FFG updates Tournament Rules, Epic Tournament Rules docs to Version 3.2

By Danthrax, in X-Wing

These updates accompany the new article on organized play.

Tournament Rules 3.2: https://images-cdn.fantasyflightgames.com/filer_public/1e/70/1e709c36-6cbc-41f6-8dc3-d243d4b4076c/x-wing_tournamentrules_v32.pdf

Epic Tournament Rules 3.2: https://images-cdn.fantasyflightgames.com/filer_public/d1/0a/d10a49e9-6a34-44f9-9881-a640a108d20b/epic_tournament_rules_v32.pdf

Change to point scoring after a match ends:

Additionally, each player receives half the total squad point value (rounded down) of each enemy large ship whose combined total hull and shields have been reduced to half or below.
Half points example:
Han Solo has no shields remaining and the “Direct Hit” Damage card assigned to him. He has suffered 7 damage, which is more than half of his 13 available damage, so he is worth half his total squad point value (including equipped Upgrade cards), rounded down.

On damage decks:

Until January 1st, 2016, players must use the original Damage deck. Starting January 1st, 2016, players are required to use The Force Awakns™ core set Damage deck.
On setting up your ships before the first round:

Players place their ships in ascending order of pilot skill as per standard X-Wing rules. Players cannot use maneuver templates for anything other than measuring distance and spacing within Range 1 of that player’s edge.

Also, the 12 asteroids from both Core Sets as well as the six debris tokens from the Decimator and YT-2400 are all legal for tournament play.
Edited by Danthrax

This is huge for those annoying games when I get a heavy ship like a Decimator to 1 hull (happens too often).

They also settled the timing on Crack Shot. It's used during the "Attacker Modifies Defense Dice" step, which hinders its power somewhat.

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Standard tournaments must use the old damage deck until Jan 1, but epic can choose either until then. Huh.

While the 'partial points' change is welcome...it's oddly placed. For example, it applies to Brobots (8 total health) but not to, say, a shield-upgraded K-Wing (10 total health)? Oooookay, then....

I mean, it's better than nothing, I suppose, but the game IS starting to have an awful lot of high-health, high-value, 'small' bases, too.

While the 'partial points' change is welcome...it's oddly placed. For example, it applies to Brobots (8 total health) but not to, say, a shield-upgraded K-Wing (10 total health)? Oooookay, then....

I mean, it's better than nothing, I suppose, but the game IS starting to have an awful lot of high-health, high-value, 'small' bases, too.

This is huge for those annoying games when I get a heavy ship like a Decimator to 1 hull (happens too often).

Right but lets look at it this way.

You have player A running Han(64pts) and Jake(33pts) against 4 B's with Accuracy Corrector.

Han and Jake have 17 HP total.

The B's have 32 HP total.

Han and Jake only get 2 attacks per round. The B's get 4.

The B's manage to take down Jake and put 7 damage on Han leaving 6 HP left. They have taken down 11 HP.

Han and Jake take down 2 B's and the other living B's have 1 hull each left. This means Han and Jake with only 2 attacks per round have managed to deal 30HP of damage. Their reward for this good flying and damage output? A loss with the B's winning 65 - 50 and getting a full win with MOV of 115.

Who in their right mind is going to run a large ship now?

Please explain the difference between a 50 point Dash and a 50 point Miranda or 50 point Redline? Miranda and Redline are still worth 50 points if alive at the end of the game even with only 1 HP left but if Dash only loses his shields and still has 5 hull left, he is only worth 25 points.

Miranda is the new Fat Han.

This affects the following ships - Decimator, Firespray, Lambda Shuttle, YT-2400, YT-1300, Aggressor, and Houndstooth.

I will be very reluctant to purchase any other large based ships in the future as they won't be worthwhile running in a tournament and thus the money is largely just wasted since they also usually come with large ship only upgrades and other upgrades or crew that are pretty specific to larger ships.

4 Scum Unhinged Thugs with TLT will be one of the new "meta" builds that will be winning tournaments. We'll be back to square one. The whole point of having lots of HP was to offset the low agility and now they are being penalized for it.

