Would be better named Splitfire. (Put that with Reflect/Deflect and all the others.)
Yeah, "Split Fire" would be a better name to fit that description.
Would be better named Splitfire. (Put that with Reflect/Deflect and all the others.)
Yeah, "Split Fire" would be a better name to fit that description.
Are there any Range Light weapons that have Linked already? Could that be something to see in future books? Where Duel wielding would allow more shots without AutoFire
Are there any Range Light weapons that have Linked already? Could that be something to see in future books? Where Duel wielding would allow more shots without AutoFire
yes there is one with the linked quality. the HH-50 in Stay on target has linked.
Isn't stun restricted to short range, or are you talking about the active Stun quality, in which case how? I didn't think there was a mod for that, and the weapons that do have it are all short range anyway.
Stun is usually restricted to short range, BUT the LBR-9 stun rifle is a stun only weapon that hits at long range. Add to that the mod that gives the weapon the blast quality and reduces the range to medium, followed by the mod that increases it's range by one band and you are back to long range stun blast. All those stormies waaaaaaaaay over there are now on Imperial nap time. The LBR-9 text is on p. 39 of Enter the Unknown .
I dunno, Spitfire seems pretty cool as is. You can target at Short Range and then if successful with appropriate advantage, hit a different target at Medium Range, or even Long if you get the talents/gear without having to up the original difficulty of Short Range.
Spitfire as written does some pretty dang awesome to me, and while RAW may allow the free hit to be allocated to something at a higher difficulty than what you shot at... seems a bit beardy to me, and possibly not RAI. I think if this situation came up at my table I would probably house rule in that the extra hits may be allocated to anything with in range of the weapon at equal or lesser difficulty than the original target, but then again, I also had something come up in a recent session where a player wanted to grenade a friendly who was engaged with a nemesis because, and I wish I was making this up, "he's a lot easier to hit, and besides, it's only a stun grenade !" Your millage may vary, but I'll be over here herding cats.
I think the talent is meant to allow a gunfighter to get more and better use from autofire and linked pistols. It doesn't say it bestows autofire on single shot weapons, but it does create a situation where it would make sense to use a pair of autofire pistols. I submitted the question.
Edited by 2P51
If Spitfire simply allows for a second shot to a different target, then the only reason to even take Gunslinger is for the Quick Draws and Gun Blazing, and even then, the Guns Blazing loses out because Spitfire is so lackluster.
I dunno, Spitfire seems pretty cool as is. You can target at Short Range and then if successful with appropriate advantage, hit a different target at Medium Range, or even Long if you get the talents/gear without having to up the original difficulty of Short Range.
The more I read this, the more I remember the "You have to use the higher Defense/Difficulty Target for your Attack Roll" rule. I know that rule might be tucked in with the Autofire rule, but it would seemingly fit here. Or the logic that Spitfire gets to break this rule would be the same logic that allows my interpretation to stand (allowing multiple hits) and Spitfire even mentions my reasoning, but not the range breaking rule one.
As a GM, I'd call the second shot to only be allowed within the same range as the first or shorter.
Pretty much this. I might allow some slack on the range issue, as long as the target had otherwise identical defensive dice (it's a 25 XP talent, after all) but when it comes to things like Adversary, Side Step and so on I'd require the player to target the most difficult enemy as the primary target. Targeting the easier target just so you can get a free hit on a much more difficult target is much too cheesy for my taste.
Stun is usually restricted to short range, BUT the LBR-9 stun rifle is a stun only weapon that hits at long range. Add to that the mod that gives the weapon the blast quality and reduces the range to medium, followed by the mod that increases it's range by one band and you are back to long range stun blast. All those stormies waaaaaaaaay over there are now on Imperial nap time. The LBR-9 text is on p. 39 of Enter the Unknown .
Hmm. So, what would the blast radius be on that shot? Or, would that be an angle of coverage for the fire arc?
I wish I was making this up, "he's a lot easier to hit, and besides, it's only a stun grenade !" Your millage may vary, but I'll be over here herding cats.
Sounds kind of like the time my Wookiee Marauder was in melee combat with a Minion group that our Klatooinian Heavy decided to also fire at with his heavily modified LRB. That meant there would be a 1/12 chance that he might shoot me either instead of the other guy(s), or in addition to the other guy(s).
