I Want More Talk about Mr. Cpt. Needa

By Corellian Corvette, in Star Wars: Armada

Captain-needa.png

I want to know more about what people think of the guy!

He takes up that valuable crew slot, but I don't think that is too much of a detriment!

I belive he would work well on a secondary ship, like a VSD. Obviously pretty much useless on a GSD or RSD, I think we will only really see him on the Vicks or the Imps variatly.

A quick use I thought of might be on the Warlord VSD. Obviously, the Dominator VSD will need Wuff, a 7 point investment, for the replenishment of the shields. Previously the best spot for the Warlords crew slot was either an Intel officer at 7 points to make up for the lack of accuracies and to help get that double hit through. Or a defensive liaison or vet cap if you have 3 points left over.

But now, you can have a defensive upgrade on your second VSD when Wuff is busy repairing on the Dominator. And at only 2 points, he is very economic to take as well!

Considering that Warlord is their to boost your long range firepower with the doublehit fishing, needa might find a home on this particular crusier.

What else do you guys think needa will do? Replace that contain on the ISD? Lets hear it! :D

What is an RSD?

I barely use Crew with my Imperials as it is... I'm going to need to have to drive an ISD around before I can even get to grips with what might be needed...

... and now my Rebels are doing well, too, so... ::sigh::

He'd work on Slow-Flanking VSD. In fact, he'd make the Slow Flanking VSD a "thing", if anything would... Keep it a Vic-I for cheap, throw EA on it, and slowly skirt the battlefield trying to Front+Side for 6 long Range Reds and an Evade...

VERY much a Poor Man's AFMKII in that regards. But if something tries to get close, you've still got your Blacks, and extra survivability.

Captain-needa.png

I want to know more about what people think of the guy!

He takes up that valuable crew slot, but I don't think that is too much of a detriment!

I belive he would work well on a secondary ship, like a VSD. Obviously pretty much useless on a GSD or RSD, I think we will only really see him on the Vicks or the Imps variatly.

A quick use I thought of might be on the Warlord VSD. Obviously, the Dominator VSD will need Wuff, a 7 point investment, for the replenishment of the shields. Previously the best spot for the Warlords crew slot was either an Intel officer at 7 points to make up for the lack of accuracies and to help get that double hit through. Or a defensive liaison or vet cap if you have 3 points left over.

But now, you can have a defensive upgrade on your second VSD when Wuff is busy repairing on the Dominator. And at only 2 points, he is very economic to take as well!

Considering that Warlord is their to boost your long range firepower with the doublehit fishing, needa might find a home on this particular crusier.

What else do you guys think needa will do? Replace that contain on the ISD? Lets hear it! :D

Of course it doesn't exist yet, but that's what I thought of...

Warlord VSD was my first thought as well.

Short of my usual go-to Veteran Captain, throwing an evade on my Warlord would actually benefit me quite a bit at the ranges I try to engage at.

Still, it's tough to drop one of those redirects on a ship that often takes attacks from two or more opponents per turn.

I think he is brilliant. Other than the Tractor Beams, I think he is the most useful of the spoiled upgrades with the ISD.

Evades are great as they can fully cancel damage instead of halving it or shuffling it off somewhere else. I think he replaces the Contain on the ISD unless you are fighting Dodonna. With a VSD or an ISD that didn't bring Advanced Projectors he can probably replace a redirect.

He will add significantly to the survivability of a VSD. I doubt I would take one without him going forward.

Needa + Vader will be an interesting combo I think.

You'd be able to put an Evade onto either the VSD or ISD then use it as Vader's spend once it becomes useless at close range.

It's particularly appealing for a carrier VSD that doesn't intend to close in, as long as you don't plan on getting flanked (or swarmed by bombers). Anyway, if the matchup isn't favorable, you don't have to replace the token.

What is an RSD?

I'm assuming this is the Raider.

A quick use I thought of might be on the Warlord VSD. Obviously, the Dominator VSD will need Wuff, a 7 point investment, for the replenishment of the shields. Previously the best spot for the Warlords crew slot was either an Intel officer at 7 points to make up for the lack of accuracies and to help get that double hit through. Or a defensive liaison or vet cap if you have 3 points left over.

. . .

Considering that Warlord is their to boost your long range firepower with the doublehit fishing, needa might find a home on this particular crusier.

Had not considered this, but this makes sense to me. My only reservation is that if the warlord is swarmed at close range, the evade is not useful (barring some sort of Mon Mothma-like upgrade, which seems unlikely). That said, that opens up Vader rerolls with impunity once the enemy closes at close-range...

For the ISD, I do agree that the evade seems more useful than the contain token (from a pure theory-crafting perspective, of course). And for 2 points, that sure seems like a nice filler. :-)

By what it says on his card, your decision lies after you see whats across the table.....at the start of the first round...hmmm....on a Vic I or II for sure....depends on what the other chaps' flying as well I suppose...??

basically ISD-only, imo

I don't want to ditch even potentially redundant redirects on VSDs because of how useful they are, whereas the contain token is something I could care less about (esp if running an ISD-2 with projectors)

to go a step further, also seems ISD-2 + Vader only. I can't imagine any other ship wanting to ever be at range where an evade token could have any impact, but the ISD-2 with an evade becomes an unholy terror to any Afmk2 trying its best to stay way the hell away from dat front-arc

and I specify Vader because, so far, he is the only commander that actively turns imperial ships into ungodly terrors at long/medium range. Four red dice from a concentrating Vsd? Meh. Four red with re-rolls? that's going to leave a mark even before you start considering stuff like h9 + warlord. Also, he can spend Needa's evade if it's going to be useless in a given round.

IF Vader were a rebellion commander, he'd probably break the game.

Put him on a VSD-I. Right now, the standard procedure is to avoid going anywhere near those things at close range. It significantly add to your defense at the range your opponent wants to be at against you. If they want to nullify the Evade, they have to get in your Black Die range.

Right! I would like to point out that I would use an VSDI for warlord, so if they get in close I may lose the evade, but I gain black dice! :D

Also it is 12 points cheaper.