For the record, I have only run a turret in 1 tournament in the last 3 years and it was kenkirk(January of 2014). I've run many lists with Firesprays, lambdas, defenders, ties, tie advanced(pre fix), phantoms, etc(always Imperial except recently when I ran scum in the last 2 tournaments).

I guess the price of large ships will have to be half that of the small ships in order to sell them - Hello $7.49 Falcons.

I'm just pretty pissed that I just spent a bunch of money to catch up on the rebel side and helped my son catch up on the imperial side only to find that large ships aren't competitively viable anymore.

Run 3 interceptors against a large base list and get half the hp down. Run away for the rest of the match and you win. This is not boring? At least when the large turrets were worth everything to their owners, everyone tried hard to actually fight.

I don't want to just run 4 scum unhinged tlt Y's but seems like this is one of the few very competitive lists left. This and 4 B's. Lots of hp to take them down and they aren't point penalized just as long as they stay alive.

The phantom nerf was at least fair. This is ridiculous. Nobody in their right mind would run a large ship at a competitive level and lets be honest here, these are also the players that spend the money on the game so FFG needs to do the math. Soon to be a large amount of discount large based ships up for sale on ebay. You won't have to pre-order large based ships anymore as there will be plenty on the shelves at your FLGS, for those "casual" players that don't know any better, to buy.

Bit of an over-reaction there Ynot. Something needed to be done about things like Fat Han that game the MOV system. Fly your fat large base ship well and it won't be a problem as you'll have more than half health left at the end of the game, or you'll table your opponent.

Haha! I have to laugh at all the haters who said it was too complicated to divide a ship's points in half. Also, to those that said it was only a handful of fat turret agitators who felt the meta was stale.

It's a welcome change. Death to the meta. Long live the meta.

  • All obstacles are now welcomed
  • Resistance is part of Rebels and 1 st Order is now a part of Imperials
  • transition from the old damage deck to the new damage deck 2016
  • large ships now count as half value when down to half HP (hull+shield) in games that go to time

I think that sums up the major changes

Bit of an over-reaction there Ynot. Something needed to be done about things like Fat Han that game the MOV system. Fly your fat large base ship well and it won't be a problem as you'll have more than half health left at the end of the game, or you'll table your opponent.

I agree something had to be done but this doesn't seem that balanced IMHO.

If we also look at it this way it might make more sense to what I'm trying to allude to.

Han and jake survive until time is called but only kill 1 B. Han has 6 hull left. The player with the 4 B's wins the match as he killed 32 points worth(half of Han) and han/jake only got down 25 points. Modified win for the B's but this hardly seems fair.

They should have halved the points for all ships that were half dead. I'm not saying they didn't have to leave it as is but to only penalize large based ships, especially those without turrets seems like they overreacted.

Lets say some how a 3 interceptor list stays alive with only 1 hull left on each and the other guy is running brobots that also stay alive but have lost their shields. In this case the interceptor team is awarded a full win with 150MOV which hardly seems right considering no ships are actually gone and there were no turrets.

This doesn't seem very balanced to me. I fly Firesprays a lot and this hurts them badly as well. What about Decimators? They seem to be hurt the worst. There aren't any Imperial ships to run now that can take crew that haven't been severely nerfed. Running Vader now seems like a really dumb idea. The large based ship player must completely destroy his opponent now whereas his opponent doesn't have to kill a single ship to win. He/she just has to injure the large base ship and stay alive to get a full win.

There never were any lists that won everything. Just look at list juggler or squad ranker. Sure some were very successful but they didn't receive "automatic" wins.

Also for the record, I've never run a meta list at any tournament unless I was the one that first came up with it and then when it becomes meta I tend to find something else. I like a challenge. Playing against a large base list now seems trivial. Damage it and stay alive will become a popular strategy like it always was but now you don't even have to kill anything. Attack for 2 rounds and get them down to half hp and you're good to go. Don't die and you win. This doesn't seem like fun to me. I much preferred to try to knock the turret or other large base ship down with focused fire rather than this. It isn't a win for anyone IMHO except to those who want to win at any cost without skill.

You still have to have skill to fly a turret and NOT get focused down and killed. Sure you put a turret list in a good players hands and they will be tough to beat but so what, they aren't unbeatable. Seems like now, even less skill will be required especially with the tlt y-wing new meta overlords.

