Even though I'm writing a massive article for my blog, I thought I'd at least post the build that I used for the tournament. For more on the process of this deck, check out my previous thread with the early builds and revisions. Moving on:
Starting Character - 1x 6/6 James Hata, Air/Death/Fire, 6HS 28V
Abilities - E Commit one foundation: Change the zone of this attack to any other zone.
R: After you commit a foundation, your attack gets +1 speed and +1 damage.
Assets (5):
3x 2/5 Gianzende Nova and Frischer Himmel +2M (aka the HYMEN BUSTAH!)
2x 2/5 Path Of The Master +2M
Attacks (18):
4x 5/3 Knight Breaker +0H, 3H5
4x 5/3 Hammer Of The Gods +2H, 3M4
4x 4/3 Midnight Launcher, 3H7
3x 4/3 Neutron Bomb +2M, 3M4
3x 3/3 Pommel Smash, 2H1
Foundations (37):
4x 3/5 Enraged Golem
3x 3/5 The Ultimate Team +2L
4x 2/5 For The Money +3M
4x 2/5 Financial Troubles
4x 2/5 Stand-Off +3M
3x 2/5 In Search Of Plunder +3M
3x 2/5 Best Friends +3H
1x 2/5 Paid To Protect +3M
4x 1/5 Brooding +3H
3x 1/5 From The Hawk, Alertness +3M
4x 0/5 Hope For One's People +3H
Total: 60 + 1 cards
Sideboard:
4x 2/4 Martial Arts Champion
3x 2/5 Paid To Protect +3M
1x 3/3 Pommel Smash
The final build was arrived at when we were able to complete our slots of The Ultimate Team and Paid To Protect. Yes, I ran just one main. This is because: I wanted use of all four copies if needed, I didn't ever have use for the 3rd Path Of The Master, and I didn't want to cut my numbers on anything else as they were perfect, so I just swapped one POTM out for one PTP. It worked out well, as when it was in play most opponents assumed I ran 4 and got cautious which allowed me to build and smash at will. Also, against Drew Maffei's retarded Earth King deck in the Semifinals it saved my ass in one game, as I dropped a 7 damage Close Throw to ZERO with it's E and revealed a hand of 5 attacks.
The deck abuses Hata's R repeatedly. The easiest and most powerful triggers other than his E are Enraged Golem, Stand-Off, Ultimate Team, and In Search Of Plunder. Best Friends is a dirty dirty card, especially with Hammer, and it has TWO triggers even for non-stun attacks which is neat (and useful, an extra +2/+2 is sometimes the difference). Financial Troubles/For The Money are both EXTREMELY powerful cheatyface cards, and FTM is even better for Hata as I can force a check then use it for some other commit trigger later. TYPFG....I mean HFOP is great but I used it's ability exactly zero times all day, I just never needed it. But it's a good backup when I'm in desperation and lets me deal with opposing PTPs very well. From The Hawk's ability is fairly useful, it has amazing synergy with Financial Troubles as people will often discard down to one card and forget that FTH has an actual ability, oops. So I can see their block and murder them by changing zones or jacking speed to ridiculous levels. Both HFOP and FTH are excellent for early commit triggers and can be used later as well.
Hilde's Asset is another source of pain, more speed pumps and drawing cards? Yes please. POTM was okay for me throughout the day but honestly, I never needed it in the deck and in fact have now cut them entirely for 2 more PTP maindeck. I really don't need it for the damage pump, and while the random draw off KB's E is alright, It's not critical to anything.
The attack base is pretty self-evident, but again it's all about synergy. I rarely care about pulling off KB combo, if I have to I will but usually a couple of attacks pumped to high heaven will do it instead. It's a nice extra though, and of course KB is an amazing card (that block is pretty handy too, especially with Hata as it becomes a +0 of any zone I want). Neutron Bomb is sick, and the combo happens frequent. Launcher is obvious, it's 7 base and gets much bigger. Pommel Smash is the toolbox, either for controlling critical cards, abusing the stun effect with Best Friends, setting up a Neutron Bomb or simply as a lethal attack - yes, like Astrid, I can make Pommels lethal very frequently.
Sideboard I used not at all the entire day, which has never happened before, but in my matchups I never needed it. Still MAC is amazing, killing everything from opposing FT/Hymen Busters to Ivy's R, etc. and the extra Pommel was for things like Rasho while the extra PTPs were against opposing speed decks like Hilde and such. Glad that I had the sideboard I did, but still sideboards have become less relevant.
I could talk more about the deck in great detail but I'll save that for another day, any comments are appreciated as always.