FAQ updated to Version 3.2

By Danthrax, in X-Wing

These updates accompany the new article on organized play.

FAQ Version 3.2: https://images-cdn.fantasyflightgames.com/filer_public/32/11/3211a92d-8a62-498e-bb24-269e199fb0b2/x-wing_faq_v32.pdf

Some of the more interesting changed entries and new entries:

Bombs
A ship may only drop one bomb per round.

Spending Tokens
When attacking, players may spend target locks and choose to reroll 0 attack dice.
Additionally, players may spend a focus token even if they do not roll any focus results. When defending, players may spend focus tokens even if they do not roll any focus results and may spend evade tokens to add evade results in excess of the number of hit and critical hit results.

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Bossk (ship card)
When a ship is hit by Bossk’s attack, Bossk may cancel a critical hit result to add 2 hit results before Draw Their Fire or Xizor’s ability can be used.

Bossk (crew card)
Bossk triggers each time you perform an attack that does not hit. If you are not stressed, you receive a stress token. If you are already stressed, you do not receive an additional stress token. Then, whether or not a stress token is receieved, assign 1 focus token to your ship and acquire a target lock on the defender.

Captain Kagi

If a ship already has a target lock on Captain Kagi, it cannot acquire a target lock on a different ship if it is at range to acquire a target lock on Captain Kagi.

"Fel's Wrath"

If Fel’s Wrath has used his ability and destroys the last enemy ship, the match ends in a draw as “winning the game” is checked at the end of the round.

Night Beast

If “Night Beast” is stressed before he executes a green maneuver, he can perform a free focus action since the free action is granted after the stressed is removed while executing the maneuver.

Nashtah Pup Pilot
If the only ship remaining in a match is the Nashtah Pup Pilot, the player who controls that ship wins. If this scenario arises during a tournament match, the Nashtah Pup Pilot is treated as though it is worth 1 point. For example, in a standard 100 point dogfight match, the player who controls the Nashtah Pup Pilot earns a full win and has a margin of victory of 101 and his opponent scores 99. The Nashtah Pup Pilot cannot be equipped with any Upgrade card.

Advanced Targeting Computer
Darth Vader can be equipped with the Advanced Targeting Computer Upgrade card.

TIE/x1
Darth Vader can be equipped with the TIE/x1 Upgrade card.

Dauntless
If a ship equipped with the Dauntless title executes a red maneuver and overlaps another ship, it cannotperform a free action. If it executes a green maneuver, overlaps another ship, and uses Dauntless to perform a free action, the stress it receives is not removed by the green maneuver.

Conner Net
If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has not yet activated this phase, that ship executes the maneuver on its dial as normal and skips its “Perform Action” step. If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has activated this phase, that ship suffers the effects of being ionized next turn and does not skip any “Perform Action” step. If a ship is ionized, executes its [1 straight] maneuver, and overlaps a Connor Net, all ion tokens are discarded at the end of the maneuver (including those received from Connor Net).

Crack Shot

Crack Shot must be used during the “Modify Defense Dice” step, before the defender modifies his dice.

Lightning Reflexes

A ship equipped with Lightning Reflexes can use it even if the ship overlapped another ship when executing its maneuver.
A ship that executes a maneuver that is not on its dial (such as an ionized ship, a ship using Inertial Dampers, or Juno Eclipse using her pilot ability to execute a maneuver that is not on her dial) it cannot use Lightning Reflexes.

R4 AgroMech
Target locks acquired using R4 Agromech’s ability may be used during that attack.
If a ship equipped with R4 Agromech is attacking with a secondary weapon that requires the ship to spend a focus token (such as a Blaster Turret), that ship may acquire a target lock on the defender and spend it during that attack.

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Q: Does the SLAM action count as revealing your dial for the sake of card abilities (such as dropping a bomb)?
A: No, it does not count as revealing your dial.

Q: If a ship is required to skip its “Perform Action” step (for example, if its final position overlapped another ship), is it still allowed to perform free actions outside of the “Perform Action” step?
A: Yes.

Q: If a ship already has a target lock on an enemy ship, can the locking ship acquire a target lock again on the same enemy ship in order to trigger a game effect (such as “Dutch” Vander)?
A: Yes.

Q: Can a ship that is overlapping an asteroid perform free actions?
A: No.

Q: A ship executes a maneuver in which its template or final position overlaps an obstacle or mine token. Due to avoiding collisions with other ships, it ends up stopping before reaching the obstacle or mine token. Does it still
suffer the effects of moving through or overlapping that obstacle or mine token?
A: No.

Q: After a ship moves through or overlaps more than one obstacle, does the ship suffer the effect of each obstacle?
A: Yes. The ship suffers the effects of each obstacle, starting with the obstacle closest to its starting position and proceeding outward.

Edited by Danthrax

Can't believe we finally got the Fels Wrath nerf we've been asking for all this time.

Edited by jimmius

Too bad on Crack Shot. I guess FFG decided that the potential of forcing defenders to over-spend on evades was too much for a 1-point upgrade.

Can't believe we finally got the Fels Wrath nerf we've been asking for all this time.

