An archaeological outpost on a remote ice world at the edge of the Outer Rim uncovers the find of a lifetime... a find they'll soon regret.
http://starwars.wikia.com/wiki/Mnggal-Mnggal
An archaeological outpost on a remote ice world at the edge of the Outer Rim uncovers the find of a lifetime... a find they'll soon regret.
http://starwars.wikia.com/wiki/Mnggal-Mnggal
JOHN CARPENTER'S THE THING IS LIKE MY FAVORITE HORROR MOVIE EVAR!
Especially if you skip like... the first two minutes where there is a big reveal way earlier than one needs to be IMHO.
Imperial Research Station 13 (Challenge Magazine 46)
Adapted from D6 to d20, Saga, EotE, GURPS, Basic RolePlay, and.........)
Just building off of the reverse cyborg idea:
The PCs are called in to deal with a prototype rouge assassin droid (from any organization the party is aligned with) that can change its appearance to look like anyone (think Proxy). The droid has gone haywire and no longer wants to look human but BE human.
The droid crashed a ship full of the organization's members and landed on a uninhabited planet. The PCs arrive at night and find the wreckage of the ship, outside they see a being wandering in the wreckage with a large satchel placing things inside, if the OCs get close enough they see a droid with an astronaut helmet and see a human skull inside. The droid runs into the ship and the PCs follow.
The droid evades them and the PCs start to investigate. They quickly encounter protocol droids covered in human flesh with the glowing eyes of a droid and the mouth hangs ajar revealing the droid's mouth beneath. These droids can be quickly defeated and the PCs move on.
The reach the med bay where they discover the bodies of several crew, some stripped of flesh and others missing most or all of their limbs. A knowledge check can reveal that the bodies died of blood loss from the missing body part revealing they died AFTER loosing the body part. They can then encounter droids with human arms and legs. The droids are all moaning as they are in pain from the weird merging of flesh and machine. As they are cut down they let out cries of pain and then grasps of relief as their suffering ends.
If you think you can narrate you can have audio logs about the conversion or even the droid leaving notes about no one cooperating or understanding its mission. The PCs can finally engage the droid in the engine room where the droid explain its dream. It reveals several limbs on its body and says the pain is a sign of life. However you wabt to resolve the droid is destroyed and the PCs receive a reward for their actions.
(Not sure if pictures work but The Force Unleashed had great pictures of a reverse cyborg that I have been clawing to use)
http://i.kinja-img.com/gawker-media/image/upload/s--0WWlI9xw--/18r88jhgy7e71jpg.jpg
http://i.kinja-img.com/gawker-media/image/upload/s--bMV6aKAg--/18r88jhh6pwtcjpg.jpg
Reading the above outline and a line keeps coming to mind: "I am fluent in over six million forms of pain."
There was an episode of doctor who where a luxury liner broke down in deep space.
The repair droids were programmed to fix the ship at all costs, when they ran out of parts they switched to using the passengers and crew.
Camera's were replaced eyeballs, computers replaced with brains etc.
To give it a star wars twist one of the passengers could have been a dark jedi, now merged with the ship, and the PC's and NPC's would have enough parts to make him a new body.
Reading the above outline and a line keeps coming to mind: "I am fluent in over six million forms of pain."
and all I can hear is one of these guys saying it...
Imperial space station 13. It was from an old challenge magazine, and I've run variations of it on halloween for years....
The DOOM game/film setting,... an ancient (Sith) Temple discovered by colonists.. the colonists stop sending transmissions,,, wait, that's ALIENS too
Imperial space station 13. It was from an old challenge magazine, and I've run variations of it on halloween for years....
What's the general idea of the story? I can't purchase anything at the moment...
Contact with the Gungan city was lost. Upon investigation, all the Gungans are zombies. Many are missing their jawbones, so their tongues are just lolling down their chest. Turns out that Jar-Jar, upon returning from his exile in Ep1, unwittingly traipsed in with a top-side bacterium that reacts very badly (or favourably, depending on how you look at it) with Gungan anatomy.
There is a very good WW2 ghost movie streaming on Netflix called "Below." It mostly takes place in a submarine, so the story can be easily adaptable to space. No spoilers. Give it a watch!
Tremors. Great movie and the plot can easily be applied to a sci-fi rpg.
How about A Nightmare on Elom Station?
JOHN CARPENTER'S THE THING IS LIKE MY FAVORITE HORROR MOVIE EVAR!
Especially if you skip like... the first two minutes where there is a big reveal way earlier than one needs to be IMHO.
Just sample the moan of The Thing and the groan from The Grudge,,,, job done
An idea for a NPC I came up with a while ago:
Many years ago Radee the Ortolan left Orto in order to travel the Galaxy. He took a job on a modest passenger freighter as a mechanic and co-pilot. Which went well until one day the ship was knocked out of a hyperspace by a piece of space debris. The ship survived but was severely damaged. They lost all hyperdrive capabilities and they had trouble sending out a distress signal. This left the passengers and crew stranded in space for a very long time with only enough food for weeks. Which meant they were soon all starving. Radee was the first to snap under these difficult circumstances. He went on a killing spree, taking the life of everyone on board. Surviving another couple of months on their remains.
