Deck first, card choice justification below (aka WHY ARE YOU NOT RUNNING WIPE THE FLOOR)
Kisheri
Attacks: 16
4x 5/3 +2L 4m4 Shockwave Palm
4x 3/3 +3M 2m2 Two Deadly Rings Technique
4x 4/3 --- 3h7 Midnight Launcher
4x 5/3 +0H 3h5 Knight Breaker
Actions: 3
3x 4/5 --- Cold and Indifferent
Assets: 4
2x 3/5 +2M Scroll of the Abyss
2x 2/5 +2M Path of the Master
Foundations: 37
4x 1/4 +3L Cursed Blood
4x 2/5 +3M Ka Technique
4x 2/5 --- Perfect Sense of Balance
4x 2/5 --- Keeper of the Watchers
4x 2/5 +3H Maniacal Laughter
4x 2/5 +3L All Life is Prey
4x 1/5 --- Treacherous Offspring
3x 2/5 --- Intimidating Presence
3x 2/4 +3M Flexible Body
3x 2/4 --- Unstoppable Warrior
Sideboard: 8
4x 2/4 --- Martial Arts Champion
4x 2/4 --- Valued but not Trusted
Short and sweet, it's a Launcher/Breaker deck with a 7hs character in front of it. Two good mids to get the ball rolling, one of which doubles as a finisher on its own. Kisheri's own sick speed pump pushes everything through regardless of what blocks the opponent's holding in their hand. Staging area **** with Intimidating Presence and Maniacal Laughter, along with the stun: 2 from Kiss the Rings. Hands get wrecked from responding off of Kisheri's own E and Keeper of the Watchers, which is playable on the opponent's attack to trigger the response. Unstoppable Warrior blows things up real good to boot, but may go out for Azure Knight (5CC, block, +5 is easy with the amount of self-exploding my staging area does)
Defense-wise I have Scroll, the backbreaking Cold and Indifferent, and the absolutely amazing Flexible Body along with a decent block suite, especially for a Death deck.
Why no Wipe the Floor? Once Kisheri goes legal people will probably start boarding in anti-discard, and it being a low makes my KB combo a lot more difficult to pull off reliably. I prefer no 2CCs in here so no Lion Slayer , I want to know I'm going to hit that 4+ foundation drop on 2 if I get stuck going second, especially with her low vitality. I prefer to be able to scout a little bit first on the discard end before walking in to Soul Wave, Gut Drill, Warrior's Path, etc. Aside from that, her speedpump is so ridiculous that most attacks are going to get pushed through anyway - I'm more concerned with taking care of Stand Off or Paid to Protect on the table than worrying about the +2/+3 blocks in their hand. If they hold characters, I get +6 speed and suddenly most of my stuff is basically unblockable. If they hold Breaker to block my Breaker, I get +5 speed, and when committed out... yeah, good luck with that one.
Sideboard deals with the usual suspects - MAC isn't in the main because the 4CC hurts her R, and Flexible Body is more important to help stay alive. VbnT stops Rashotep or whatever, basically.
Thoughts?
Things I'm looking at are PotM count, foundations I've missed, things like that. I'd like to fit in Undisputed Ruler, just not sure what I'd be able to justify cutting.