Finally , maybe now we'll see some other Interceptor pilots hit the table.

Darth Vader (Crew) also sees a nerf.

You may have killed me with your Doomshuttle, but now I'm getting 12 points out of the deal. MWAHAHA.

EDIT: There's also the change restricting ships from performing free actions on obstacles.

Edited by PhantomFO

Dark Curse was kept in the FAQ unchanged.

Can't believe we finally got the Fels Wrath nerf we've been asking for all this time.

I'm just hopping we can all shut up about SLAM.

It's worth noting that both the ATC and the x1 title have been clarified as being allowed on Darth Vader, which is the only current TIE Advanced pilot whose card reads "TIE Advanced x1" rather than just "TIE Advanced". Given that they're clarifying that, it would seem that the "Prototype" portion of the "TIE Advanced Prototype" now prevents it from taking the x1 title.

No clue how this works for the Twin Ion Engines Mk II modification, though, since there is no ship that's just called "TIE"...

To be fair, the SLAM thing still sucks.

It's rules-consistent, but it still sucks. :P

Too bad on Crack Shot. I guess FFG decided that the potential of forcing defenders to over-spend on evades was too much for a 1-point upgrade.

to be fair, Crackshot is now more in line with how dice modifications should work (Attacker Modifies first)

on the bright side, C3po's evade kicks in before modifications :)

Edited by ficklegreendice

EDIT: There's also the change restricting ships from performing free actions on obstacles.

This is actually a pretty hefty change. Going to remove a lot of the tricks for dodging obstacles, which is good.

Most people are talking about the half points hit on large ships for MoV, but my personal favorite is the limited measuring and template use during setup. The unlimited use was always a dumb ruling.

No clue how this works for the Twin Ion Engines Mk II modification, though, since there is no ship that's just called "TIE"...

Came with a rule card clarifying the special case of TIE only.

It's worth noting that both the ATC and the x1 title have been clarified as being allowed on Darth Vader, which is the only current TIE Advanced pilot whose card reads "TIE Advanced x1" rather than just "TIE Advanced". Given that they're clarifying that, it would seem that the "Prototype" portion of the "TIE Advanced Prototype" now prevents it from taking the x1 title.

Unless they errata it like they just did Vader.

And wasn't the old rule for obstacles that you just skipped your perform action step, which would still allow free actions, or am I mixing it up with something else?

Edited by DailyRich

EDIT: There's also the change restricting ships from performing free actions on obstacles.

This is actually a pretty hefty change. Going to remove a lot of the tricks for dodging obstacles, which is good.

Biggest change for me in my opinion.

Especially when you play Epic a lot and Huge ships are handing out free actions all day!

And wasn't the old rule for obstacles that you just skipped your perform action step, which would still allow free actions, or am I mixing it up with something else?

Quite right. That's no longer the case, though, which is fair enough.

Most people are talking about the half points hit on large ships for MoV, but my personal favorite is the limited measuring and template use during setup. The unlimited use was always a dumb ruling.

As someone who has been using the unlimited template measuring during setup, I agree completely. It was kinda stupid.

Edited by DR4CO

Bombs

A ship may only drop one bomb per round.

That's not new. It's been that way for a year. Maybe it's red because they moved it to a different section?

Captain Kagi

If a ship already has a target lock on Captain Kagi, it cannot acquire a target lock on a different ship if it is at range to acquire a target lock on Captain Kagi.

"Fel's Wrath"

If Fel’s Wrath has used his ability and destroys the last enemy ship, the match ends in a draw as “winning the game” is checked at the end of the round.

Night Beast

If “Night Beast” is stressed before he executes a green maneuver, he can perform a free focus action since the free action is granted after the stressed is removed while executing the maneuver.

Dauntless

If a ship equipped with the Dauntless title executes a red maneuver and overlaps another ship, it cannot perform a free action. If it executes a green maneuver, overlaps another ship, and uses Dauntless to perform a free action, the stress it receives is not removed by the green maneuver.

Q: If a ship already has a target lock on an enemy ship, can the locking ship acquire a target lock again on the same enemy ship in order to trigger a game effect (such as “Dutch” Vander)?

A: Yes.

All as expected. These are due to changes in the new rulebook.

Lightning Reflexes

A ship that executes a maneuver that is not on its dial (such as an ionized ship, a ship using Inertial Dampers, or Juno Eclipse using her pilot ability to execute a maneuver that is not on her dial) it cannot use Lightning Reflexes.

Ha! They spelled "dampers" correctly! Too bad it's wrong everywhere else.

More seriously, I quibble with the phrase "a maneuver that is not on its dial". If a ship has a 1-straight on its dial, can it use Lightning Reflexes after executing an ionized 1-straight?

Q: Can a ship that is overlapping an asteroid perform free actions?

A: No.

Wait...what? This is a rules change that directly contradicts the new rulebook. Why is this buried in the FAQ section? And is this rules change even necessary?

Edited by Quarrel

It actually doesn't contradict the rulebook. If you pass over the asteroid, and do not end up overlapping it, you can still perform free actions (per the rulebook). If you end up overlapping it, then you cannot perform free actions (per the FAQ).