My fateful words were “A one-in-twelve chance? I’ll take those odds.” Of course, he did roll a Despair.
And that is the most damage that my Wookiee has ever taken in a single attack in any combat, before or since.
I submitted the question.
I did as well...maybe there's strength in numbers
Stun is usually restricted to short range, BUT the LBR-9 stun rifle is a stun only weapon that hits at long range. Add to that the mod that gives the weapon the blast quality and reduces the range to medium, followed by the mod that increases it's range by one band and you are back to long range stun blast. All those stormies waaaaaaaaay over there are now on Imperial nap time. The LBR-9 text is on p. 39 of Enter the Unknown .
Hmm. So, what would the blast radius be on that shot? Or, would that be an angle of coverage for the fire arc?
I wish I was making this up, "he's a lot easier to hit, and besides, it's only a stun grenade !" Your millage may vary, but I'll be over here herding cats.
Sounds kind of like the time my Wookiee Marauder was in melee combat with a Minion group that our Klatooinian Heavy decided to also fire at with his heavily modified LRB. That meant there would be a 1/12 chance that he might shoot me either instead of the other guy(s), or in addition to the other guy(s).
My fateful words were “A one-in-twelve chance? I’ll take those odds.” Of course, he did roll a Despair.
And that is the most damage that my Wookiee has ever taken in a single attack in any combat, before or since.
Technically, the blast radius is anything that is engaged with the primary target, per RAW, but it seems a difficult thing to simulate, as basically what the attachment is describing is the same effect you get by sawing off a shotgun's barrel. In certain other systems, you would call it a cone attack, or go get your flamer templates.
As to the shooting in to melee, there were two big differences between your Wookie's situation and the one in my game.
1) You said you'd take those odds, the player who was engaged instead shouted something to the effect of "You're going to do WHAT?!"
2) You were being shot at by a heavy weapon expert, and the grenade tosser in my game is the doctor. Yup, "First do no harm."
I submitted the question.
I did as well...maybe there's strength in numbers
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Here's to hoping we get an answer to this one, I would love to see one!
Technically, the blast radius is anything that is engaged with the primary target, per RAW, but it seems a difficult thing to simulate, as basically what the attachment is describing is the same effect you get by sawing off a shotgun's barrel. In certain other systems, you would call it a cone attack, or go get your flamer templates.
Hence my question.
Maybe we should send this one to the devs, too.
As to the shooting in to melee, there were two big differences between your Wookie's situation and the one in my game.
Oh, indeed.
1) You said you'd take those odds, the player who was engaged instead shouted something to the effect of "You're going to do WHAT?!"
2) You were being shot at by a heavy weapon expert, and the grenade tosser in my game is the doctor. Yup, "First do no harm."
Okay, that’s actually more like a different game I was in, where I was running an LE-series repair droid — similar to “Leebo”, but with a personality more like Kryten from Red Dwarf.
In that game, for a brief while we had a player who was secretly working for ISB, and our group was hired to hijack a particular cargo ship while in hyperspace. Unbeknownst to us, it was carrying a classified Imperial doomsday weapon, which even the ISB agent didn’t know — he was supposedly there to unmask the people who were sending us on these missions. Did I mention the hidden platoon of Stormtroopers that were sent along with the doomsday weapon, in order to provide security for it?
When the time came to take over the ship, things were going relatively peacefully without shots fired. That is, until the ISB agent started throwing around grenades at the crew like they were candy, and the Stormtroopers came out of hiding. Soon thereafter, the Psychotic Ewok Marauder with 5 Brawn (a.k.a., “Murder-wok”) started ripping off limbs and chewing on them and then climbing through the air vents to get to more rooms where he could rip off more limbs and chew on them.
And then things really went south.
That game shut down not too long afterwards, but L3-R0Y-GB-1V still lives on, although he is now slightly deranged himself, with a fairly high level of paranoia and his “guilt chip” on overdrive.
That’s one of the things that can happen when you eject a whole cargo container full of live human beings while still in hyperspace. Okay, so they were Stormtroopers who had been defeated and secured with binders and locked in their makeshift rooms inside the container, but L3-R0Y still didn’t have much trouble hitting the “Eject” button when the time came.
I sent this question in a couple weeks ago.. no response yet. Let's just keep inundating them with our cries of "Spitfire??!". I really want an answer on this one.
