Hey Everyone!
So running the unique ally championship has really psyched me into doing some more little projects on the forums to keep things interesting and active on here while we wait for the last 3 Angmar Awakened AP's to come out. The unique ally championship is running very smoothly and is currently up to the final vote between Arwen and Treebeard. At the end of the week it will end however so I thought I would get this thread up and running as well.
Essentially over a year ago I started a thread entitled Your Favourite 5 Quests and Why. I had people vote for their five favourite quests (with a description of why those 5 quests) and tallied the results. The results were pretty interesting and very few quests did not receive at least one vote. Here is that thread and the results if you are interested:
I thought it would be interesting to run this exact same poll again with all the new material that has come out since I first ran it. I believe we were up to about Dunland Trap back then so we now have the entire Ring Maker cycle, Treason Of Saruman, Lost Realm and the first 3 Angmar Awakened AP's, Ruins of Belegost, Land of Shadow (a select few have this and ruins of belegost but the majority of people do not) and any new nightmare packs that have come out since then (probably all the HoN and AtS nightmare and Voice of Isengard and Black Riders) as well to choose from. Hopefully this time more people get involved and I can get a bigger tally/vote going and we can truly see which quests are the community favourites!
Like last time all I require is a top five: you do not need to order the 5, you can make honourable mentions of other quests but ultimately you must choose exactly 5 as your 5 favourite quests and finally include as much explanation or details as you want or if you really want none at all!
I'll start off with my favourite five quests at this point in the game:
-The Massing at Osgiliath.
This is the only quest of the five that has stayed from my vote last time! The first ever POD they did for this game but potentially still the best one. Super difficult if you are playing progression style or still pretty hard but FAR more manageable when using the whole card pool. This quest has great art, great enemies, a very punishing boss, super thematic and never done again sacrificing of objective allies or a hero to be able to quest/advance on a certain quest stage, objective allies that are revealed from the encounter deck or as shadow cards and some truly horrid locations (Pelennor Fields, Morgulduin and the Overlook). Even the whole west bank/east bank and only being able to travel to certain ones on certain quest stages is really clever and not something that has really been done again either. It has it all!!!!
It is also still one of the main quests I try out deck changes against (the other being JatA) and still one I will sit down and play for no real reason other than wanting to play some LOTR LCG. I think they did so well with this quest and it coming out so early in the games life must have been very beneficial. It also would have been amazing for people like Glaurung who wanted harder challenges when nightmare mode did not yet exist.
-The Seventh Level (Nightmare).
This is probably my favourite nightmare quest. It turns such an easy pushover quest into something much harder and much much more fun. Overseer Marul is a great boss enemy and the various effects and boosts the goblins can get from the new nightmare cards are varied and all quite clever. They can gain extra attack power, be immune to damage, be immune to player card effects etc. I also really really like that for once instead of a mechanic that simply boosts Orcs it is a mechanic that only boosts Goblins. Yes they are ultimately the same thing but Goblin often (but not always) refers to the smaller and less fearsome or troublesome Orcs. In this quest therefore it is the horders of smaller goblins within Moria that are being boosted (and not the bigger Orcs that are the leaders, captains etc) which is far more thematic if you think about it and quite unique to this quest. There are a handful of enemies with only the Orc trait and not the Goblin trait as well and these are exactly what I have mentioned: the captains and overseers. Take out the captains and the hordes lose morale and therefore their boosts as well.
- The Three Trials.
This quest from the ring maker cycle is easily my favourite from the cycle and is a great quest centering around 3 bosses and 3 trials. All three trials and enemies were amazingly crafted and all have a unique feel to them. The choice of what order to take on each trial as well as what enemies and barrow locations appear at each quest stage both add so much replayability and diversity to the quest. It is also very fun beating the Guardians twice, one at a time then all at once at the end. I constantly find myself coming back to this one and will probably always continue to as it has a very good difficulty level, great theme and fantastic mechanics. This is also the only quest from the cycle with time counters on enemies, all the others feature time counters on either the quest stages or locations. Very clever quest that is a very unique take on the "boss" battle with three separate bosses you take on one at a time in a random order but that you also then need to beat all at once at the end.
-Intruders in Chetwood
This is my favourite quest of the new cycle thus far however I have the feeling Treachery of Rhuadar with its multiple optional side quests and clues then final stage (similar to The Stewards Fear which is only not on this list as I have played it to death) that plays out depending on what clues you collected could overtake this one when released. This quest can be very tough if you draw into too many side quests too quickly but can also be fairly easy to beat if you manage side quests well or don't get too many too quickly. It is a simple quest with only one quest stage however it requires a lot of progress to beat that one stage and side quests constantly appear that you must deal with or face some pretty nasty effects. The encounter cards are especially nice in this quest (most newer cards just seem more nuanced and clever/unique but in a hard to describe way, overall new encounter cards are just so much more diverse and random) being a batch of cards from the newest cycle and the quest can vary greatly between different attempts which is also great. The second quest from the box is great but those weather treacheries can be a bit overly painful and the third quest is great but a little tough (and quite especially at the start which is always the case but even more so the case with this quest I believe with its brutal setup). Escape from Mount Gram would be taking this spot but it has just a little bit too much setup so although its a great quest it takes a lot more setup and is far more finicky too. Wastes of Eriador is great but day and night is a real painful mechanic, oh how I wish you could at least clear side quests during night... or at the very least player side quests if not encounter ones...
