How common is tabling?

By DiabloAzul, in Star Wars: Armada

It all comes down to skill level.

And a difference in skill level's impact between Armada and other games, ladies and gentlemen:

In most games, if two players are new or have a low skill level, one will still wipe out the other. Xwing is a great example of this.

In armada, two low skill level players may never engage sufficiently to do a wipe out in the 6 turns that are allowed.

In the early days after release I even saw a game without a shot being fired. :lol:

My theory:

The more experience people get, the more major wins and wipe outs you will see, even when they are also playing more experienced people.

In the one tournament I've played in to date I was clobbered (not tabled) round one but then I did table the both of the players in the two rounds to follow. One was ticking down to the final couple minutes though. Both selected the minefields objective and I used it to my advantage both times. I also think it was my heavy loss in round one that put me in the position to make such a significant come back. I guess we'll see at Sullust!

How do you table a skilfully (not necessarily masterfully, but also not recklessly) flown fleet of, say, three AF2s with advanced projectors? Or three VSDs with Motti? I just don't see how this can be done unless your opponent does something very stupid.

I suspect, as has been suggested before, that the tournament scoring system skews many, though not all, local metas toward hyper-aggressive, all-or-nothing builds and play styles on both sides, which results in much tabling. But a fleet whose plan is not to charge in guns blazing is a different story altogether.

It all comes down to skill level.

And a difference in skill level's impact between Armada and other games, ladies and gentlemen:

In most games, if two players are new or have a low skill level, one will still wipe out the other. Xwing is a great example of this.

In armada, two low skill level players may never engage sufficiently to do a wipe out in the 6 turns that are allowed.

In the early days after release I even saw a game without a shot being fired. :lol:

My theory:

The more experience people get, the more major wins and wipe outs you will see, even when they are also playing more experienced people.

Or that's a least what I envision happening

It all comes down to skill level.

And a difference in skill level's impact between Armada and other games, ladies and gentlemen:

In most games, if two players are new or have a low skill level, one will still wipe out the other. Xwing is a great example of this.

In armada, two low skill level players may never engage sufficiently to do a wipe out in the 6 turns that are allowed.

In the early days after release I even saw a game without a shot being fired. :lol:

My theory:

The more experience people get, the more major wins and wipe outs you will see, even when they are also playing more experienced people.

That's a bit unfair, if you limit X-wing to 6 rounds the same thing would happen.

How do you table a skilfully (not necessarily masterfully, but also not recklessly) flown fleet of, say, three AF2s with advanced projectors? Or three VSDs with Motti? I just don't see how this can be done unless your opponent does something very stupid.

I suspect, as has been suggested before, that the tournament scoring system skews many, though not all, local metas toward hyper-aggressive, all-or-nothing builds and play styles on both sides, which results in much tabling. But a fleet whose plan is not to charge in guns blazing is a different story altogether.

1) Never split your forces

2) Take a breath when the game gets going fast and relax.

3) Slow down when you start to speed up (you will miss things if you go too fast)

4) Plan but be flexible. Try and see what the next turn will likely look like. Once you can get 1 turn down try the second turn and so on.

I have seen pictures of Darth Lupine's games against Grave13. Grave13 allowed Lupine to get in and force him into the front arc of his VSD's. It happens,but one must learn from that and figure out what needs to be done to fix that.

I know I am no savant player. I am still learning this game and hindsight gets me all the time. However, I don't get tabled often. This is because I don't always take chances, and sometimes that is exactly what is needed to be done

I suppose you don't realise how condescending that came across.

I've won two local tourneys. All six games I tabled my opponents, and they were all 10-0 wins.

However, there IS a local player, who plays very evasive, and he actually beat me by 26 points once.

When playing casual, I tend to be less aggressive and bring more varied lists. At a tourney, I'm bringing the optimal list I can, and I'm going for the fastest possible wipe out.

Just my experience.

I still say your skill level is far beyond that of your opponents.

The likelihood that you can wipe 6 opponents from 2 tournaments not to mention the wipes you get when you play Grave13 yet many others on this forum can't do that. It all comes down to skill level.

Seeng as I've been playing war games and studying military strategy since I was twelve, this is more than likely true.

How do you table a skilfully (not necessarily masterfully, but also not recklessly) flown fleet of, say, three AF2s with advanced projectors? Or three VSDs with Motti? I just don't see how this can be done unless your opponent does something very stupid.

I suspect, as has been suggested before, that the tournament scoring system skews many, though not all, local metas toward hyper-aggressive, all-or-nothing builds and play styles on both sides, which results in much tabling. But a fleet whose plan is not to charge in guns blazing is a different story altogether.

