Better value--Luke or 2 Ys?

By Iskander4000, in Star Wars: Armada

Subject says it all...what do you think?

That depends really.

So it is all on how many squadrons you can activate consistently every turn. If you can fit 2 Y-Wings in there then they should be able to pump out 2 extra damage to a shield facing that your activating ship can exploit.

Luke is interesting in that he does not help a ship Pierce shields, in fact he puts pressure onto an enemy ship by bypassing shields.

In the end it comes down to your play style.

I say Luke personally because his ability is Sooo strong. Especially when coupled with yavaris and dodonna

Y wing is honestly the most efficient Squadron thr rebels have when played correctly. They need to come en masse however.

If the two would be your only Y Wings...probably go with luke.

If youve got 8 Ys already and are decideing whether to max them or go with luke...max the Ys.

Thanks all. I rely on squads to whittle down shields so my AFs can make the kill, and I don't take Dodonna or Yavaris, so...the Ys it is (for me).

basically falls entirely on your Squadron capacity

I run Luke with haven almost exclusively because I already have Wedge and I need another squadron with Brace :P

his ability has been fun whenever the crit comes out, though. with Big-D at the helm, you can really screw over some poor bastard

I played against Luke. Underwhelming imo. I'd rather have to As. Two Ys... hmm. idk.

Depends.

If you're planning on using Luke for a Yavaris double-tap during a Hyperspace Assault w/Dodonna as your Admiral...

But often I find that I don't have the points to use Luke.

Luke can be worth it and he can be a bit disappointing at times.

The fact that a Black Dice only crits 25% of the time for the double damage means that more often than not, you'll inflict direct face down cards on the hull rather than early crits. It's fine and dandy and all, but inflicting these hull damage don't really contribute to your overall shield drilling. Also, 25% of the time, Luke will whiff and it hurts a lot.

One good thing about Luke is that he'll draw the enemy fighters because a black dice with bomber through the shields is still scary :P So, as long as you have other Bombers, you'll be all set to present the enemy with a bad choice.

Another great thing about him is that when you play with the Precision Strike Objective, you'll be able to use him effectively to inflict facedown damage cards, then use your other ships/squadrons to spend a damage to flip cards face up by spending a "hit" die. Really good to rack up early points and potentially cripple enemy ships.

Like FGB said, his ability to Brace coupled with Gallant Haven now makes it a very decent unit to power through the enemy fighter screen. Especially when they're all tooled up with Chiraneau, Flight Controllers and Aces. I've got a tourney on Sunday and planning to take a fun Rebel list that will include Dodonna, Gallant Haven with Adar Tallon, Luke, Wedge, an X-Wing and Dutch Vander for a "Battle of Yavin" feel to it. Planning to fly them into 2 Flight groups : Luke/Wedge on one side and Dutch/X-Wing on the other (After trying out the Dutch/Wedge combo in several games, I'm not a huge fan. Wedge tends to be focused down pretty early).

Luke! He can really blow stuff up when dodonna tells him where to point his proton torpedoes

Luke! He can really blow stuff up when dodonna tells him where to point his proton torpedoes

I won't go too far with that, but an old general telling Luke to follow the trench down to the exhaust port, while another tells him to "Let Go" gets weirder the more I think about it :P

Lmao.. I was wondering after I reread the post how many of these would show up : p

Its great how the game really can add the movie feel with combos like this.

But yeah, sounds innapropriate lol

There are lots of factors that might affect this.

Assuming you are mostly concerned with bombing ships, the following might influence your decision:

Against ships with shields (and no fighters), Luke is better than two Ys because he can deal damage by bypassing shields...

Against ships with shields (and no fighters), two Ys are better because they can wear down shields before another ship fires...

Against ships with shields and a brace (and no fighters), Luke is better than two Ys because damage you can put directly on the hull is more likely to be braced than damage that can be taken on a shield.

Against ships with shields and a redirect (and no fighters), two Y's are better because two black dice worth of damage to shields is more likely to be redirected than damage that bypasses shields.

Against ships with no shields (and no fighters), two Y's are better because two black dice worth of damage to the hull is better than one black dice worth of damage.

There's also the possibility/reality of fighter combat/engagement, which may factor into your decision:

Against fighters, Luke is better than two Y's if your goal is to pin enemy fighters down, destroy one or two, or keep squadron fire off a priority target (B-wing/Tycho/Dutch).

Against fighters, two Ys are better than Luke if your goal is to waste activations from attacking fighters by forcing them to target the Y's (or risk you bombing unmolested).

Against fighters, two Ys are better than Luke if you have flight controllers (6 dice total vs. 5), and may be better with Yavaris if your goal is to spread out damage among multiple targets (8 dice against up to four targets, vs. 8 dice against up to two targets).

Against ace fighters, Luke is usually better than Ys, since he can cancel both defense tokens and still deal damage.

Against a small fighter screen, Luke is more likely to chew through it to get to your target ship.

Against a small fighter screen, two Ys offer more deployment options (i.e., by splitting them up), which might allow one of them to get to your target ship.

Against a large fighter screen, two Ys probably aren't going to survive.

Against a large fighter screen, Luke probably isn't going to survive.

... and I'm sure I missed something. :P

Edited by Rythbryt

I've had far more trouble playing against Luke than I have against Y-Wings. Luke can kill almost any fighters you throw at him, and has enough defense tokens to make killing him hard. If you throw him at a ship that's already busy engaging other capital ships, he can start racking up a lot of damage. I've almost lost a Victory to Luke alone. Luke is honestly the reason I won't risk running a fleet without Interceptors, he's just too **** over powered.

I use Luke when I'm running Yavaris and expect to need at least one anti-squadron unit, but don't want to swing too far in that direction with Wedge.

Depends on a lot of factors. People here have mentioned it. But remember, offensive anti-squad is nearly useless to consider for lone y-wings because of heavy. Should they start to threaten your opponens squads, they can just go off on their way.