How good is just the core set?

By ShadowLink0987, in X-Wing

Hey guys! I'm big into both Armada and Imperial Assault, and trying to get more people ion my locals into both of the games, but it seems it is not working out as well as I would like.

Just had a quick question, I know with armada and IA, there is alot of replayability in obtaining only the core set of each game. I was wondering hoow the X-Wing core set fairs for replayableness compared to the other core sets. Is it something that I will play twice and get bored of without aqcuiring new models? Or is it going to be good for a fair amount of replays?

I own and play all 3...

IA is the most complete game with just a core set. In fact there's little reason to buy expansions for it unless you play skirmish, or have someone who can paint the models.

Armada and X-Wing are about even when it comes to replayability with just the core IMO, but Armada is I think a bit better.

Both cases you get one ship on one side, and 2 on the other. But with Armada you get a Neb and CR-90 which play differently vs X-Wings 2 Tie fighters which don't.

Myself I found playing with just the core set for Armada wasn't that interesting and X-Wing slightly less so. So how much replay you'll get out it, depends on how much replay you got out Armada. If you were ok with playing 10+ games with that, you'll likely find X-Wing gives about the same.

But myself about 2-3 games with Armada core was about the most I really could manage.

I have to say no, there's not a lot of replayability. You can tinker with a few builds, but one X-wing versus two TIEs will get old fast, and don't even come close to getting you to the standard 100 point squad limit. Now that being said - I think if you plan ahead and look up some good builds, you can easily get a ton of life out of a handful of expansions, smartly picked, but the core itself (while containing a lot of good stuff) is fairly slim pickings for repeated play using nothing but.

There's not much replayablity in just one core set. Two cores and one additional ship from both faction is pretty good for casual play though. There's a lot of good choices if you go that route, so I'll just give you a couple to avoid. These ships aren't bad, some are great, but they're either harder to fly, fill a support role, are best in large numbers, or really work best with upgrades found in other expansion packs.

Rebel: HWK-290, Z-95, A-wing.

Empire: Lambda Shuttle, TIE Advanced, Tie Bomber.

On the plus side the x-wing core is significantly less expenxive leaving funds open to buy some extra ships and have more variety.

Hey guys! I'm big into both Armada and Imperial Assault, and trying to get more people ion my locals into both of the games, but it seems it is not working out as well as I would like.

Just had a quick question, I know with armada and IA, there is alot of replayability in obtaining only the core set of each game. I was wondering hoow the X-Wing core set fairs for replayableness compared to the other core sets. Is it something that I will play twice and get bored of without aqcuiring new models? Or is it going to be good for a fair amount of replays?

In my opinion:

With only the Coreset, even with 2 coresets, the game is ****. 0 variety, lots of randomness, and the missions supplied are only for learning the game.

The game starts when you buy the rest. Amazing ships, lots of upgrade cards with LOTS of options. New missions aswell.

Yeah x-wing really needs the expansions because once the imp player figures out flying the x-wing is boned it can't outfly the ties, Biggs is useless on his own and Luke is just going to prolong the inevitable.

I found the core set to be fun but lacking after a few games, expansions add that crucial and attention-keeping variety.

I played with just the core set for a number of games, and I enjoyed it as a learning experience. We were able to play a few missions, swap factions, and play with customization a bit.

Now I feel the inevitable drive for more though. Especially more dice. One set doesn't have enough.

Also the core has a criminal lack of tie defenders.

If you're going the two-cores route, these days I'd actually suggest one each of the original and TFA.

You'll still get plenty of dice and templates, but this way you have the classic ships and the modern damage deck - and a little more variety in your squads besides. That's no bad thing. :)

Then yeah, grab a ship or two for each side and you're away laughing, and can easily expand as you see fit. If you're flying casual, you can expand the collection as popularity rises as slowly as you see fit.

My fellow pilots and I found quite a bit of replay value out of the core alone. There isn't much in the way of building too many different squads but it does teach you some very good fundamentals on the game. You'll also get a feel for what you may want to fly based on how you feel about the X-Wing and TIEs. For instance, if you feel they are too slow, you would want to look at faster ships with more maneuverable actions.

A lot of people give the original Core Set a rough time. I think if you use it to your advantage it can save you some time and money to figure out what ships work for you. There are a few different ideas for some cheaper (price wise) builds in a guide I wrote up. https://community.fantasyflightgames.com/topic/186764-scifighters-guide-budget-builds-imperial-edition/

Another idea I'd give you is to find a friend who is interested and split factions. I bought mostly Imperial while my usual opponent bought mostly Rebel. This way we could focus our efforts, not buy duplicates unnecessarily and try out everything a bit faster. This game is what you put into it. That's how I get a whole lot of fun out of it.

Thank you very much for the insight! I want to very much get into this as well as the other two, but a core set is really all it looks like I will have time (and cash) for at the moment.

In more competitive aspects, do you usually have to purchase many multiples of the same fighter? Or is it as successfully varied as the effort you put in to learning and building your squads?

I never played with only the core set. When I bought the game, I also picked up an A-wing and an Interceptor, because I loved the two ships.

Thank you very much for the insight! I want to very much get into this as well as the other two, but a core set is really all it looks like I will have time (and cash) for at the moment.

In more competitive aspects, do you usually have to purchase many multiples of the same fighter? Or is it as successfully varied as the effort you put in to learning and building your squads?

I choose to buy different ships over multiples of the same one, just because that gives me more options. Once you get to the "buy one of everything" approach (or mostly everything), you'll already have multiples of ships because of how they're packaged (Y-Wing and Z-95s in Most Wanted, TIE Fighter and X-wing boosters, Aces packs, etc.

Competitively you can do well with or without variety. A lot of common top builds have been 2-ship lists with either a Falcon, Decimator, or Outrider combined with an arc-dodging hard-hitting ace like Corran Horn in an E-Wing or Fel in a TIE Interceptor. But with the new releases and new tournament scoring, that may change. Either way, it shows that you don't need to buy a whole lot of ships to be competitive; without all the cards you will have to be a little smarter in list building, though.

From my experiences as a fellow newbie, the core set is great for starting out and learning the rules; my dad and I were able to get a handle on the game fairly quickly with just the core set, despite him often having trouble with learning tabletop rules.

But I just had my first 100 point game today, and the increased number of options and stakes made me realize just how much X-Wing improves when you add a few expansions.

I never played with only the core set. When I bought the game, I also picked up an A-wing and an Interceptor, because I loved the two ships.

I did exactly the same. Then I was horribly disappointed with how bad the A-Wing was compared to the Interceptor.

That's since been improved, but it was a shock back then.

Buy the Aces packs.

Rebel Aces and Imperial Aces. A lot of bang for your buck. Each one includes a pair of Iconic ships.

I already have the TFA set, I was thinking about getting the original plus the hawk 290 or moldy crow for ten bucks. So I could run two x wings and a weird looking support ship. Honestly you can have a lot of fun with one core set, but the itch will grow...and your gonna want bigger and more interesting ships. Ships with more character perhaps as well.

I never played with only the core set. When I bought the game, I also picked up an A-wing and an Interceptor, because I loved the two ships.

I did exactly the same. Then I was horribly disappointed with how bad the A-Wing was compared to the Interceptor.

That's since been improved, but it was a shock back then.

I followed it up with a B-wing. Problem solved!

Then a pair of Bombers, then Falcon/Firespray, and from there...just everything....