Now I am fully cognisant of the fact we play with little plastic starship toys making laser noises driven by merchandising and it's been great so far (for the most part), a large part of the magic of
Wave 1 - 6 X-Wing was the thrill of exploring the nostalgia and design space left void by the LucasArts/Hasbro during their period of inactivity post Episode III. As a late 80's/90's kid Star Wars was on the always on the agenda- but less the films themselves, and more the Expanded Universe age of Timothy Zahn novels, the Rogue Squadron novels, Star Wars Micro Machines, the Dark Horse comics and LucasArts: X-Wing, Rebel Assault and Dark Forces/Jedi Outcast on the computer. It's pretty clear the current designers of X-Wing are also very much children of that era, considering how often they tap into the the design and nostalgia of that age of sources for inspiration.
A Short History of X-Wing:
W1-2 X-Wing brought excellently painted and sculpted X-Wing miniatures which simulated the old Lucasarts X-Wing vs TIE Fighter combat uncannily well on the tabletop.
This was such a revelation because thus far Star Wars miniature games had been shoddy ( Wizkids ) and the quality of their miniatures, poor ( Wizkids, Micro Machines)
W2-3 expansions brought the rest of the movie range into play allowing people to relive the battle of Endor and the experience flying a Falcon versus snubfighters, as well as the surprise release of the HWK/Moldy Crow.
Wave four was the Expanded Universe release, where esoteric ships from Rebel Assault 2 (Phantom) and Dark Empire (E-Wing) finally received their miniature incarnations, their effect on the meta reflecting well their (hypothetical) impact on starfighter combat in the Expanded Universe.
W5/6 were a love letter to Star Wars Galaxies and Shadows of the Empire, and the release of Scum and Villainy created an exciting new frontier of starfighter combat unexplored prior in the books and video games (Galaxies notwithstanding). Facing down Aggressors would be as terrifying and frustrating as one would imagine heavy starfighters piloted by insane killer robots.
At some point during the lull between Wave 6 and 7 X-Wing became less of a X-Wing versus TIE Fighter simulation on the tabletop and developed a distinct character of its own, with an emphasis on blocking, damage mitigation and MOV preservation. The change threw many purists off, and changed the way most players played the game, approaching it now from a more serious, utilitarian, Chess-like direction rather than 'casual cinematic Star Wars starfighter combat'. Recent releases like the Co-Op campaign have gone some way to revive the initial spirit, but the Tournament X-Wing approach is now de rigeur for many players.
Thus far Wave 7 pushes the frontier of the Expanded Universe once again- K-Wings and Punishers have never seen form in miniature or video game representation, and neither did the Hounds' Tooth. The Khiraxz continues the Galaxies representation, and the Raider has been a grand success aesthetically, integrating extremely well into the existing design space.
Since Disney acquired the Star Wars property they have ruthlessly embarked on a well-planned campaign of expansion and merchandising: SW: Rebels was the first step in claiming the Civil War Era, then demolishing the Expanded Universe canon entirely; then the planned sequels and splinter movies. As if on cue, we've receiving SW: Rebels ships and the new Core Set, three months before the film's release, with a tidal wave of new toys and merchandise of characters we hardly know anything about, all before we know if Episode VII is going to be loved or hated.
It all feels a little unfamiliar and forced. If Wave 1-7 was about seeing the most esoteric of the old EU finally represented on the tabletop, Wave 8 and onward is going to be what Disney depicts on screen and dictates to be merchandised. Nostalgia no longer; Cold blooded profit motive is going to be what drives future waves of X-Wing releases.
In a way, it was inevitable, I suppose, that we run out of ships - nostalgia isn't an infinite store. Now, I'm not a curmudgeon or a luddite by any stretch. I fully embrace all new releases and constant change in the meta, which keeps the game fresh and new. I like the new/old T-70 and the F/O TIE, and I love my BB8 Sphero droid. But I can't help feeling a little bit cynical on how Disney is so mechanically and ruthlessly pushing their new range of Star Wars toys on us and how naive we must be (self included) if we're just gobbling it up- all before the film has even been released.