Eventually the ship's weak distress signal was answered by a small cargo ship. The deranged Ortolan slayed his two rescuers as soon as their backs were turned and took their ship. Although this ship had enough food on board, Radee preferred to dine on his latest victims. He had developed a taste for the meat of sapient creatures.
To this day Radee wanders the Galaxy from spaceport to spaceport. Looking for passage on small ships. Killing and devouring the crew as soon as they are deep in space. Then repeating the process as soon as he reached another port.
For the Airlock rescue, it would require a little bit of GM fiat - but I could see it going a little like this:
A PC that fails their Discipline check to resist the ship's control while alone makes their way to the airlock, and the rest of the PC's receive word that the airlock has been engaged.
When the PCs arrive, they find the entranced PC inside the airlock without a suit, and the countdown to purge process already running.
As it is an external facing door (even the interior one as the airlock counts as both an interior space and exterior space at the same time, the wall possessing the inner airlock door is just as heavily built as the exterior walls are as a safety measure) unless the PC's have a lightsaber, blasting the door open won't be possible in time. If the PC's do have a lightsaber, then it will take time to cut through (based on the Lightsaber skill of the player(s), set the countdown timer for the purge to be one less round than it take the average damage the Lightsaber wielder(s) will get to breach the hull door - meaning the PC's life hinges on the Lightsaber wielder(s) doing above average damage - and if you want to really step up the danger, factor the average damage off the PC(s) spending a Destiny Point). Even if they cut through in time, they will still then have an airlock door that is wide open as the outer airlock opens and vents the ship into space.
The only way to reasonably save the PC is to have one of the PCs slice the door controls. In order to do so, then they will first need to fight "the Ship" for control of the airlock doors. This requires clearing security gates that "the Ship" is creating in the system first to access the deep systems and thus the door controls. Make it so that each round the PC slicing the door has to successfully pass a Computer check with a difficulty & setback dice exactly equal to their own Computer use (they aren't really slicing against security gates, they are really trying to work through the haze of "the Ship" and it's evil mind affect). Should the PC spend a Destiny Point to upgrade, then "the Ship" spends a Destiny Point to upgrade a difficulty die to match. For every boost that a PC receives from their Talents, add a setback die, and for every setback die that a PC removes, add an additional setback die to the base difficulty before the roll - the idea is that after the PC has removed all the dice and added their PERSONAL boost dice, they should find they have a dice pool exactly equal to the difficulty pool. The trick comes if any PC's assist them, the boost dice that get added ARE NOT matched by setback dice. The goal here is to give the players hints that what is going on is in the slicer's mind, and not actually a real thing at all. If players do assist the slicer, describe to the assisting players that they aren't slicing alongside the PC so much as talking the PC through doing really simple things - "press enter on the datapad, Bail ... no not that one ... the Enter button!" Once the PC's figure it out, let the slicer make a Discipline check each slicing attempt. If they succeed, then the difficulty pool becomes normalized based on a challenging difficulty for their skill level, but it won't be matched to their actions or talents anymore. The number of successful slicing rolls to open the door should be set to match the countdown timer (assuming the slicer's skill against the normalized difficulty - this represents the fact that if the slicer doesn't defeat "the Ship" mind-control, there is little chance they'll save the character in time).
As all of this is going on, skip around to each PC, asking what each one of them is doing each turn. Describe the situation each time, narrating the actions of the previous PC's but not as the calm cool collected action the PC described, but instead as the panicked, twisted distraught version of it the PC sees (it's easy to say "I assist Bail in slicing the door controls" but the next PC in line would see "Padme screams at Bail to hit the enter button, repeating 'the enter button' over and over like a mantra, becoming more panicked with each repetition as Bail, sweat beading on his forehead fumbles with his datapad as the pressure of the moment mounts"). At some point, once you as GM see it's clear that the PC's won't make it time, or you see that your difficulty was too low and they will stop the airlock from opening, have the PC that is in a trance awaken - distracting the group as they ask what is going on. Build up the confusion that they PC has, they last remember being in another part of the ship, and not knowing how they got there, or what is going on. Describe to them that the airlock door controls are locked out of the system for some reason (in reality they locked control of it themselves under "the Ships" influence and that is now what the slicer is attempting to undo).
If the airlock opens, the PC will have to make repeated Resilience checks until the others can mount a rescue ... I think overall you'll have a pretty stressful scene at this point!
Edited by KylaAdapt the prequels into adventures. Play dialogue snippets whenever the players ask an npc a question. If you don't have a perfect response, just choose the most egregious.
Player: Do you have any idea where the enemy is?
NPC: I don't like sand...
Player: that's not what I asked.
Player: All fighters form on me!
NPC: I'll try spinning! That's a good trick.
Will haunt the players forever.
If the airlock opens, the PC will have to make repeated Resilience checks until the others can mount a rescue ... I think overall you'll have a pretty stressful scene at this point!
