Hi veteran storyteller but relative FFG newcomer here. Me and my group are moving our Star Wars from Saga Edition into FFG as well as starting a side group to play the published adventures. Right now we have finished Lessons from the past and are just about to enter NovaCORE in Under a Black Sun.
Where i go from there as a DM i will probably need an Inquisitor and i have been giving it much thought. While i ponder i would love to see what you have done with your Inquisitors and their henchmen. Builds or stories, anything you want to share.
Best wishes from Iceland
Helgi Már Friðgeirsson aka Jax Maxas (Soresu Guardian, future Juyo Master)
Post your Inquisitors!
Here's a list of links to some Inquisitors I put together. A few of them still use the Beta rules, which grants Parry/Reflect 5 instead of Parry/Reflect 4, and I did bend the rules a bit in some cases to give them more/different talents/abilities than the guidelines suggest.
Acolyte Inquisitor
Assassin Inquisitor
Investigator Inquisitor
Mastermind Inquisitor
Traveler Inquisitor
Edited by Donovan Morningfire
Looking good. Are there any pictures you use or any background that you can share with them?
I am thinking of statting mine as a female Miraluka Cyborg Assassin that would not relay on the Force.
Ultracrome cyberlimbs with monoedge claws and built in disruptor pistols. Cyberlegs able to climb and jump with the best of them. Kind of like a female General Grievous.
No backgrounds or images. I created these while playing around with the Inquisitor creation guidelines during the FaD Beta. Mostly just wanted to try and create one Inquisitor of each skill set.
Edited by Donovan Morningfire
I like this Inquisitor, Inquisitor Tremayne. A fun blend of standard Jedi stuff such as Parry and Reflect with Scathing Tirade as a different approach to problems.
I just finished mine, Lady Waleri Zalubri is a bloodhound attack dog of sorts for the Inquisitors. I think i will add some sort of Miraluka sense ability to her when i find a good write up of the specie.
I have yet to add her weapon stats and such. Looking for a good write up of metallic claws.
https://docs.google.com/document/d/1NtBP565iyDpciXciApdbh58opxpsrGU29XT59gqw0eU/edit?usp=sharing
I like this Inquisitor, Inquisitor Tremayne. A fun blend of standard Jedi stuff such as Parry and Reflect with Scathing Tirade as a different approach to problems.
I just finished mine, Lady Waleri Zalubri is a bloodhound attack dog of sorts for the Inquisitors. I think i will add some sort of Miraluka sense ability to her when i find a good write up of the specie.
I have yet to add her weapon stats and such. Looking for a good write up of metallic claws.
https://docs.google.com/document/d/1NtBP565iyDpciXciApdbh58opxpsrGU29XT59gqw0eU/edit?usp=sharing
Now that is one awesome looking baddie!
Have you looked at the Energized claws attachment in Beyond the rim
Edited by Davido1000
I had one of my players show an interest in a romance arc for his character. So we brainstormed a bit and decided that his secret Imperial contact (that the other players don't know of) was an Inquisitor who has begun to turn from the Empire. I then asked him to design what she looked like and all that. He went all out: A beefy Pantoran girl with heavy armor, a cortosis arm, saberpike and shield. She used the force to connect with animal and used them when hunting people.
I then took his idea and stat'd up an inquisitor. Only she isn't his Imperial contact, but his contacts twin sister. The contact goes by the name "Seeker 7" and the warrior goes by "Hunter 5". Their connection to each other provide them with glimpses into what the other knows, and unfortunately creates an empathetic bound. As S7 is slowly turning from the darkside she is unknowingly pushing her regret and self-loathing onto her sister, thus pushing H5 farther and farther down the darkside. The players don't know all this, and have only just met Hunter 5 (the player in question apologized to the group when he realized I'd taken his idea and made it an enemy. The other players were just confused, haha). I'm committed to giving him his romance arc, but I'm gonna make him work for it by having to fight to redeem H5 from the darkside (which will involve either killing or forcing S7 to accept the terrible things she's done). In my head this is all a huge and wonderfully tragic NPC arc; we'll see how well that holds up during play, haha. :-D
If you're actually interested in their stats blocks I can provide them. H5 is insane and rather OP by the books standards, but that's what the player wanted so there ya go. :-D
Edited by Jasonco2Yeah i would love to see stats. Always good to see how other storytellers stat out their villains...
