Khiraxz versus star viper

By slimeball, in X-Wing

try a K-RAZ mini swarm vs any combo of "Space butterfly" my money is on the K-raz!!

Not too familiar with the K-fighter mini-swarm, but I'm in love with Guri with LW, AT, SJ. She's super-tanky. You can throw in Glitterstim to just be ridiculous. If you fly her well enough she'll be throwing 4 dice at her target and get her auto-focus. I think she'd be broken at a higher PS.

I don't care what Major Juggler's stats say. I took Xizor to Regionals and won my first 3 games. I beat beat two dual Bro Bots lists and a crazy Rebel list. I lost to a Phantom as I made one bad choice, but I had a chance to win. I then faced Decimator and 3 Ties, but lost to some horrible dice rolls. Even my opponent felt bad. If I had won the last game, I would've made it into Top 16 cut.

Just because people don't know how to fly Xizor doesn't mean it's a bad ship. I found my list fantastic to beat most things in the last tournament meta. It was great vs. Fat Turrets, Bro Bots, and most things. Phantoms were it's bane, though. Soontir was hard, but do-able. I'd love to face Fat Turrets as I figured it was a win in my books.

Well there's clearly no changing your mind, but I will say that MajorJuggler's stats have been pretty on point in terms of predicting a ship's performance and have helped determine which ships are in need of a boost (e.g. X-wing, TIE Adv).

And not to start a pissing contest, but I went 4-1 with dual Firesprays at regionals and made top 8. But that doesn't mean they don't need a small boost to be on par with YTs (Glitterstim might have just been it), and the Firespray's poor performance in tournaments certainly doesn't mean that everyone else just doesn't know how to fly them.

In regards to the StarViperc and the Defenders, they are performing exactly as expected, both the generics and the named. Chadwick's experience with named Vipers is not altogether uncommon, but it is predicted. The generics are overpriced but the named pilots are far better off for both ships, as predicted by the numbers, which I think chadwick either glossed over or was not aware of.

People start thinking something isn't as good because the mathhammer says so. They don't take it. You don't see it. Therefore, it's not good.

I have talked to quite a few high level competitive players, and I don't know of anyone who writes off a ship like that without actually trying it at some point. The best players do their own playtesting. It's what makes them good. At the less competitive levels, half the people haven't even heard of the math anyway.

There have been some seriously good results from people with Tie Defenders doing well, but you never really heard much good about those ships besides a few die hards. I think there are some base ideas and concepts with jousting efficiency numbers, but the game is more than just jousting.

"Seriously good" is in the eye of the beholder. If you have won a Regionals and made the cut at all your large tournaments with the same list, then that is doing seriously good. Making the cut at one Regionals, or even winning one Regionals is noteworthy, but it is a very small sample size. I think it was Biophysical that, in my opinion, did "well" but not "seriously good" with named Defenders.

I might be taking Xizor and a few goons to a escalation tournament in a few days, what do you think is the most potent build? VI+FCs or Predator and Adv Sensors?

I might be taking Xizor and a few goons to a escalation tournament in a few days, what do you think is the most potent build? VI+FCs or Predator and Adv Sensors?

depends entirely on what you face

high ps aces? V.I + fcs

enemy swarms? Predator + sensors

I might be taking Xizor and a few goons to a escalation tournament in a few days, what do you think is the most potent build? VI+FCs or Predator and Adv Sensors?

depends entirely on what you face

high ps aces? V.I + fcs

enemy swarms? Predator + sensors

Hmm, yeah that makes sense. Its my first escelation tourney, what do people usualy bring? Or is it more dependent on the local meta?

Edited by AlexiLux

I personally feel V.I + FCS is the safer bet in case of the unknown

I might be taking Xizor and a few goons to a escalation tournament in a few days, what do you think is the most potent build? VI+FCs or Predator and Adv Sensors?

depends entirely on what you face

high ps aces? V.I + fcs

enemy swarms? Predator + sensors

Hmm, yeah that makes sense. Its my first escelation tourney, what do people usualy bring? Or is it more dependent on the local meta?

Escalation tends to be swarmy because it's easier to make the math work at the different point levels.

I don't care what Major Juggler's stats say. I took Xizor to Regionals and won my first 3 games. I beat beat two dual Bro Bots lists and a crazy Rebel list. I lost to a Phantom as I made one bad choice, but I had a chance to win. I then faced Decimator and 3 Ties, but lost to some horrible dice rolls. Even my opponent felt bad. If I had won the last game, I would've made it into Top 16 cut.

Just because people don't know how to fly Xizor doesn't mean it's a bad ship. I found my list fantastic to beat most things in the last tournament meta. It was great vs. Fat Turrets, Bro Bots, and most things. Phantoms were it's bane, though. Soontir was hard, but do-able. I'd love to face Fat Turrets as I figured it was a win in my books.

Well there's clearly no changing your mind, but I will say that MajorJuggler's stats have been pretty on point in terms of predicting a ship's performance and have helped determine which ships are in need of a boost (e.g. X-wing, TIE Adv).

And not to start a pissing contest, but I went 4-1 with dual Firesprays at regionals and made top 8. But that doesn't mean they don't need a small boost to be on par with YTs (Glitterstim might have just been it), and the Firespray's poor performance in tournaments certainly doesn't mean that everyone else just doesn't know how to fly them.

I tend to think that MJ's stats tend to create a narrative that may not always work. People start thinking something isn't as good because the mathhammer says so. They don't take it. You don't see it. Therefore, it's not good. There have been some seriously good results from people with Tie Defenders doing well, but you never really heard much good about those ships besides a few die hards. I think there are some base ideas and concepts with jousting efficiency numbers, but the game is more than just jousting.

If people aren't trying ships because a single mathematician on the internet says "no", then those people aren't really the types of competitive players that do well outside of those local gaming store anyway. The math continues to predict usage and success. If you disagree then go ahead and try to beat the math. In any competitive game you'll have rogue squads. It's when those rogue squads start turning into standard staples that you have actually proven the math wrong.

And if you can't figure out that you CAN in fact do more with his numbers than line up ships and joust them, well, then you've missed the point.

Don't discount sensor jammers on xizor. Paired with his native ability and autothrusters it can make him ridiculously tough.