The trooper behind the one who has just fallen takes a hit and drops back with a grunt, only to swing his blaster up and return fire. Meanwhile from the floor below can be heard the sounds of other troopers preparing for action.
Aim + Fire with the Imperial heavy troopers at Rast
Combat check: 1eP+2eA+1eB+1eD 3 successes, 1 advantage




Attacking Rast supplement: 1eS 1 failure
Rast takes 9+2=11 damage minus soak.
All three NPC slots have acted (some off-screen) so this is how we're looking:
NPC
PC
PC
PC
NPC
NPC
NPC
PC<--You are here
NPC
PC
PC
NPC
PC
NPC
NPC
GMs, can I have some help? When an enemy dies do you remove an NPC slot from the Initiative order?
Edited by ColonelCommissar