As a GM, I'd call the second shot to only be allowed within the same range as the first or shorter.
I get what you're saying from a GM-perspective, so I had to double-check the description:
"After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon. " (Fly Casual p33)
I'm thinking we could take a page from the A Game Of Thrones forum and whenever there is a question about a Talent, we quote the Full Description so everyone is on the level. As quoted above, the talent is intended to break the range and targeting difficulty rules.
Also for clarity, Linked only allows another hit on the same target. So even using twin Linked pistols, you are only hitting two different targets a maximum of twice on each target. To spread the love, you'll need Autofire. However, only one pistol needs to be Autofire.
"After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon. " (Fly Casual p33)
As quoted above, the talent is intended to break the range and targeting difficulty rules.
Also for clarity, Linked only allows another hit on the same target. So even using twin Linked pistols, you are only hitting two different targets a maximum of twice on each target. To spread the love, you'll need Autofire. However, only one pistol needs to be Autofire.
Edited the above quotes down to the relevant portion of events. I have two points.
Point 1
I disagree with your belief that it is intended to break the range and targeting difficulty rules, as this leads to abuse. In an extreme example of this, take a gunslinger in a gun fight on a farm. The gunslinger targets the literal and actual broad side of a barn. Lets assume the barn is in the silhouette 4 to 5 range, and is at close range. Base difficulty is 1P, which is decreased due to silhouette difference to a simple roll. We add 1P for using two weapons at once, and we take the two strain from Guns Blazing to get us back to a simple roll. Sure we have to waste a hit on the perfectly innocent, never did anything to anyone broad side of a barn, but now all other hits generated can be applied to any and all other targets, regardless of range, defense, ranks in adversary, cover, or anything else that makes it meaningfully difficult to hit a target. This may be valid as written, but I cannot believe that is as intended. I wouldn't allow you to score the
Point 2
Without the talents, yes, linked only allows the extra hits to be used against the same target, however, I feel the important part of the quote from the full text breaks down to condition of use "After the character makes a successful combined check with two Ranged (Light) weapons" and what you get to do with it, "each additional hit generated as part of the attack can be allocated..."
Did we have two Ranged Light weapons in hand? If no, this doesn't apply, if yes, continue.
Did we succeed? If no, this doesn't apply, if yes continue.
Did we generate extra hits? If no, still doesn't' apply, if yes continue.
Does the talent care where the extra hits come from? It just says " each additional hit," emphasis mine. Linked generates an additional hit. As it is an additional hit I would say it's fair game. Autofire generates additional hits. As an additional hit I would say that's fair game. It's not the linked quality that allows that extra hit to be sent off to smack someone else, it's the Spitfire talent.
Until we get an official ruling I'd probably insist the dice pool be based on the more difficult target. But I can see how leveraging the easier target might have been the intent of the talent, it's not really overpowered IMHO.
I disagree with your belief that it is intended to break the range and targeting difficulty rules, as this leads to abuse. In an extreme example of this, take a gunslinger in a gun fight on a farm. The gunslinger targets the literal and actual broad side of a barn. Lets assume the barn is in the silhouette 4 to 5 range, and is at close range. Base difficulty is 1P, which is decreased due to silhouette difference to a simple roll.
To divert for a bit, this is more a GM management issue than a rules problem. First, I don't think you can reduce to Simple, 1P is the minimum...and if that's not the case, I guess I have a house rule. Second, if I actually had a player like that I'd first talk to them about whether they are there to be in a story or to see how they can twist rules, and if they didn't get with the spirit of the game I'd regularly upgrade multiple difficulty dice without a DP flip because...hey, I'm the GM, I can pull these stunts too. And then they wouldn't be invited back.
"After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon. " (Fly Casual p33)
Point 1
I disagree with your belief that it is intended to break the range and targeting difficulty rules, as this leads to abuse. In an extreme example of this, take a gunslinger in a gun fight on a farm. The gunslinger targets the literal and actual broad side of a barn. Lets assume the barn is in the silhouette 4 to 5 range, and is at close range. Base difficulty is 1P, which is decreased due to silhouette difference to a simple roll. We add 1P for using two weapons at once, and we take the two strain from Guns Blazing to get us back to a simple roll. Sure we have to waste a hit on the perfectly innocent, never did anything to anyone broad side of a barn, but now all other hits generated can be applied to any and all other targets, regardless of range, defense, ranks in adversary, cover, or anything else that makes it meaningfully difficult to hit a target. This may be valid as written, but I cannot believe that is as intended. I wouldn't allow you to score the
Point 2
Without the talents, yes, linked only allows the extra hits to be used against the same target, however, I feel the important part of the quote from the full text breaks down to condition of use "After the character makes a successful combined check with two Ranged (Light) weapons" and what you get to do with it, "each additional hit generated as part of the attack can be allocated..."
