New half dead large ships scoring - what about hull and shield upgrade?

By SmartCookie, in X-Wing

So, how do we decide on half hitpoints on large ships with hull or shield upgrades?

I would think they are added to the total, since these upgrades occur before play begins. Similar to how Pilot Skill is higher 'naturally' when Veteran Instincts is applied.

you add hull/shield to the cards base stats

so take an Aggressor.

without HU it's 4 hull and gives half points when shieldless

with HU, you have 5 hull and 9 total health so you don't give up half points until you take a point of hull damage

(half of 9 is 4.5, rounded down you need 4 health to qualify for half points)

Edited by ficklegreendice

Well this does give hull upgrade some more power as now they have an effect on MOV, of course they already had power on effect of the MOV before but I think hull gets a bigger boost.

Hull upgrade in the right conditions can give only 1 point in half upgrade (IE Cartel Marauder with hull upgrade 23 points is worth 11 points after 3 hits where naked cartel marauder is worth 10 points after 3 hits, if it was a shield upgrade it would be worth 12 points after 3 hits)

So I think shield upgrade has taken a bit of a nerf, especially on 1 shielded ships which needed it the most. IMHO I would have preferred if hull was the measurement used but I can see that some heavily shielded ships (B-wings, YT-2400) already have too much power in the meta.

Edited by Marinealver

So I think shield upgrade has taken a bit of a nerf, especially on 1 shielded ships which needed it the most.

The change only affects large-based ships.

all acceptable losses, imo :P

this change is long overdue (should have launched with Wave 5 before we had to deal with all this m.o.v bull <_< ) but by god is it welcome

But my poor poor lambdas :(

They already had a hard enough time earning points back.

Acceptable casualties I suspect.

But my poor poor lambdas :(

They already had a hard enough time earning points back.

Acceptable casualties I suspect.

It's a minor loss to the Lambda. It's far more crushing for higher point ships.

But my poor poor lambdas :(

They already had a hard enough time earning points back.

Acceptable casualties I suspect.

they don't call it "Doom Shuttle" for nothing

never understood why we didn't call it "suicide shuttle." Are the forums against alliteration :huh: ?

So I think shield upgrade has taken a bit of a nerf, especially on 1 shielded ships which needed it the most.

The change only affects large-based ships.

So the scenario was a little construed but still the fact remains that hull upgrades are worth 1-2 points (depending if the ship total is odd or even) and shield upgrades would always be worth 2 point on half large ships.

But Yikes I think the bro-bots are the list that has been hit the hardest with the large ship nerf.

But my poor poor lambdas :(

They already had a hard enough time earning points back.

Acceptable casualties I suspect.

they don't call it "Doom Shuttle" for nothing

never understood why we didn't call it "suicide shuttle." Are the forums against alliteration :huh: ?

I'm not sure I understand why they have made a distinction between small and large ships with this new ruling. There are a handful of small base ships with significant levels of hull and shield. I guess the smalls don't really see the level of abuse with extreme damage mitigation that a few of the large ship builds do?

Is 58 point Super Dash w/ 42 point Corran still going to factor heavily into the meta?

Dead Corran and half dead Dash nets you 71 points. That means you will wind up in modified win territory against many lists with a single Blue Squadron B-Wing or a single Y-Wing or HWK with a TLT.

I'm not sure I understand why they have made a distinction between small and large ships with this new ruling. There are a handful of small base ships with significant levels of hull and shield. I guess the smalls don't really see the level of abuse with extreme damage mitigation that a few of the large ship builds do?

less about mitigation (though it does factor) and more just not playing the game

generally from a large-base with EU farting around the table because it, even with 1 hull, is worth half or more of a full list. If their cost was over 12 points more of your remaining squadron, they could win the game by running the clock.

Han and Cheri were the premiere offenders, since they could run like spanked children while still flinging dice in any direction

small base ships simply cannot move as fast (smaller base size = less displacement when moved) and have a more difficult them getting out of dodge

they're also far more difficult to (Effectively) pour a ton of points onto

Edited by ficklegreendice

A better question - when does the logic trigger to score this? IE., the new rule says:

Additionally, each player receives half the total squad point
value (rounded down) of each enemy large ship whose combined total
hull and shields have been reduced to half or below.

(emphasis mine). Is that checked only at the end of the match, or given the verb tense, 'at any point'? IE., I'm fighting Solo with Crewbacca or Crew2-D2. I knock down his shields and eat into his hull - knocking him down to 6 hull. That means I 'have reduced him to half or below of his combined hull and shields'. But he plays Chewie and ignores the next damage card I'd give him and repairs a shield. Now he's back up to 7 health, and say around here the match ends.

Do I score half his ship or not?

