Miranda TLT Gunner

By raith95, in X-Wing Rules Questions

Was playing against Miranda with TLT and gunner. The way he played it was that if the second TLT attack missed then gunner would kick in. So, regular 3 dice first attack (usually does 1 damage), 2 dice regen shield second attack (usually misses), then gunner the same target or another target. This is a net of anywhere between 3-7 damage and a shield regen in a single turn. I understand that each TLT is a different attack but on a similar card, cluster missiles, the failsafe only kicks in if both attacks miss, and it seems that TLT gunner should work the same way. Does anyone have any clarification on this? Is it being played right that gunner kicks in if only the second attack misses? Thanks in advance.

Mostly it seems that he was playing the TLT completely wrong. You may roll 3 dice but the most you'll ever do is 1 damage per shot. Both shots are taken against the same target ship. I assume Gunner would only allow him to shoot with the Primary weapon if both tries with the TLT missed.

Gunner can be used if the first attack misses, as well--but it would stop the second TLT attack from being used.

And I'm not sure how your opponent was getting to 7 damage, ever. 7-8 dice, maybe?

At most, and I mean most, this combo can deal 5 damage, so something has gone wrong.

a) miranda's ability to + or - an attack die can only be used once per round.

b) gunner may only be used to perform a primary weapon attack (not a TLT).

c) TLT, if it hits, can only deal 1 damage per attack, even if it was 3 crits to all blanks.

So to get 5 damage, you have to have start with TLT. Hit with the first TLT, miss with the second, activate gunner to perform a primary attack, be at range one, use miranda's ability to roll an additional die at the cost of a shield, and roll 4 hits/crits to blanks.

Edited by treybert

At most, and I mean most, this combo can deal 5 damage, so something has gone wrong.

a) miranda's ability to + or - an attack die can only be used once per round.

b) gunner may only be used to perform a primary weapon attack (not a TLT).

c) TLT, if it hits, can only deal 1 damage per attack, even if it was 3 crits to all blanks.

So to get 5 damage, you have to have start with TLT. Hit with the first TLT, miss with the second, activate gunner to perform a primary attack, be at range one, use miranda's ability to roll an additional die at the cost of a shield, and roll 4 hits/crits to blanks.

Except that if they were at Range 1, they couldn't fire TLT.

Vorpal Sword - To clarify it is correct that gunner can be used if the second attack misses, even if the first attack hits??? That is my main question and it seems like you agree that gunner can be used.

For the 7 max damage here is what happened:

I'm flying tie swarm

First TLT (tie at range 2) attack 3 dice does 1 total damage

Second attack (same target) 2 dice to regen shield does not hit

Gunner activates

changes targets to a tie at range 1 with no tokens (striped from a previous Corran attack)

3 attack all crits... Blank green dice (gotta love the green dice) All double damage for a total of 6 damage (yes I understand that a tie has three hull)

Total max output of this combo is 7 total damage and 1 shield regen

I understand that this will hardly ever happen, but it is possible which is why i put the total damage output between 3-7 for this attack with a shield regen thrown in...

My main problem here is that I'm not understanding the gunner activating after the second TLT attack misses when the first TLT attack hits. With munition failsafe and clusters, both attacks have to miss for failsafe to activate and that seems to be the only thing similar to this... So, if you know the answer to what attacks have to miss for gunner to activate with TLT that is what I am really looking for...

Thanks in advance!

Treybert - I stand corrected if Miranda adds an additional die to the regular attack and it comes up as a double damage then the max damage would be 9!

Treybert - I stand corrected if Miranda adds an additional die to the regular attack and it comes up as a double damage then the max damage would be 9!

But you've already used Miranda's ability to regen the shield. So you can't use it again to add a die to her base attack. And how rigged would the damage deck have to be to get all those double damage crits together?

My main problem here is that I'm not understanding the gunner activating after the second TLT attack misses when the first TLT attack hits. With munition failsafe and clusters, both attacks have to miss for failsafe to activate and that seems to be the only thing similar to this... So, if you know the answer to what attacks have to miss for gunner to activate with TLT that is what I am really looking for...

Gunner triggers when an attack misses, and Cluster Missiles/TLT generate two separate attacks. So Gunner checks each attack, and if it misses, then it triggers from that attack.

Munitions Failsafe is the weird one. Its base trigger is when you would discard the Cluster Missiles. It then (later) checks to see if the attack hits, and tells you to discard the missile if the attack hits. But that applies to the entirety of the Cluster Missile effect, which covers both attacks. So if any attack in there hits, you've met the condition to discard the missile. So the core difference is that Gunner (and Miranda) trigger on the attack, but Munitions Failsafe triggers on the missile itself.

Parravon - Thanks for pointing that out! So the max damage would be 7 if you regen a shield and 9 if you add a die and remove a shield.

Yes the damage deck must be rigged and here is to me never ever again drawing all double damage on 3 crits!

Buhallin - Thank you for the explanation, we were playing it correct it seems. I guess Miranda with TLT and gunner is a nice little combo.

Would the max damage not be capped at 2?

I thought a shot from a TLT can never do more than 1 point of damage and cannot cause a crit

Looks like on the 2nd attack with Gunner he switched from Secondary TLT to Primary.

Gunner requires that you perform a primary weapon attack, which in this case is a 3-dice attack. But there's still a HUGE amount of luck in this whole scenario to land the number of hits that's being quoted.

Looks like on the 2nd attack with Gunner he switched from Secondary TLT to Primary.

Yes, it's mandatory to use Primary Weapon attack with Gunner ability - that's why Gunner won't work with Outrider and HLC.