Did we have two Ranged Light weapons in hand? If no, this doesn't apply, if yes, continue.
Did we succeed? If no, this doesn't apply, if yes continue.
Did we generate extra hits? If no, still doesn't' apply, if yes continue.
Does the talent care where the extra hits come from? It just says " each additional hit," emphasis mine. Linked generates an additional hit. As it is an additional hit I would say it's fair game. Autofire generates additional hits. As an additional hit I would say that's fair game. It's not the linked quality that allows that extra hit to be sent off to smack someone else, it's the Spitfire talent.
Point 1: I don't have my book with me, but 'imachubchub' did quote what he says is the Full Description of the Talent. In the description, it details the range and target difficulty breaking rule as part of the talent. It's in bold in his quote section above. However, targeting a barn to hit the Nemesis is grounds for humiliation on the part of anyone trying to do this. It is the spirit of the rules. I think Whatfrog covers it best in his previous post.
Point 2: You misrepresented Linked. Here is the mechanic...(Edge of the Empire, page 157)
On a successful attack, the weapon deals one hit. The wielder may spend 2 Advantage to gain an additional hit, and may do so a number of times equal to the weapon's Linked rating. Additional hits from Linked weapons may ONLY be applied against the original target. Each hit deals the weapon's base damage plus total Successes scored on the check.
Therefore, with Spitfire (Splitfire), a pair of linked pistols will only hit two people, and the Linked hits will only het those people, as the additional hits have to hit the target of the original hit that allows for Linked to engage.
Edited by ApocalypseZero
"After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon. " (Fly Casual p33)
Point 1
I disagree with your belief that it is intended to break the range and targeting difficulty rules, as this leads to abuse. In an extreme example of this, take a gunslinger in a gun fight on a farm. The gunslinger targets the literal and actual broad side of a barn. Lets assume the barn is in the silhouette 4 to 5 range, and is at close range. Base difficulty is 1P, which is decreased due to silhouette difference to a simple roll. We add 1P for using two weapons at once, and we take the two strain from Guns Blazing to get us back to a simple roll. Sure we have to waste a hit on the perfectly innocent, never did anything to anyone broad side of a barn, but now all other hits generated can be applied to any and all other targets, regardless of range, defense, ranks in adversary, cover, or anything else that makes it meaningfully difficult to hit a target. This may be valid as written, but I cannot believe that is as intended. I wouldn't allow you to score the
Point 2
Without the talents, yes, linked only allows the extra hits to be used against the same target, however, I feel the important part of the quote from the full text breaks down to condition of use "After the character makes a successful combined check with two Ranged (Light) weapons" and what you get to do with it, "each additional hit generated as part of the attack can be allocated..."
Did we have two Ranged Light weapons in hand? If no, this doesn't apply, if yes, continue.
Did we succeed? If no, this doesn't apply, if yes continue.
Did we generate extra hits? If no, still doesn't' apply, if yes continue.
Does the talent care where the extra hits come from? It just says " each additional hit," emphasis mine. Linked generates an additional hit. As it is an additional hit I would say it's fair game. Autofire generates additional hits. As an additional hit I would say that's fair game. It's not the linked quality that allows that extra hit to be sent off to smack someone else, it's the Spitfire talent.
Point 1: I don't have my book with me, but 'imachubchub' did quote what he says is the Full Description of the Talent. In the description, it details the range and target difficulty breaking rule as part of the talent. It's in bold in his quote section above. However, targeting a barn to hit the Nemesis is grounds for humiliation on the part of anyone trying to do this. It is the spirit of the rules. I think Whatfrog covers it best in her previous post.