I had a "junior" Inquisitor named Vincent. He thought he was far more clever than he was, setting traps for the PCs. They escaped him twice, the first time he lost his hand as punishment, the second time they killed him, a duel on a tall platform ended with him falling to his doom.
His superiors are Pollux, she's a Kiffar who uses a double-bladed saber and the psychometry (Seek and Forsee) power to track her enemies.
There's also Maledict who was originally a PC thought killed in the Jedi purge. Instead he was tortured and turned to the dark side. He uses a regular hilt and hides behind a Death Watch helmet.
Nice! I have been toying with using one of our Phantom Menace timeline Jedi as an Inquisitor as well. I´m going to see who works the best around 2-300xp (we now have 100)
Seek and Forsee are stupid good for Inquisitors but is decided to go with a non-FR for my first one...
The Inquisitor I'm currently using for my campaign hasn't really been more than a threat trailing behind the PCs, but I did go ahead and stat him up.
https://drive.google.com/file/d/0B8Vre575wt-WSEZoSWtPT2p0UDg/view?usp=sharing
Inquisitor Kalyx is essentially the Inquisition equivalent of the "obsessed cop" antagonist from every "fugitive on the run" movie you've ever seen. The PCs were his prisoners/potential recruits when they escaped via a stolen Lambda. He's going to be constantly on their tail, forcing them to move around if they want to keep out of his reach. Makes heavy use of Influence to extract confessions and intel from suspects, and lays lots of off-screen traps for the PCs to bungle into. Right now, I'm trying to herd them toward a confrontation with him that they'll likely "lose" then have to escape.
Less inclined toward mysticism and tradition, Kalyx makes just as much use of his blaster and detective skills as he does his lightsaber and Force powers, especially since the latter two tend to create more problems than they solve if not used correctly. I used the Investigator template, and made Cunning and Willpower his high stats, with Brawn being his low stat. So, while he's not a master manipulator, he can easily follow a trail and is hard to fool. Though Lightsaber is his strongest combat skill, he's going to tend more toward his blaster to open a fight, using Brawl with the Pressure Point talent to bring in rogue Force users for recruitment. Only when he decides his quarry is too dangerous to live does he break out the lightsaber for a clean kill.
I gave him Reflect instead of Parry for two reasons:
1-It fits his character better. His Lightsaber stat is Cunning, so Shien is the style he goes with, which specializes in blaster deflection. Plus, since his usual assignments involve hunting down untrained Force-users rather than full-blown rogue Jedi, he's more used to dealing with foes who use blasters or, in the case of young Force-users, frantic telekinetic attacks. His anti-Lightsaber game isn't as strong, so he focuses on getting in a quick unexpected strike if the target needs to die.
2-It fits the arc. The intent currently is for the PCs to confront Kalyx once without their lightsabers and once after they have them, completing their first character arc.
I built IG88 using the inquisitor rules, though as usual I overgeared him to face my 300+ XP 8 PC party.
The amusing part being that he pistol grips all his rifles, because he doesnt have any ranks of Ranged Heavy, (Range light, Gunnery, and Melee are his 3 combat skills) but he dual wields "rifles" like a badss.
Mastermind skillset gave me more of an IG88A vibe, which in game works well with interacting with the two droid PCs- Iggy is trying to recruit them for his droid liberation army. IG88B (the bounty hunter) is probably more an Investigaor.
I just sat down to stat out a Traveller Inquisitor and on a hunch I searched the forums. This Traveller is just about perfect. Thanks!
I used the Inquisitor Rules to make a recurring villain for my players but it's not really an inquisitor because none of my players have force sensitive characters and I personally want to stay away from force sensitive characters for the current campaign I'm running. So the villain is an Imperial Officer named Lt. Kennor. She was a huge plot twist in of herself because one of the allied NPCs that my players grew attached to was an Alliance mechanic with just one name "Kennor" (He only had one name because I was expecting him to die his first appearance but my players wouldn't allow it.) and he had this compelling backstory that he joined the rebellion after what happened to his wife. He never said what they did so the players just assumed the Empire killed her so when they were bumming around Mos Espa, the Kennor family's hometown, and ran into her they were absolutely flabbergasted.
Been a while since anyone has posted here and I was creating one the other day. Don't have the stats in front of me, but I'm making a Brute Dowutin Silhouette 2, spinny Inquisitor lightsaber, and 2 vornskrs as hunting companions he keeps on energy harnesses. They are trained to hunt light side force users. Just trying to add some individuality to the (#)Brother/Sister thing.