This quest keeps it simple but provides brand new mechanics and kicks off our newest cycle with a bang.
-Helms Deep
When Treason of Isengard was released I found posts on a few different forums where solo players were complaining about this quest not being as epic or on the scale it should be on and as a two handed player I could not disagree more. I just love how thematic and tough this quest is with 2 or more players as you get utterly swarmed by Uruks and Dunlendings and are constantly sweating it out worrying what will happen next. The treacheries are downright brutal and some of the locations have terrible effects. The quest stages can easily overwhelm you with their effects if not managed properly. This is one of the most unique quests in the game with the Defense keyword and we may not get any more of this type except perhaps Minis Tirith??? (please do this FFG, there has to be at least one other quest with the Defense keyword it is just fantastic!) later in the saga. Captures the feel of Helms Deep perfectly. My favorite quest to play in the Saga so far.
Honourable Mentions:
-Journey in the Dark
This quest is just fantastic as well and I think the developers captured the theme and essence of both Moria and the Balrog perfectly. An amazing battle and race to escape. Could say so much about this quest and my particular strategy, which is to escape Moria before the Balrog even appears and incur only two threats and no fallen heroes, but I have done so on many other occasions so will leave it. Another amazing saga quest and a close second to Helms Deep.
-Escape from Mount Gram
As mentioned above a second favourite in the new cycle after Intruders in Chetwood. Such a unique quest and so much replayability by using a different starting hero every time as well as how random the captured cards you free will be and how differently the player decks work in this quest (being only events and certain attachments). Would probably be in the top five but as mentioned above just has too much setup time and is a little too finicky, mainly because of how many captured cards you must constantly place underneath encounter cards and how big your hand/s get towards the end (almost a third of the deck at times!!).
-Fog on the barrow downs
Great quest but god I hate taking on multiple great barrows too quickly.... can be extremely frustrating and brutal but still an amazing quest. Such great enemies and art!
-Ruins of Belegost
Just got my hands on this quest recently and it is so **** cool!!! After staring at the spoilers on hall of beorn constantly I thought I had it perfectly sussed out by the time I got it but it turned out to be a little harder than anticipated and I already thought it was going to be pretty **** hard. I have played four games of this quest and lost 3 and somehow beat it the fourth time but probably should not have. I got crazily lucky and won with both decks at 49 threat (not kidding!) and 9 goddamn tokens on stalking the ruins... This quest is insanely difficult but very very cool, once I have played it more and gotten another win or two I may like it more but as yet I have not played it enough.
Poll - Top Quests
-Foundations of Stone - 5 Votes
-The Stewards Fear - 5 Votes
-The Massing at Osgiliath - 5 Votes
-Helms Deep - 4 Votes
-Wastes of Eriador - 4 Votes
-Intruders in Chetwood - 3 Votes
-The Seventh Level (Nightmare) - 3 Votes
-The Three Trials - 2 Votes
-Siege of Cair Andros - 2 Votes
-Escape from Mount Gram - 2 Votes
-Fog on the Barrow Downs - 2 Votes
-The Long Dark - 2 Votes
-Watcher in the Water - 2 Votes
-Peril in Pelargir - 2 Votes
-Road to Rivendell - 2 Votes
-The Stone of Erech - 2 Votes
-Journey along the Anduin - 2 Votes
-Blood of Gondor - 2 Votes
-Trouble in Tharbad - 2 Votes
-Flies and Spiders - 2 Votes
-Journey in the Dark - 1 Vote
-Battle of Lake Town - 1 Vote
-Conflict at the Carrock - 1 Vote
-Siege of Cair Andros (Nightmare) - 1 Vote
-Into Ithilien - 1 Vote
-Into Ithilien (Nightmare) - 1 Vote
-Knife in the Dark - 1 Vote
-Knife in the Dark (Nightmare) - 1 Vote
-Assault on Osgiliath (Nightmare) - 1 Vote
-Journey along the Anduin (Nightmare) - 1 Vote
-Fords of Isen - 1 Vote
-A Shadow of the Past - 1 Vote
-The Old Forest - 1 Vote
-Hills of Emyn Muil - 1 Vote
-Passage Through Mirkwood - 1 Vote
-Shadow and Flame - 1 Vote
-Dungeons Deep and Caverns Dim - 1 Vote
-Celebrimbor's Secret - 1 Vote
-Encounter at Amon Din - 1 Vote
-The Hunt for Gollum - 1 Vote
-Journey to Rhosgobel - 1 Vote
-The Morgul Vale - 1 Vote
-The Morgul Vale (Nightmare) - 1 Vote
-Flight from Moria - 1 Vote
Last counted vote: Jjenks476
Edited by PsychoRocka