Point 2: You misrepresented Linked. Here is the mechanic...(Edge of the Empire, page 157)
On a successful attack, the weapon deals one hit. The wielder may spend 2 Advantage to gain an additional hit, and may do so a number of times equal to the weapon's Linked rating. Additional hits from Linked weapons may ONLY be applied against the original target. Each hit deals the weapon's base damage plus total Successes scored on the check.Therefore, with Spitfire (Splitfire), a pair of linked pistols will only hit two people, and the Linked hits will only het those people, as the additional hits have to hit the target of the original hit that allows for Linked to engage.
Yes, but the rule for two weapon combat doesn't allow for more than a single target and Spitfire supersedes that, why not for linked as well?
I think Wha t frog covers it best in her previous post.
Er...What? And...what?
Yes, but the rule for two weapon combat doesn't allow for more than a single target and Spitfire supersedes that, why not for linked as well?
Because the rules for Two Weapon Fighting does not include the ruling of "Hits may ONLY be applied against the original target". That wording missing is what causes the confusion of allowing Two Weapon Fighting to do what Spitfire allows (multiple target attacking).
I think Wha t frog covers it best in her previous post.
Er...What? And...what?
Edited and fixed. Typo........(or was it?....)
Yes, but the rule for two weapon combat doesn't allow for more than a single target and Spitfire supersedes that, why not for linked as well?
Because the rules for Two Weapon Fighting does not include the ruling of "Hits may ONLY be applied against the original target". That wording missing is what causes the confusion of allowing Two Weapon Fighting to do what Spitfire allows (multiple target attacking).
There's no confusion in my mind for two weapon combat as the word target is always used in the singular. Given the fact Spitfire then allows additional hits to target different targets clearly that only reinforces that two weapon combat attacks are aimed at a single target. In past questions I've submitted, the lack or presence of the letter 's' in a rule description is not by accident or casual, it is quite literal, so I'm confident two weapon combat is aimed at a single target.
Edited by 2P51I'll point out the rules for 2 weapon fighting basically say:
"Use your worst relevant Characteristic and worst relevant Skill, then the highest difficulty of you 2 weapons for the target. Increase the difficulty by 1 if they are the same type of weapon and twice if they are different"
In all of this it's saying make the hardest check possible, so to then say "you can target the side of a Barn to get an easy hit on a Nemesis is going against all the previous rules"
My idea would be that this would allow shooting a different target if the original one is taken out by the first hit, essentially ensuring you can dish out as much damage as possible and not wasting hits that could have been used elsewhere.
Also unless your using a jury rigged AutoFire pistol then you're going to want to be rolling a mountain of Advantage
Yes, but the rule for two weapon combat doesn't allow for more than a single target and Spitfire supersedes that, why not for linked as well?
Because the rules for Two Weapon Fighting does not include the ruling of "Hits may ONLY be applied against the original target". That wording missing is what causes the confusion of allowing Two Weapon Fighting to do what Spitfire allows (multiple target attacking).
There's no confusion in my mind for two weapon combat as the word target is always used in the singular. Given the fact Spitfire then allows additional hits to target different targets clearly that only reinforces that two weapon combat attacks are aimed at a single target. In past questions I've submitted, the lack or presence of the letter 's' in a rule description is not by accident or casual, it is quite literal, so I'm confident two weapon combat is aimed at a single target.
Interesting. I never noticed that, but the rules do assume a single target.
I think the rules are obviously applicable to two targets, should the desire be there (just use the higher of the two difficulties). I don't think it'd be game breaking to do so. But yeah, the RAW only make allowances for a single target. Which, if you run it by a strict reading of the RAW, makes Spitfire even cooler.
Where Spitfire is only for 2 ranged Light weapons, I can only imagine an equivalent swashbuckling Talent that applies to 1 Ranged(Light) and 1 Melee/Lightsaber will show up at some point. A Duelest Talent for 2 Melee/Lightsaber would follow suit as well. That would clear up the RAW question of multiple targets, making it clear that no mater what weapons you combine in 2 weapons fighting, the only way to hit multiple targets would be with 1 of the 3 Talents.
Still begs the question of why is it that using a Lightsaber and AutoFire pistol is so much more powerful, especially if that pistol is Jury Rigged. I hope there are more talents on the way to make 2 weapons fighting more unique.
