So I am trying to get my wife into RPGs, I mean who hasn't!? AMIRIGHT!? Anyway, previous attempts have left her feeling uncreative, feeling like she has no imagination, and just not into it. For this attempt I want to tailor the story to her, which I've not done in the past for various reasons.
I think I can hook her with her two largest interests: science (biology/medical sciences) and babies! She seems to prefer Star Wars over fantasy stuff so will be sticking with Star Wars for sure. Here is what I have come up with so far:
I want to create a beginner game for her so she feels comfortable slowly exploring and getting used to the idea of roleplaying.
Her character will be a Mirialan Colonist - Doctor (pregen, descendant of her slightly played SWTOR character) for a small village on Tatooine. She will discover a young child (who is secretly strong in the Force) and hunted by Imperials and Bounty Hunters. Knowing her she will want to take care of the child. I was thinking for a larger story to involve Dr. Nuvo Vindi from TCW as the main antagonist. Foil his experiments and what-not. For the beginner game I came up with this outline:
Scene 1 – Tuskan Raider Raid – her small village is attacked by Tuskan Raiders, must help defend
Scene 2 – discovers young sick child in the aftermath of the attack, nurse back to health
Scene 3 – bounty hunter, a bounty hunter arrives looking for the child, must convince the hunter that the child is not there
Scene 4 – fight or flee – the bounty hunter starts causing trouble in town looking for the child, flee to Mos Eisley
Scene 5 – Mos Eisley - Imperials, discover the Empire is after the child, must find transport off-world
I was planning to give her an astromech companion, HA-RT (Heart, she'll love that), that I can play to help guide her along. Plus there will be the opportunity for a GM PC pilot to get her off-world.
That's all I got so far. What do you think? Does that sound like a solid, engaging story? Where could I improve?