God, that's brilliant stuff. I'm so using that when I get around to building the rest of this.
Yeah, I think i'm going to go with a central computer core possessed by The Devil and all the droids running around will just drones off that core . Kill one and one more will pop up in its place like nothing had ever happened. Mind you the Flesh Wearing Killbot will probably not be violent - simply creepy as hell. The violence will come from the mindfuckery from the possessed ship.
***EDIT***
Oooh, okay, so this Hell Computer - lets say that it's trying to replicate itself. Down in the lower decks, it's building nodes to eject into space, spreading it's evil seed across the stars. These nodes come in contact with other computers and droids, corrupt them, start building more nodes to launch again. Exponential evil, even if it does take a million years to reach all corners of the galaxy.
Not only do they have to deal with the haunted ship, if they don't stop the nodes from launching they could be facing much bigger problems.
Edited by DesslokSo, we already had one bounty-hunting IG-88 propagating his programming from one system to the next, I think something like an ancient Assassin droid from the old republic, whose programing has gone crazy by being left alone in a derelict freighter, might easily want to spread and destroy the virus of living flesh sacks.
I was actually looking at running a horror game myself. There is a Halloween-con here, and we try and do a session or two of normal games within the Horror genre. I was thinking about running something akin to the Dark Trooper novel, or adding Xenomorphs (from the Alien Franchise) into the Star Wars system. Either way, I would be running with PCs chosen from the premade ones available, so a fairly basic sampling of character types.
I really like the Event Horizon idea, and I may end up using something like that for the upcoming campaign I am pulling together.
Oooh, okay, so this Hell Computer - lets say that it's trying to replicate itself. Down in the lower decks, it's building nodes to eject into space, spreading it's evil seed across the stars. These nodes come in contact with other computers and droids, corrupt them, start building more nodes to launch again. Exponential evil, even if it does take a million years to reach all corners of the galaxy.
Not only do they have to deal with the haunted ship, if they don't stop the nodes from launching they could be facing much bigger problems.
Make two (or more) replicas first thing, and launch them on hyperdrive-capable ships. Their first job when they get to their destination is to make two (or more) replicas and launch them on hyperdrive-capable ships.
There’s your exponential growth factor. And if they can replicate and launch fast enough, then they become virtually impossible to stop.
Mind you the Flesh Wearing Killbot will probably not be violent - simply creepy as hell. The violence will come from the mindfuckery from the possessed ship.
Oooh, okay, so this Hell Computer - lets say that it's trying to replicate itself.
What about combining the two ideas into the same droid? So, say the evil Ship is a long lost craft from the days of the Hyperspace Wars, when Jedi and Sith were going at it like no one's business. The ship was the site of a large battle between a REALLY evil Sith and some Jedi and their allies. The Jedi use one of the experimental Hyperdrives to try and get away, but not before the Sith boards. The Hyperdrive malfunctions, taking them somewhere ... else ...
All the crew die along with the Jedi and Sith during the fighting on the way and as they arrive in this - elsewhere - the Force is corrupted by the evil of the Sith (like a dark side nexus) and with nowhere to go, it "infects" the computer core of the ship itself.
This computer core is now a broiling sinister mass of hate and evil with the hatred and malevolence of the Sith that died mixed with the pain, anguish and insanity of the Jedi and their allies after their torture by the Sith, all combined into a single new intelligence. It immediately makes a droid body for itself so it can fulfill its need to devour the universe. Unfortunately, (as we all know) droids can NEVER be force sensitive, so it's got this knowledge and power that it can't really control or access once it gets out of the computer core (which is acting as a dark side nexus). Realizing this, it decides to lure unsuspecting lifeforms to the ship in an attempt to find a host for its malevolence. The catch is that the vessel has to willingly become one with the ship and accept this dark malevolence into themselves. You can then set up NPCs to be alongside the PCs and while (ideally) one of the PCs will turn out to be the perfect vessel, if no PC fits then one of the NPCs will be, while the others are red-shirt murder bait. The twist is that the one PC isn't murder-bait, but rather the plot key, though the PCs won't know which one (you should though so you can manipulate events).
Meanwhile, the droid it built is still trying to become the vessel itself, so it is collecting bits of flesh from where-ever it can (and however it can) in an attempt to make itself less .. droid .. than it is and thus be able to become the vessel. So if the PCs can somehow speak to this murderbot, then they can unravel the whole story, and, moreover, will know what the ship is doing. The murderbot could even make a deal with the PC to lend it's parts and processing core to become a cyborg with the PC's (let it's brain core act as a Lobot style cyber-implant) - this would let it become the vessel (in a fashion) with the PC losing their mind to the droid (and by extension) the Ship.
Alright Desslok, looks like I'm in full tilt on this ... I've started writing the adventure based off of our conversations, so if you want to forward me your ideas or what not, let's go ahead and do this! I added filler names for the ship (the Force Explorer), the BBEG (Caliban) and the Murderbot (Disciple), but they are as I said filler, happy to change them once we get creative juices flowing!
Here's what I have so far!
Edited by Kyla