at half health. You kill 1 22+ point B-Wing and you're still ahead.

Edited by ParaGoomba Slayer

IMO Lambdas benefit from the fix actually. If there are less hypermobile fat turrets to just 4 straight past the Lambda after it has gotten a mere one shot off in the meta, that helps the Lambda.

Lambdas usually aren't built up with a lot of points, so half of your Lambda Vader is only 12 points. A bare Lambda is 10.5, which I assume would be rounded up to 11.

Firesprays too. If you keep the build lean with a Bounty Hunter and an upgrade or two you're looking at a ~40 point ship that's only worth ~20 at half health. You kill 1 22+ point B-Wing and you're still ahead.

round down actually.

Edit from the Rules

Half points example: Han Solo has no shields remaining and the “Direct Hit” Damage card assigned to him. He has suffered 7 damage, which is more than half of his 13 available damage, so he is worth half his total squad point value (including equipped Upgrade cards), rounded down

Edited by Panic 217

I'll with-hold judgement until I've TO-ed a few tournaments with the change, but my initial reaction is one of displeasure. I fear that ALL of the large base ships will now be leaving the meta, because flying one now is to spot your opponent points. The ship that will be hurt the most by this, honestly, is the Firespray. That ship is going to take fire. it's built to get into the fray. Now, all lists with this ship are spotting their opponents 16+ points. For the same reasons BBBBZ is a good list in a timed game (especially 60 minutes!) any list with a large based ship starts in the hole.

I hope I'm wrong, but what I see happening is a shrinking of the meta. Hello BBBBZ! FFG just made you even more powerful. B-wing fans must be throwing a party right now over this change....

This will help keep down the situation that happens where 2 players have identical win/loss records but one player has hundreds of MoV by virtue of playing a 2 ship point fortress list and the other is playing a 'normal' list with non-hyper durable ships and loses standing simply because he bled 1-3 TIE Fighters or a B-Wing or two a game that he couldn't prevent from being lost.

Even in your best games you typically lose a TIE or two when playing a swarm. But if you play Soontir Deci, there is a very good chance that in a 3 round tournament you have only lost Soontir once out of all 3 games.

It also helps prevent that dumb situation where you have 2 B-Wings left and your opponent has a 60+ point Deci left that's almost dead and you lose on time even though you're pretty much winning.