Spitfire is awesome! It's a "typical" dual wielding, gunslinging, trickshot/feint with pistols, where you aim at the poor sods (err minions), blast them and then with your other gun, held half hidden behind your back you snap off a shot at the unsuspecting nemesis trying to kill those innocents (or your friends - and your friends aren't innocent, give up that notion). I'm not of the opinion it's too beardy, but I do agree it's quite beardy, but it's a 25xp talent. Also, what if you finish off a minion or something with your first hit, then your second is normally wasted (as some brought up earlier I believe), with this talent it isn't wasted, you can choose to hit some other target in range.
Autofire can hit multiple opponents multiple times, you can basically spray-and-pray, full family auto, you point at Jango (as his defence is higher than Boba, Joba, Bango and Dobo - these last were not clones, but actual offspring, they did not survive long
) and you pull and hold the trigger. Also, jury rigged you only need handful advantages to turn him, maybe all of them, into a puddle of blaster charred slag. The difficulty of this autofire can also be reduced if you go Heavy, Rain of Death is basically the same as the Guns Blazing talent except it doesn't require strain and the two can interact (helloooo autofire ranged (light) weapons!!!).
Now, to say that when firing two ranged (light) weapons, also increasing the difficulty, or reducing it by taking Strain, you can (ignoring ranged (light) autofire (see previous reference to Heavy talent similar to Guns Blazing) and linked pistols for the moment) hit up to two opponents with this talent, and you don't have to pick the most difficult target, is over powered? Prone to abuse? I think not. It makes two-weapon fighting useful and given a boost in power needed (when compared to autofire). Also, whereas autofire weapons can be jury rigged to reduce the advantage cost, costing no CHP, to gain the same benefit requires CHPs from both weapons you need to modify. The example with the barn wall is bad and borders on a logical fallacy; the notion that a target = anything you point your gun at without taking context, logic and reason into account is pretty far fetched and pedantic (if "what constitutes a target?" becomes a discussion, the session's over, very quickly...) - any GM accepting that argument has him-/herself to blame for such "abuse." Wasn't it something in 3rd ed. about a bag of rats, whirlwind attack and cleave or great cleave or something?
I cannot see that Spitfire adds autofire, as some has suggested, neither do I think that it's fair nor warranted to limit the target of the potential second hit to same range band as the original target (that goes against the text of the talent), nor do I think it's fair to require the gunslinger to pick the most difficult target for his attack check, this makes it a lot more like autofire, which it isn't.
Now, when using autofiring ranged (light) weapons, remember that if you're using autofire you must declare so and increase difficulty appropriately. Whether you must increase this when the autofire weapon is the secondary weapon isn't discussed in the CRB, but I'd say yes. Otherwise it does become another shortcut to easier autofire, with Rain of Death you won't have to of course, but then it'll cost a manoeuvre. Also, when using autofire weapons you normally have to pick the most difficult target. Does this overrule that? I don't know. Arguably it could, if the autofire weapon is the secondary weapon. I can see arguments both ways.
For Linked weapons, I'd say this talent overrules the "same target" clause, as this specifically calls out the ability to hit different targets - and two-weapon combat is more or less like adding a linked 1 ability to your person by using two arms to attack. TWC is also, normally, limited to same target, this talent overrules it in my opinion - that's kind of the point with talents, to change/break the rules in the character's favour.
Spitfire as written does some pretty dang awesome to me, and while RAW may allow the free hit to be allocated to something at a higher difficulty than what you shot at... seems a bit beardy to me, and possibly not RAI. I think if this situation came up at my table I would probably house rule in that the extra hits may be allocated to anything with in range of the weapon at equal or lesser difficulty than the original target, but then again, I also had something come up in a recent session where a player wanted to grenade a friendly who was engaged with a nemesis because, and I wish I was making this up, "he's a lot easier to hit, and besides, it's only a stun grenade !" Your millage may vary, but I'll be over here herding cats.
A PC Sage in my group did that, on himself... he dropped a stun grenade on himself to stun a bunch of minions and weak rivals attacking him... it didn't work superbly, but it was fun!
Beardy idea: a paired normal blaster pistol (primary) and autofiring blaster pistol (secondary), last one also jury rigged to reduce autofire cost...
A) How would you handle it:
B) How would you handle 1 through 4 if the autofiring blaster pistol was the primary weapon?
C) Also, how would you handle the above without the mods and jury rigged talents applied on the weapons?