These updates accompany the new article on organized play.
FAQ Version 3.2: https://images-cdn.fantasyflightgames.com/filer_public/32/11/3211a92d-8a62-498e-bb24-269e199fb0b2/x-wing_faq_v32.pdf
Some of the more interesting changed entries and new entries:
Bombs
A ship may only drop one bomb per round.
Spending Tokens
When attacking, players may spend target locks and choose to reroll 0 attack dice.
Additionally, players may spend a focus token even if they do not roll any focus results. When defending, players may spend focus tokens even if they do not roll any focus results and may spend evade tokens to add evade results in excess of the number of hit and critical hit results.
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Bossk (ship card)
When a ship is hit by Bossk’s attack, Bossk may cancel a critical hit result to add 2 hit results before Draw Their Fire or Xizor’s ability can be used.
Bossk (crew card)
Bossk triggers each time you perform an attack that does not hit. If you are not stressed, you receive a stress token. If you are already stressed, you do not receive an additional stress token. Then, whether or not a stress token is receieved, assign 1 focus token to your ship and acquire a target lock on the defender.
Captain Kagi
If a ship already has a target lock on Captain Kagi, it cannot acquire a target lock on a different ship if it is at range to acquire a target lock on Captain Kagi.
"Fel's Wrath"
If Fel’s Wrath has used his ability and destroys the last enemy ship, the match ends in a draw as “winning the game” is checked at the end of the round.
Night Beast
If “Night Beast” is stressed before he executes a green maneuver, he can perform a free focus action since the free action is granted after the stressed is removed while executing the maneuver.
Nashtah Pup Pilot
If the only ship remaining in a match is the Nashtah Pup Pilot, the player who controls that ship wins. If this scenario arises during a tournament match, the Nashtah Pup Pilot is treated as though it is worth 1 point. For example, in a standard 100 point dogfight match, the player who controls the Nashtah Pup Pilot earns a full win and has a margin of victory of 101 and his opponent scores 99. The Nashtah Pup Pilot cannot be equipped with any Upgrade card.
Advanced Targeting Computer
Darth Vader can be equipped with the Advanced Targeting Computer Upgrade card.
TIE/x1
Darth Vader can be equipped with the TIE/x1 Upgrade card.
Dauntless
If a ship equipped with the Dauntless title executes a red maneuver and overlaps another ship, it cannotperform a free action. If it executes a green maneuver, overlaps another ship, and uses Dauntless to perform a free action, the stress it receives is not removed by the green maneuver.
Conner Net
If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has not yet activated this phase, that ship executes the maneuver on its dial as normal and skips its “Perform Action” step. If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has activated this phase, that ship suffers the effects of being ionized next turn and does not skip any “Perform Action” step. If a ship is ionized, executes its [1 straight] maneuver, and overlaps a Connor Net, all ion tokens are discarded at the end of the maneuver (including those received from Connor Net).
Crack Shot
Crack Shot must be used during the “Modify Defense Dice” step, before the defender modifies his dice.
Lightning Reflexes
A ship equipped with Lightning Reflexes can use it even if the ship overlapped another ship when executing its maneuver.
A ship that executes a maneuver that is not on its dial (such as an ionized ship, a ship using Inertial Dampers, or Juno Eclipse using her pilot ability to execute a maneuver that is not on her dial) it cannot use Lightning Reflexes.
R4 AgroMech
Target locks acquired using R4 Agromech’s ability may be used during that attack.
If a ship equipped with R4 Agromech is attacking with a secondary weapon that requires the ship to spend a focus token (such as a Blaster Turret), that ship may acquire a target lock on the defender and spend it during that attack.
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Q:
Does the SLAM action count as revealing your dial for the sake of card abilities (such as dropping a bomb)?
A:
No, it does not count as revealing your dial.
Q:
If a ship is required to skip its “Perform Action” step (for example, if its final position overlapped another ship), is it still allowed to perform free actions outside of the “Perform Action” step?
A:
Yes.
Q:
If a ship already has a target lock on an enemy ship, can the locking ship acquire a target lock again on the same enemy ship in order to trigger a game effect (such as “Dutch” Vander)?
A:
Yes.
Q:
Can a ship that is overlapping an asteroid perform free actions?
A:
No.
Q:
A ship executes a maneuver in which its template or final position overlaps an obstacle or mine token. Due to avoiding collisions with other ships, it ends up stopping before reaching the obstacle or mine token. Does it still
suffer the effects of moving through or overlapping that obstacle or mine token?
A:
No.
Q:
After a ship moves through or overlaps more than one obstacle, does the ship suffer the effect of each obstacle?
A:
Yes. The ship suffers the effects of each obstacle, starting with the obstacle closest to its starting position and proceeding outward.