I'm not going for a heavy squadron build, just a screen / counter build for when the enemy has pesky bombers. I've play Rhymer ball quite well, but for this build I want to know:
- 8 points v 11 points v 12 points
- Dice Damage
- Staying Power
What are the community thoughts? Are the interceptors worth an extra 3 points for the blue die and counter attack? Should I care that the Tie's and Interceptors can be 1 shot? Should I go with Advanced for more points to havem them stick it out?