The Oncoming Storm IIC

By ColonelCommissar, in Star Wars: Age of Rebellion RPG

The remaining trooper on the first floor likewise takes his shot then drops into cover:

Targeting Marcelus: 2eA+2eD 2 failures, 2 advantage
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Though the shots miss, Marcelus is left disoriented by the impacts.

Take a Setback next turn

NPC - Intelligence Agent

PC - Marcelus

PC - Rast

PC - Ash

NPC - Light troopers

NPC - Light troopers

NPC - Light troopers

PC <--You are here

PC

PC

PC

The positioning is difficult for me to visualize at the moment, are there any enemies on the same floor as Teenine? I think I've only ever gone down one floor.

I have the same problem with Yondu.. Edited by Wulie

Third Floor: Dag, Ash, Rast

Second Floor: TeeNine, Vohr, Marcelus, Rion, 1 lone Light Trooper

First Floor: 1 group of 3 Light Troopers and 1 lone Light Trooper

Teenine peers out from his covered position to the single light trooper left on the floor. Locking the trooper into his targeting computer, he readies his pulse-wave blaster to fire.

Maneuver to aim

Action to shoot

ride the wave: 3eA+1eB+1eD 1 success, 1 advantage
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One success plus 5 damage is a total 6 wounds coming at the trooper

The trooper is in cover. Could you roll a single setback dice (or reroll the whole lot) please?

I was afraid I had missed a detail like that

retcon: 1eS 0 successes
s--.png

Fortunately it had no impact

Your shots hit the trooper, who flinches further back into cover. He is wounded, but alive.

Three more PC slots please!

Rion takes a shot at the remaining trooper:

Ranged Light: 2eA+1eP+2eD+1eS 3 successes, 3 threat
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The trooper on his floor seems nothing more than a smoking pile of dead flesh- so he takes the shortcut down again, jumps down- and looks directly into the barrels of too many blaster rifles...

Coordination: 3eA+2eD 3 successes, 2 threat

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I would use the threats to give the troooers a boost when they attack me.

Rion's spray of shots blasts a light array on the floor below, plunging the remaining Imperials into darkness.

The two groups of Imperials have an additional setback dice added due to darkness, as well as the one for being in cover.

Rion shook his head in disbelief...when did he become so incompetent? The lone Imperial officer he had snuck up on had an entire team of heavily-armed troopers right behind him he somehow couldn't detect, troopers who were so disciplined and hardy that they could coolly target and hit him with unerring accuracy even right after a grenade had just exploded in their midst. Now he couldn't even shoot a single trooper without somehow taking out the lighting on an entire floor...how the hell did he manage that?

I use my maneuver to retreat upstairs.

Dag takes aim at the last trooper on his floor. "Deadshot," he grins, and squeezes the trigger:

Targeting the light trooper: 3eP+1eA+1eB+2eD+1eS 1 failure, 4 advantage, 1 Triumph
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I'm inflicting a crit and upgrading the next combat check for a PC.

The trooper is slain, leaving only the ones on the floor below. The lone trooper tries another shot.

Edited by ColonelCommissar

Targeting Vohr: 2eA+1eB+2eD 1 failure, 3 advantage
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Vohr is hobbled temporarily by a shot to the leg, limiting his movement.

Vohr can make no more than one move this turn. We're back to the top! The only enemies you can see are on the first floor. The lone trooper is in cover.

Initiative:

NPC - Light trooper

PC <--You are here

PC

PC

NPC

NPC

PC

PC

PC

PC

So there are only 3+1 troopers on the first floor left, aren't there?

A melee attack on the lone trooper would be upgraded once, right?

They are in cover (1 setback). Does that cover affect melee attacks as well?

It is dark as well (1 setback). But Marcelus wears a monocle (reskinned sensor googles). So does the setback affect him?

Yes

Yes

No

No

Marcelus storms down the staircase.

2 Maneuvers to move to engaged range with the lone trooper, suffering 2 Strain.

With a yell, he charges the surprised lone trooper, covering on the floor and attacks him furiously with a multitude of strikes.

Frenzied Attack (not the talent): 1eA+2eP+1eD+1eC 0 successes, 1 advantage
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I use the the Advantage to recover 1 Strain

Initiative:

NPC - Light trooper

PC - Marcelus

PC <--You are here

PC

NPC

NPC

PC

PC

PC

PC

Ashrym gives a head's up to Dag, "Some of the good stuff incoming," before he injects Dag with the readied stimpack. Hands free once more, Ashrym readies his rifle again.

Maneuver: Stimpack injection, first heal for Dag, so he recovers 7 wounds (stimpack spec. II)

Maneuver: Ready weapon.

Apologies for not color coding the OOC part. I am at a conference and posting from my phone.

Ah, no worries. One more PC please!

Utilizing Rast's scanner goggles to remove the effects of darkness
Maneuver: Sniper Shot
Maneuver: True Aim
Action:

Attacking the Troopers not engaged with Marcelus: 3eP+1eB+1eC+1eD 0 successes, 3 advantage
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I'll recover 2 strain with the Advantage, and let the attack have done something beneficial for the next PC to go...distracting the troopers, allowing for an easier hit (1 Boost die to the next PC).


A miss! Rast realized he needed time to rest, so he pulled back and allowed himself a breather while his allies finished the job. He'd be down shortly to support them.

The larger team of light troopers releases a burst of fire upwards to cover themselves:

Targeting Ash: 2eP+2eD 0 successes, 1 advantage
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The next Imperials get a boost dice

This done, they retreat back into the room they came from, behind a hefty blast door, leaving the last trooper alone. More movement can be heard elsewhere, but for now only that single trooper is visible.

NPC

PC - Marcelus

PC - Ash

PC - Rast

NPC

NPC

PC <--You are here

PC

PC

PC

Rerolling the attack with the right dice:

Rerolling the attack: 3eP+2eD 1 failure, 4 advantage
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Well, Marcelus still doesn't hit, but at least he's got more Advantages to work with.

1 Advantage to recover 1 strain

1 Advantage to give a boost die to the next check

2 Advantage to give a boost die to the check after that.

The trooper ducks under Marcelus vicious blows and evades them. Startled by the attack, the troopers are distracted as they watch the frenzied, but unsuccesful, attack.

Edited by FeBommel

Thanks for that. We've got four PC actions to undertake now. Dag, as one of the key combat characters, should go next I think:

Dag spotted the enemy as they retreated back into the sealed room, but he also saw the last lone target. Lining up his shot, he grinned. This time for sure.

Targeting the light trooper: 3eP+1eA+1eB+2eD+1eS 4 successes, 2 advantage
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Taking a free maneuver.

The target is blasted out of cover, clearing the stairway of targets. Of course, there are still enemies in the locked room, and the exit route through the lobby on the ground floor is still uncleared, but there isn't anyone immediately shooting at Dag as he runs out of cover and down to the second floor.

Edited by ColonelCommissar

I move up the stairs behind the party lines and assist whoever is attacking next, acting as a spotter or something similar.