Fun/Could be effective Scum Build

By Bwadswor, in X-Wing Squad Lists

Please critique this build.

Binayre Pirate — Z-95 Headhunter 12

Cluster Missiles 4

Dead Man's Switch 2

Munitions Failsafe 1

Ship Total:19 (x3)

Talonbane Cobra — Kihraxz Fighter 28

Expose 4

Assault Missiles 5

Glitterstim 2

Stealth Device3

Ship Total: 42

Edited by Bwadswor

Talon bane hasn't been too effective for me, he's nice but fragile and quite expensive.

Expose is pretty awful on TBC (just about anything), mostly because of how fragile he is already. I would drop the DMS from all the Binayre, drop TBC's SD, AM, and Expose. Grab a 4th Binayre with Cluster and Failsafe. Then run TBC with VI and Glitterstim. We keep TBC cheap because he dies very quickly, so VI lets him shoot first and Glitterstim hopefully buys him another round of life or kicks up his damage for a clutch round before he gets zapped.

I'd drop Expose - it never works for me. You can get a better elite talent for fewer points. Like the Z-95 swarm though. Finally, in regards to people calling Talonbane fragile, I don't have him, so I don't really know, but I would think keeping him at range 3 with the Z-95s acting as a forward screen would be effective.

Predator is better on Talonbane. I run him with that and stim and that's about it

I'd drop Expose - it never works for me. You can get a better elite talent for fewer points. Like the Z-95 swarm though. Finally, in regards to people calling Talonbane fragile, I don't have him, so I don't really know, but I would think keeping him at range 3 with the Z-95s acting as a forward screen would be effective.

The only time I've had some success with him is when I keep him cheap and keep him at range 3, 4 evade dice is pretty good. It's just a shame that 5 attack dice are so tempting, he always gets shot up when I go for range 1.