It's just a clarification, which is the FAQ's job.

It's worth noting that both the ATC and the x1 title have been clarified as being allowed on Darth Vader, which is the only current TIE Advanced pilot whose card reads "TIE Advanced x1" rather than just "TIE Advanced". Given that they're clarifying that, it would seem that the "Prototype" portion of the "TIE Advanced Prototype" now prevents it from taking the x1 title.

Unless they errata it like they just did Vader.

aiyah, no

the rules reference in the ep 7 core explicitly states this:

Ship-type only: This upgrade can only be
equipped to a ship of the specified type. If the
ship’s type includes the entirety of the restricted
type, it can equip that upgrade. For example,
a TIE/fo fighter can equip an Upgrade card
restricted to “TIE Fighter only.”
this means Vader's TIE ADVANCE x1 qualifies for Tie Advance Only .
why did they faq it when it's already in the core rules? because faq doesn't have to mean "errata"
going on from that, the "Prototype" portion would not prevent TAPs from taking Tie/x1. The "Adv." portion does.
Tie Advance Prototype or Tie Advance v1 would both be eligible for TIE ADVANCE Only upgrades
the Tie Adv. Prototype is not

And nor can the Raider take any titles.

I figure they'll FAQ that one next time round. ;)

It's worth noting that both the ATC and the x1 title have been clarified as being allowed on Darth Vader, which is the only current TIE Advanced pilot whose card reads "TIE Advanced x1" rather than just "TIE Advanced". Given that they're clarifying that, it would seem that the "Prototype" portion of the "TIE Advanced Prototype" now prevents it from taking the x1 title.

Unless they errata it like they just did Vader.

aiyah, no

the rules reference in the ep 7 core explicitly states this:

Ship-type only: This upgrade can only be
equipped to a ship of the specified type. If the
ship’s type includes the entirety of the restricted
type, it can equip that upgrade. For example,
a TIE/fo fighter can equip an Upgrade card
restricted to “TIE Fighter only.”
this means Vader's TIE ADVANCE x1 qualifies for Tie Advance Only .
why did they faq it when it's already in the core rules? because faq doesn't have to mean "errata"
going on from that, the "Prototype" portion would not prevent TAPs from taking Tie/x1. The "Adv." portion does.
Tie Advance Prototype or Tie Advance v1 would both be eligible for TIE ADVANCE Only upgrades
the Tie Adv. Prototype is not

then what do the Instigator, Impetuous and Assailer titles upgrade

there's no ship card in the game named "Raider-class corvette aft section"

It actually doesn't contradict the rulebook. If you pass over the asteroid, and do not end up overlapping it, you can still perform free actions (per the rulebook). If you end up overlapping it, then you cannot perform free actions (per the FAQ).

It's just a clarification, which is the FAQ's job.

Except that asteroids tell you to skip your perform action step, and the FAQ also says that you can perform free action even if an effect causes you to skip your perform action step. This is adding an additional effect to overlapping an asteroid.

The ruling on kagi would also seem to unintentionally nerf weapons engineers, as they may not aquire a TL on someone else, even if they are keeping the lock on kagi.

It actually doesn't contradict the rulebook. If you pass over the asteroid, and do not end up overlapping it, you can still perform free actions (per the rulebook). If you end up overlapping it, then you cannot perform free actions (per the FAQ).

It's just a clarification, which is the FAQ's job.

The new Rules Reference says that being on an obstacle does not, in general, prohibit free actions. It doesn't mention asteroids specifically here. So you caught me in an error here.

But it also says this under Free Actions:

A ship can perform free actions even if it skipped its “Perform Action” step due to overlapping an asteroid obstacle or another game effect.

Now "ship...overlapping an asteroid" isn't ideal phrasing because Perform Action could have been skipped due to the ship base or the maneuver template overlapping, but you'd have to bend over backward to convince me they're only talking about the maneuver strip here.

Edited by Quarrel

then what do the Instigator, Impetuous and Assailer titles upgrade

there's no ship card in the game named "Raider-class corvette aft section"

epic ships are going to epic (CR90 is similarly up **** creek, ito titles)

they have their own upgrades, templates, rules for overlapping ships/obstacles and even their own damage decks . Not much of a stretch to imagine they have their own ship-type restrictions too (they even have two pilot cards!)

they exist in a realm outside the standard game and can be faqed into correctness at ffg's leisure, especially considering there is no defined precedent for ship-type classifications with parenthesis in them

Edited by ficklegreendice

It actually doesn't contradict the rulebook. If you pass over the asteroid, and do not end up overlapping it, you can still perform free actions (per the rulebook). If you end up overlapping it, then you cannot perform free actions (per the FAQ).

It actually does contradict the (brand new, Jesus) rulebook. Page 14:

"A ship can still perform free actions even if it moved through or overlapped an obstacle, as long as the ship is not stressed." Emphasis mine. An asteroid is an obstacle.

This is a bizarre FAQ entry. There are a few bizarre ones this time around.

Edited by Jeff Wilder