I have a player who's branched into Gunslinger. Spitfire mentions "each additional hit"...is there ever more than one additional hit? And can't the additional hit be to separate targets anyway, or did I misread that somewhere?
I have a player who's branched into Gunslinger. Spitfire mentions "each additional hit"...is there ever more than one additional hit? And can't the additional hit be to separate targets anyway, or did I misread that somewhere?
As far as I recall, there's only one additional hit with two-weapon fighting. The wording may be "future proofing" in case the rules are expanded for alien species with more than 2 arms.
I have a player who's branched into Gunslinger. Spitfire mentions "each additional hit"...is there ever more than one additional hit? And can't the additional hit be to separate targets anyway, or did I misread that somewhere?
There are Ranged (Light) weapons with Linked and Autofire, both of which allow for additional hits. You just have to be firing two blasters to use the talent...doesn't matter where the additional hits come from.
Like Awayputurwpn said. When I first read the talent description for Spitfire I just thought it was a way to phrase it so that there wouldn't be a lot of arguments around the table if someone was dual-wielding weapons with Auto-Fire. That's not exactly an optimum strategy, since you'd have to have A LOT of Advantages, but I can see it happening.
I have a player who's branched into Gunslinger. Spitfire mentions "each additional hit"...is there ever more than one additional hit? And can't the additional hit be to separate targets anyway, or did I misread that somewhere?
There are Ranged (Light) weapons with Linked and Autofire, both of which allow for additional hits. You just have to be firing two blasters to use the talent...doesn't matter where the additional hits come from.
Ranged (Light) and AUTOFIRE?! Which book is that in, so while my players are distracted I can
redact their copies
... I mean look for "printing errors."
I have a player who's branched into Gunslinger. Spitfire mentions "each additional hit"...is there ever more than one additional hit? And can't the additional hit be to separate targets anyway, or did I misread that somewhere?
There are Ranged (Light) weapons with Linked and Autofire, both of which allow for additional hits. You just have to be firing two blasters to use the talent...doesn't matter where the additional hits come from.
Ranged (Light) and AUTOFIRE?! Which book is that in, so while my players are distracted I can
redact their copies... I mean look for "printing errors."
I think the only one is in Dangerous Covenants. It also has Inaccurate.
Spitfire grants the ability to "hit multiple times". It essentially gives the Gunslinger the ability to Autofire with any Pistols. Also, you don't really "Spit fire" by only shooting two guns.
And can't the additional hit be to separate targets anyway, or did I misread that somewhere?
I thought so too for the longest time, but the rules for "Two Weapon Combat" never talk about targets in the plural, but rather a single target.
Spitfire grants the ability to "hit multiple times". It essentially gives the Gunslinger the ability to Autofire with any Pistols. Also, you don't really "Spit fire" by only shooting two guns.
I see nothing about gaining the autofire quality in the talent, am I missing something?
I think the only one is in Dangerous Covenants. It also has Inaccurate.
Son of a biscuit! IR-5 Blaster Pistol, and it's pretty cheap at that... If you will excuse me, I clearly need to go through these books again looking at the weapons. Between this and my player who managed to build on paper a long range stun blaster rifle with the Blast quality I clearly need to look at the weapon tables with a much more critical eye. Many thanks for pointing me in the right direction!
And can't the additional hit be to separate targets anyway, or did I misread that somewhere?
I thought so too for the longest time, but the rules for "Two Weapon Combat" never talk about targets in the plural, but rather a single target.
Just putting a second blaster in your off hand doesn't allow for multiple target pewpew, but per the Spitfire Talent specifically "Additional hit can be allocated to any other target within range of the weapon." p. 33 Fly Casual
Spitfire grants the ability to "hit multiple times". It essentially gives the Gunslinger the ability to Autofire with any Pistols. Also, you don't really "Spit fire" by only shooting two guns.
A "spitfire" is a quick-tempered person. A "Spitfire" is an iconic WWII fighter plane. The Spitfire talent, to me, connotes a sudden and ferocious attack.
Just putting a second blaster in your off hand doesn't allow for multiple target pewpew, but per the Spitfire Talent specifically "Additional hit can be allocated to any other target within range of the weapon." p. 33 Fly Casual
This is what makes the talent so powerful. You make the check against a short range foe (Easy, +1 Difficulty die for the second weapon), and if you succeed and generate extra hits, those extra hits can go anywhere within the weapon's range (there are long-range pistols)! That includes well-defended foes and enemies with the Adversary talent.
So that's one extra hit from 2 Advantages if you're fighting with the two weapons. Linked 1 will provide another hit for another 2 Advantage. Increase you difficulty by +1 to activate Autofire (if your weapons have autofire) and there's no limit to the number of hits you can make, as long as you've got enough Advantage.