Edited by xanderf

I'm not sure I understand why they have made a distinction between small and large ships with this new ruling. There are a handful of small base ships with significant levels of hull and shield. I guess the smalls don't really see the level of abuse with extreme damage mitigation that a few of the large ship builds do?

less about mitigation (though it does factor) and more just not playing the game

generally from a large-base with EU farting around the table because it, even with 1 hull, is worth half or more of a full list. If their cost was over 12 points more of your remaining squadron, they could win the game by running the clock.

Han and Cheri were the premiere offenders, since they could run like spanked children while still flinging dice in any direction

small base ships simply cannot move as fast (smaller base size = less displacement when moved) and have a more difficult them getting out of dodge

they're also far more difficult to (Effectively) pour a ton of points onto

i now want to paint a sad face on my Cheri... ALAS it'll look like an Emoji because i cannot paint.

A better question - when does the logic trigger to score this? IE., the new rule says:

Additionally, each player receives half the total squad point
value (rounded down) of each enemy large ship whose combined total
hull and shields have been reduced to half or below.

(emphasis mine). Is that checked only at the end of the match, or given the verb tense, 'at any point'? IE., I'm fighting Solo with Crewbacca or Crew2-D2. I knock down his shields and eat into his hull - knocking him down to 6 hull. That means I 'have reduced him to half or below of his combined hull and shields'. But he plays Chewie and ignores the next damage card I'd give him and repairs a shield. Now he's back up to 7 health, and say around here the match ends.

Do I score half his ship or not?

i feel like logicall just use chewie one turn ealier

A better question - when does the logic trigger to score this? IE., the new rule says:

Additionally, each player receives half the total squad point
value (rounded down) of each enemy large ship whose combined total
hull and shields have been reduced to half or below.

(emphasis mine). Is that checked only at the end of the match, or given the verb tense, 'at any point'? IE., I'm fighting Solo with Crewbacca or Crew2-D2. I knock down his shields and eat into his hull - knocking him down to 6 hull. That means I 'have reduced him to half or below of his combined hull and shields'. But he plays Chewie and ignores the next damage card I'd give him and repairs a shield. Now he's back up to 7 health, and say around here the match ends.

Do I score half his ship or not?

isn't scoring done at the end of the game?

pretty sure you could r2-d2 (Crew) your way out of half point territory, provided you have the hull to do it (due to the limitations of r2-d2 crew)

A better question - when does the logic trigger to score this? IE., the new rule says:

Additionally, each player receives half the total squad point

value (rounded down) of each enemy large ship whose combined total

hull and shields have been reduced to half or below.

(emphasis mine). Is that checked only at the end of the match, or given the verb tense, 'at any point'? IE., I'm fighting Solo with Crewbacca or Crew2-D2. I knock down his shields and eat into his hull - knocking him down to 6 hull. That means I 'have reduced him to half or below of his combined hull and shields'. But he plays Chewie and ignores the next damage card I'd give him and repairs a shield. Now he's back up to 7 health, and say around here the match ends.

Do I score half his ship or not?

No. He has repaired that damaged and his health is no longer reduced to below half. He produced health as it were...

A better question - when does the logic trigger to score this? IE., the new rule says:

Additionally, each player receives half the total squad point
value (rounded down) of each enemy large ship whose combined total
hull and shields have been reduced to half or below.

(emphasis mine). Is that checked only at the end of the match, or given the verb tense, 'at any point'? IE., I'm fighting Solo with Crewbacca or Crew2-D2. I knock down his shields and eat into his hull - knocking him down to 6 hull. That means I 'have reduced him to half or below of his combined hull and shields'. But he plays Chewie and ignores the next damage card I'd give him and repairs a shield. Now he's back up to 7 health, and say around here the match ends.

Do I score half his ship or not?

isn't scoring done at the end of the game?

pretty sure you could r2-d2 (Crew) your way out of half point territory, provided you have the hull to do it (due to the limitations of r2-d2 crew)

this makes sense.

But Yikes I think the bro-bots are the list that has been hit the hardest with the large ship nerf.

IG-88A just got a nice boost in value!

Edited by skotothalamos

But Yikes I think the bro-bots are the list that has been hit the hardest with the large ship nerf.

IG-88A just got a nice boost in value!

****, you're right. The most unloved of assassin droids just became a MoV regenerator.

But Yikes I think the bro-bots are the list that has been hit the hardest with the large ship nerf.

IG-88A just got a nice boost in value!

****, you're right. The most unloved of assassin droids just became a MoV regenerator.

IG A-C Meta? survivability and regen?

Is 58 point Super Dash w/ 42 point Corran still going to factor heavily into the meta?

You mean 29/29 point Dash. >8D

Edited by Blue Five

But Yikes I think the bro-bots are the list that has been hit the hardest with the large ship nerf.

IG-88A just got a nice boost in value!

****, you're right. The most unloved of assassin droids just became a MoV regenerator.

you'll probably lose more shields to not having D's super-segnors on a dime than you'll gain through A :P

IG-88B will never not be taken