A Triumph should be a bit of a Scene changer.
Totally this.
If you think about a combat scene, 1 Triumph is gonna give you an edge in the fight, 2 Triumphs is THE scene changer.
-> 1x Triumph = a slab of concrete drops from the ceiling in front of the players, giving them a free cover for the entire fight...
-> 2x Triumph = a slab of concrete drops on the ennemy team, squashing both minion groups, leaving only the Nemesis to take care of...
I would apply the same logic to any other roll, be it social or knowledge roll.
-> 1x Triumph = you find a weakness to exploit, giving you an edge to overcome the obstacle...
-> 2x Triumph = there is an accident in front of the main building, both guards run to the scene to help the wounded, leaving the main door unguarded...
Hope this helps.
I would apply the same logic
Edited by JP_JP