Its everyone's new favorite discardable Elite Talent, but how do we use this thing?
1 point Elite Talent with "When attacking a ship inside your firing arc, you may discard this upgrade to cancel 1 of the defender's [Evade] results"
Well, let's break it down.
Firstly: You can discard it for +1 damage when your opponent is successfully blocking at least one of your shots, without having more Evade results than you did Damage results.
That's potent in its own right, making it a form of Ordnance that occupies an Elite Talent slot. However, in making an Alpha-Strike fleet of Crack Shots, you cannot take the cheapest pilots of those respective ships anymore, and so it often pales vs. a straight Swarm (though it has higher penetration).
E.G.: Howlrunner + 5 Black Squadron with Crack Shot costs 93 points, but getting there from a Howlie Swarm sacrifices an entire Academy Pilot and some upgrades.
So, when building a Crack Shot alpha-fleet, mentally add both the cost of the Elite Talent slot and the Pilot Skill difference to Crack Shot's ability for its true cost in your fleet.
Secondly: Crack Shot's trigger is after all dice results are known: the Cancelation step of the attack.
Having the agency to choose to alter damage at this stage is Crack Shot's greatest asset; It isn't merely +1 damage like Kir Kanos' ability, nor is it an almost guaranteed bonus damage from Concussion Missiles or Proton Torpedoes. Crack Shot's bonus damage will always impact your opponent's health directly .
This also means that your opponent is more likely to spend Focus or Evade tokens when not needed, to make sure that Crack Shot's damage doesn't hit and maintain their precious Stealth Device or final Hull point. That token is now unavailable for them for any additional attackers they may face.
This isn't terribly likely, but if they truly need to dodge, you've suddenly become Palob Godalhi.
Crack Shot also directly improves your chance To Hit, as you can use it to cause Hits out of Misses, and can stack on top of other non-Elite damage bonuses.
All in all, I think its best home is on the Green Squadron Pilot.
- With the A-Wing's title, the pilot-skill cost of Crack Shot is split between two upgrades (the other likely Push the Limit, which would happily absorb the entire PS cost and still be broken).
- The GSP has the lowest PS of any ship with an Elite Talent, meaning that anyone who fears the Crack-Shot damage will have to save their dodge-token of choice into the end of the round.
- The GSP with Crack-Shot, PTL, and Chardaan only costs 21 points, or 23 if you add Autothrusters.
Not my best-written work, but I wanted to get something out of my head and onto the forum, even though I'm operating on 2 braincells today.