It's taken me a day to recover, but I've regained enough strength to spread the word lest it happens to someone else.
His list was:
Blackmoon Squadron Pilot [R2-D6, juke, sensor jammer]
Etahn [R4-D6, juke, sensor jammer]
Tarn Mison [R7 astromech]
For those unfamiliar with Juke:
My list:
Academy Pilot x 3
Howlrunner [hull upgrade, swarm tactics]
Deathrain [conner net, cluster mines, extra munitions, advsen, autothrusters]
I managed to kill Tarn, but aside from Conner Net and Cluster Mine damage, the TIEs were unable to deal any damage to the E-wings which were evading every turn. To be fair, I was running a mini-swarm which might just be the worst matchup for this list since Sensor Jammer was activating 4+ times per round while I relied on green dice for survival and was extremely susceptible to Etahn's ability.
All kidding aside, I don't think this revolutionizes E-wings or anything. But Juke seems to be a really useful card and it was refreshing to see it on two E-wings spamming evade every turn. It will be interesting to see it on some other ships that we may have forgotten about. Personally, I think it could do very well on
Fat Hans with Gunner or
the Mist Hunter - both are ships that the evade action does a lot defensively, and Juke allows you to maintain some offensive boost for only 2 pts.