Treachery of Rhudaur "shipping now"

By GrandSpleen, in The Lord of the Rings: The Card Game

Hurray!

Wow, that's quick! I'm really excited for this pack, as we don't know the neutral card and I really wanna see that Reinforcements event. We should be getting our Second Breakfast artcile on Rhudaur soon I guess? I hope so, those are awesome.

Bring on second breakfast! I personally am pretty excited to see what the last player quest will be like! The leadership side quest!

Wow that was quick! I'm still going through Ettenmoors and still need to finish Eriador and Lost Realm. So much good, new content coming out. It's a good problem to have haha. *pre-orders Treachery of Rhudaur*

Sorry, which player cards have already been spoiled besides Erestor?

- Reinforcements
- [Leadership side quest]

- The Door is Closed
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- Galadhrim Weaver
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- Elven Spear
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Edited by Olorin93

I LOVE this busy period we currently have with at least one new product each month and sometimes more. The abundance of news, spoilers and new products is amazing and I wish it could always be like this. Alas the drought will inevitably come!

Other cards that have been spoiled are:

-Galadrim Weaver. After it enters play shuffle the top card of your discard pile into your deck. (this will be very good with the new noldor discard cards that "gain power based on what the top card of your discard pile is" that we have not yet seen)

-Reinforcements. Leadership event that costs 3 and requires you to spend resources from three different heroes. No idea what it does but it will obviously have to do with allies I imagine.

-Elven Spear. Tactics attachment costs 0 and attaches to a noldor or silvan. Can discard cards from your hand to give the character +1 attack, limit three times per phase.

-Leadership side quest. We have no indication as to what this will do but I am most excited for this card as I love the neutral and spirit side quests but not so much the tactics or lore ones. I think the leadership one could potentially be amazing.

One very very simple and to the point effect could be:
4 quest points. limit one per deck. Response: When this stage is defeated, each player may put an ally card from his hand into play at no cost if able. Not sure if this would be too good though.... Plus the other leadership card reinforcements potentially does something similar so maybe the side quest will ramp resources instead? that is leadership mechanics. We did just get ranger provisions however so probably not..... hmmmmmm!!!!

Edited by PsychoRocka

Thanks for the summary, PsychoRocka. That's right, the Leadership side quest remains. I hope Erestor comes with an additional card that kickstarts discard pile shenanigans - maybe one of the lore cards?

As for Scout Ahead, I must disagree. To me, that's the most powerful side quest so far or possibly on par with Gather Information. Even if you don't run a victory display deck, in a solo game Scout Ahead allows you to remove one card and control exactly in which order things are going to show up for the next four rounds so you can quest/prepare accordingly.

The Door is Closed is in this pack as well, right?

That's right, according to the product page. Updating my first post. That page also says it contains "many" player cards that "lend additional strength and definition to the Noldor trait" - sure we get Elven Spear and the Weaver, but I'm hoping for at least one more thing. I saw that some Spanish retailers already seem to have it, but I guess we'll have to be a bit patient for spoilers.

Edited by Olorin93

Yay!

And I noticed they forgot to add the dread realm to the upcoming page?

I also am excited for the Leadership side quest. In fact, if it just puts an ally into play for free it would be pretty amazing. I wonder how many quest points it will have. The first 3 player side quests have 4 but the last one had 8. I hope it doesn't have 8 unless it's really powerful.

Well, each player putting an ally into play can be a pretty powerful move. All aboard Broks Ironfists, Beorns, Gandalfs and Gildors Inglorions.

Edited by John Constantine

Galadrim Weaver can also be powerful in a combo with Mirror of Galadriel... you know... when you picked Unexpected Courage in the first 10 cards of your deck... and then you had to discard it during you random discard? Now, you just put Galadrim Weaver into play and BAM! Unexpected Courage is back in your hand! Then, go make some coffee and enjoy the rest of the game.

I also am excited for the Leadership side quest. In fact, if it just puts an ally into play for free it would be pretty amazing. I wonder how many quest points it will have. The first 3 player side quests have 4 but the last one had 8. I hope it doesn't have 8 unless it's really powerful.

The Leadership sidequest, I hope, would enable us the ready all heroes. That could be cool also.

I kinda fail to see how a sidequest that readies stuff is cool, because most of the stuff it is going to ready will be the stuff that exhausted to quest for this side quest :D

It could also be something as simple as adding a resource to each hero.

I kinda fail to see how a sidequest that readies stuff is cool, because most of the stuff it is going to ready will be the stuff that exhausted to quest for this side quest :D

When choosing this sidequest before committing to the quest, you could then quest will all your heroes (and the more players, the most questing power!). It becomes action advanteg for all your heroes... (but if you fail at questing, though, you can get you harse handled to you pretty quickly) ^_^

Edited by Lecitadin

It could also be something as simple as adding a resource to each hero.

Very likely.

Yeah, I also thought it could be that. Although it would be pretty boring for solo. I'd rather have Ranger Provisions.

An ally per player sounds good and even probable.

I also hope for another Noldor theme card. Lore really needs one to support Erestor.

The Weaver is great with Galadhrim, not only to counter damage made by the Mirror but also to recycle the great events, especially The Tree People!

When choosing this sidequest before committing to the quest, you could then quest will all your heroes (and the more players, the most questing power!). It becomes action advanteg for all your heroes... (but if you fail at questing, though, you can get you harse handled to you pretty quickly) ^_^

Sorry, but I don't see a point in 1 per deck side quest which simply returns you the actions you've wasted to clear it. Unless there is some trick to it. You could always justify such quest with planning exhaustion stuff, like A Very Good Tale, but it's too specific. And all previous side quests were very basic and overall useful.

And I noticed they forgot to add the dread realm to the upcoming page?

It's been that way for months. Must be an oversight on their part to list it on the page.

I really hope the side quest does not just add resources that would be mega boring. We just got Ranger Provisions which would be very similar and same sphere too.

As more Noldor cards are released, I guess we'll see how the discard pile is supposed to work. An Erestor deck burns through 50 cards in exactly 11 rounds, an Erestor+Cirdan deck in 9 rounds (and this disregards other effects like Daeron's Runes and Ancient Mathom). The question is whether it will be a good thing for certain cards to stay in the discard pile and a Noldor player should simply build thicker decks, or Will of the West is going to become a key card as cards you couldn't afford the first time round can just shuffle back and show up again.

I proxied Erestor with Elrond and Glorfindel again yesterday and tried new cards like Elven Jeweller, and it works all right already - but the main problem is that you get 10 cards on round one and have absolutely no way of using them all, particularly if you don't get a Protector of Lorien or something. Now we have a reverse problem - it hurts to throw away A Test of Will and Arwen just because I needed Asfaloth more. Which is why I'm excited about how cards in the discard pile is going to affect play - this is very obviously an archetype-in-progress.

Edited by Olorin93

Well, I was playing Erestor, Boromir and Glorfindel for a month or so, and on more occasions than not, I used all 10 cards on round 1. Boromir was the key, as I always used a mulligan for Protector of Lórien which I attached to him; then he could quest for 4 and defend for 5. Elven Spear was another great set up card: for Glorfindel, obviously. Elven Jeweller just made things even easier on round 1, but she's actually not that great card otherwise.

The deck was strong already, but I think it might get stronger still. The dilemma for me still stands: should I keep the line-up or go for Círdan instead of Boromir (and lose Elven Spear and a great defender) or Glorindel (and start with a high threat, and Elven Spear become quite redundant, and Protector much less useful, too).