You make an excellent point. The be game I lost, even tough it was a small margin, was against a three guppy fleet. Took one down, lost Demolisher, Rebs evaded rest of game.

Here's a couple of hits.

The most important things in this game are speed and position. So what speed you fly is key, and navigate is the most important command.

That's how I win. Better positioning. Always.

I appreciate this thread, DA, as I've felt the same. I've never been tabled (thankfully), and have only tabled once (it was a core set game... and we played where each ship reset and used all of its command dials each round... let's just say there was no way the rebels were destroying that VSD). Since then, it's been war of attrition + objectives for me. It's nice to hear that there are others who also have similar experiences to my... less than stellar after-battle reports? :)

Here's a couple of hits.

The most important things in this game are speed and position. So what speed you fly is key, and navigate is the most important command.

That's how I win. Better positioning. Always.

Just to be clear - I have no problem winning. I'm not asking for strategy tips on how to do that. I'm just trying to figure out whether people (like you) who report frequent tablings are playing in a meta even remotely similar to mine.

I've been tabled, and it was my own fault for it happening.

Here's a couple of hits.

The most important things in this game are speed and position. So what speed you fly is key, and navigate is the most important command.

That's how I win. Better positioning. Always.

Just to be clear - I have no problem winning. I'm not asking for strategy tips on how to do that. I'm just trying to figure out whether people (like you) who report frequent tablings are playing in a meta even remotely similar to mine.

Here's a couple of hits.

The most important things in this game are speed and position. So what speed you fly is key, and navigate is the most important command.

That's how I win. Better positioning. Always.

Just to be clear - I have no problem winning. I'm not asking for strategy tips on how to do that. I'm just trying to figure out whether people (like you) who report frequent tablings are playing in a meta even remotely similar to mine.

It's highly unlikely. If he was he would table less and have closer games as his opponents learn and grow. I expect wave 2 may help with this

I would like to think I would kick butt no matter were I was.....lol!

DiabloAzul, my post was simply meant to illustrate WHY it seems I'm winning locally as much as I do. I only ever use navigate and engineering commands, my GSDs only ever use navigate, and this seems to always give me a positioning advantage against almost every opponent, who are always putting in a mix of squadron, concentrate fire and repair.

I do agree with Lyraeus that wave two is going to have a huge impact on the game, and I can't wait to see it.

Sure. And I get your point. But it's somewhat derailing the thread, which was specifically about tabling and the meta :)

I don't know. . . I have played against those with great positioning and only using those 2 commands but I can still focus down 1 to 2 of their ships. I don't win all the time bit I don't get many games in. Like I said I have tabled 2 opponents and only 1 of those was a 10-0 win.

I've yet to table anybody other than myself in self play matches. I've come close to being tabled, but have definitely lost 0-10.

Sure. And I get your point. But it's somewhat derailing the thread, which was specifically about tabling and the meta :)

Quite frankly I don't think there is a 'meta' yet.

Sure, all ship builds seem prevalent, but so are fighter carrier builds. I do not think that a meta per se is going to truly develop until wave two hits and shakes up things.

Right now, I believe it's highly localized and situational. Currently here in the Louisville area, it's swinging towards all ships (mostly because that's what I'm flying) while in Etown it's a mix of fighters and capital ships. Tabling is certainly not prevalent, and in the two tourneys I was the only one consistently tabling my opponents. Most other games had ships left on both sides, and went to time or rounds.

Wave two needs to hurry up.

It all comes down to skill level.

And a difference in skill level's impact between Armada and other games, ladies and gentlemen:

In most games, if two players are new or have a low skill level, one will still wipe out the other. Xwing is a great example of this.

In armada, two low skill level players may never engage sufficiently to do a wipe out in the 6 turns that are allowed.

In the early days after release I even saw a game without a shot being fired. :lol:

My theory:

The more experience people get, the more major wins and wipe outs you will see, even when they are also playing more experienced people.

That's a bit unfair, if you limit X-wing to 6 rounds the same thing would happen.

Well, yes. Definitely, I absolutely agree.

I'm not sure what you mean by it being unfair though; I am not saying one game is better than the other or the players of one are more skilful than the other.

The games are different, and one key difference is the turn limit, and the lack of turn limit is precisely the reason why one would expect an xwing game between two brand new players to end in a tabling for one of them.

So the impact of the turn limit isn't something I am overlooking in my argument; it is key to the argument.