Please explain the difference between a 50 point Dash and a 50 point Miranda or 50 point Redline?

If Miranda uses her action to arc-dodge, she can't shoot. If Redline uses his action to arc-dodge, he can only shoot stuff in his front arc. If Dash uses his action to arc-dodge, he can shoot anything at range 2-3 with a ****ing HLC.

That's the difference between them.

Additional: the fact that there's a difference between expensive large-based ships and expensive small-based ships* should be clear from the fact that the meta's not knee-deep in 40+ point Ten Numbs and the like.

* - Arguable exception, ****ing Corran ****ing Horn.

Please explain the difference between a 50 point Dash and a 50 point Miranda or 50 point Redline?

Okiedoke.

If Miranda uses her action to arc-dodge, she can't shoot. If Redline uses his action to arc-dodge, he can only shoot stuff in his front arc. If Dash uses his action to arc-dodge, he can shoot anything at range 2-3 with a ****ing HLC.

That's the difference between them.

Unless she has engine upgrade in which case she can shed a shield at range 1 and fire 4 dice at them.

Dash has a range 1 donut in your example and high ps and high agi ships like awings and interceptors have no trouble with this.

Please try again....

Ah yes. The single small-ship boost. Most feared of all the arc-dodging manoeuvres.

Well, let's wait and see. If fat K-Wings start dominating the meta in the exact same way fat turrets did and fat B-Wings don't then perhaps FFG will need to tweak the rule. I'm not holding my breath.

Well, all the whining has killed PWTs for good- large ships with them.

Thanks, forum. You're a legend.

Well, all the whining has killed PWTs for good- large ships with them.

Thanks, forum. You're a legend.

I can understand doing something about large based turrets but it nerfed ALL the large based ships that were barely useable in the first place due to arcs(other than the aggressor which has been successful) Having flown lambdas and houndstooth ships in tournament I can say it wasn't easy but I like the challenge. I won a tournament with a list with a trandoshan slaver in it. But now to be penalized for running them seems like a harsh over-reaction. I really hope they reconsider it.

Allowing all non-turret ships to have autothrusters as a free mod would have been better to curb the turret meta.

Internet rage... Smells so sweet.

@Ynot: I agree that it would have been good to extend this rule to Miranda, Whisper, Corran, and other expensive small ships. I don't know what the logic was for making it Large only. But I don't think all Large ships have been pushed out of the game: most of he reason they worked in lists is that they're effective ships for the points you pay.

One of their advantages is lessened; that doesn't turn it into a disadvantage, it just makes the overall playing field less tilted in their favor.

@Darth Ruin: Ynot is at least thinking, even if I disagree with him or her. The sky is, as usual, stuck firmly overhead; Large ships of all kinds will stay part of the metagame, although hopefully they won't be 3/4 of it anymore.

@Ynot: I agree that it would have been good to extend this rule to Miranda, Whisper, Corran, and other expensive small ships. I don't know what the logic was for making it Large only. But I don't think all Large ships have been pushed out of the game: most of he reason they worked in lists is that they're effective ships for the points you pay.

One of their advantages is lessened; that doesn't turn it into a disadvantage, it just makes the overall playing field less tilted in their favor.

@Darth Ruin: Ynot is at least thinking, even if I disagree with him or her. The sky is, as usual, stuck firmly overhead; Large ships of all kinds will stay part of the metagame, although hopefully they won't be 3/4 of it anymore.

Even extending it to ALL ships would have evened this out better.

Good bye to the broken pwt meta.

Whomever thinks large based ships still won't be popular are blind to how strong they were. However I agree a few large based ships will hurt from this. I would like to see the hounds tooth pup count for the final amount for margin of victory total of at the very least carry over the ept from the hounds tooth since it's a pilot ability.

Edited by Gungo

Well, all the whining has killed PWTs for good- large ships with them.

Thanks, forum. You're a legend.

Good. Go play Star Trek: Attack Wing some place else.

I told you guys that bitching relentlessly would get FFG to nerf Fat Turrets. :)

Edited by ParaGoomba Slayer

STAY AT HOME PLAY AT HOME... ALL DAT SCREAM-META... ME DON'T HEAR IT!

DAT STAR WARS GLORY!

:lol: :lol: :lol: