Imperial VV 300 points

By warclaymore, in Star Wars: Armada Fleet Builds

Hi there! I'm having a torunament this weekend and I want to ask around for some advice on my list.

Victory I (131 points)

Tarkin

Assault Concussion Missiles

Enhanced Armaments

Defense Liaison

Victory II (114 points)

Dominator

Gunnery Team

Leading shots

XI7 turbolasers

4 TIE (32)

2 Interceptors (22 points)

the Vic1 has work wonders on the testing, and I'm having good vibrations with the Vic2. I don't want to spend more points in fighters as I am terrible moving them, so I bring the minimum to keep other fighters busy, plus 2 Interceptors to be even more anoying.

I like the combo "dominator + leading shots", but i'm not sure if it's better than trying to squeeze the overload + intel officer.

Any advice or tip?

Edit: Forgot to say: I aim to go below 299 points. I like going first.

Edited by warclaymore

ACM is of questionable utility on a VSD-I that isn't sporting Screed.

Consider dropping Tarkin for Screed or Motti, dropping ACM and Defense Liaison in favor of Warlord and possibly H9 turbolasers (this combo works well with Screed too).

I'd also consider dropping one of those TIEs for a Rhymer, simply because if you go up against a no squadron list, he'll help you get the most bang for your TIE fighter buck.

Leading shots SEEMS like an auto-include on the Dominator, but honestly I haven't found it to be terribly useful. At most it'll let you re-roll some red dice, since blue dice have no blank sides, or maybe counter act the statistically improbable chances of rolling all accuracies on your blues.

I also personally have a hard time getting my points worth out of Gunnery Team. Better off putting Advanced Gunnery in your objectives list and saving the 7 pts (maybe even toss in a second bomber squadron)

If you really want to add some punch to your anti-squadron squadrons, maybe put Flight Controllers on one of your ships and include Howlrunner.

Off a squadron command, you can throw Howlrunner first for her regular three dice + one from FC, then follow up with your interceptors which will get SIX blue dice (4 regular + 1 from howl + 1 from FC) on that attack and five on every followup, or even regular TIEs who will get five off the command and four on follow up attacks.

Edited by Tvayumat