I think the only one is in Dangerous Covenants. It also has Inaccurate.
Son of a biscuit! IR-5 Blaster Pistol, and it's pretty cheap at that... If you will excuse me, I clearly need to go through these books again looking at the weapons. Between this and my player who managed to build on paper a long range stun blaster rifle with the Blast quality I clearly need to look at the weapon tables with a much more critical eye. Many thanks for pointing me in the right direction!
The Se-14r, also from Dangerous Covenants , is more expensive and Restricted, but it's a better weapon.
Spitfire grants the ability to "hit multiple times". It essentially gives the Gunslinger the ability to Autofire with any Pistols. Also, you don't really "Spit fire" by only shooting two guns.
I see nothing about gaining the autofire quality in the talent, am I missing something?
Spitfire does two things.
1.) Allows the second weapon to hit a different target than the original under Two Weapon Fighting.
2.) Allows for multiple hits to be generated by advantage.
Which is essentially Autofire.
Again, you don't "spit fire" and only shoot two shots, but rather multiple shots. It's balanced by the need of two advantages per extra hit (even with Paired; Paired only let the second weapon hit easier).
2.) Allows for multiple hits to be generated by advantage.
Which is essentially Autofire.
i think that's a stretch, nowhere does it say what the mechanics are for the extra hits beyond the single one you get for using two weapons. I think awayputurwpn has it right, that *if* you use a weapon with Autofire, you can generate more than one extra hit using the Autofire mechanic. If they meant for Spitfire to be the same as Autofire I'm pretty sure they would have mentioned it.
It's called SPITFIRE, not SPLIT FIRE.
25XP is a lot to spent just to be able to hit a second target with an offhand gun.
Edited by ApocalypseZeroHow is that relevant? The name doesn't explain the mechanics. "Sorry about the Mess" isn't a bonus to a charm check after damaging someone's property, it's a Crit rating decrease...and not exactly indicative of the mechanics involved.
Because for the most expensive (i.e. 25 XP) Signature Talent to imply multiple shots but only allow a second shot to go somewhere else is the most lackluster talent ever. If this really is the design, then the Gunslinger lacks any real unique abilities besides drawing two weapons and ignoring the difficulty for two weapon fighting with pistols. It puts them subpar to any other counterparts becuase any chump with a high skill with an Autofire Rifle trumps all the damage output and 'uniqueness' that the Gunslinger can bring. (besides that one uses pistols and the other uses rifles.)
Not to mention, the talent as I perceive it is quite balanced against the rules. Better so than the chumps with the autorifles.
If Spitfire simply allows for a second shot to a different target, then the only reason to even take Gunslinger is for the Quick Draws and Gun Blazing, and even then, the Guns Blazing loses out because Spitfire is so lackluster.
Also, remember an action isn't just a single trigger pull, sword swing, or attacking motion. I've seen alot of confusing thinking 'one attack' means only one trigger pull, sword swing, etc.
Edited by ApocalypseZero
long range stun blaster rifle
Isn't stun restricted to short range, or are you talking about the active Stun quality, in which case how? I didn't think there was a mod for that, and the weapons that do have it are all short range anyway.
The Se-14r, also from Dangerous Covenants , is more expensive and Restricted, but it's a better weapon.
I was about to mention that one. From the page at < http://swrpg.viluppo.net/equipment/weapons/category/1/ > I found several weapons with auto-fire, but I’m not understanding why the ACP Repeater Gun is Ranged Heavy — the picture at < http://starwars.wikia.com/wiki/Accelerated_Charged_Particle_Repeater_Gun > looks a lot like an E-11 in pistol mode, not a two-handed weapon.
Now, there is the LS-150 Heavy ACP at < http://starwars.wikia.com/wiki/LS-150_Heavy_Accelerated_Charged_Particle_Repeater_Gun >, but I don’t think that’s the weapon we’re talking about doing only 7 damage.
Edited by bradknowlesIf Spitfire simply allows for a second shot to a different target, then the only reason to even take Gunslinger is for the Quick Draws and Gun Blazing, and even then, the Guns Blazing loses out because Spitfire is so lackluster.
I dunno, Spitfire seems pretty cool as is. You can target at Short Range and then if successful with appropriate advantage, hit a different target at Medium Range, or even Long if you get the talents/gear without having to up the original difficulty of Short Range.
If Spitfire simply allows for a second shot to a different target, then the only reason to even take Gunslinger is for the Quick Draws and Gun Blazing, and even then, the Guns Blazing loses out because Spitfire is so lackluster.
That may be true, but it's still not suggested by RAW. Maybe we need an official ruling. Anybody know how to contact the devs?
Also, remember an action isn't just a single trigger pull, sword swing, or attacking motion. I've seen alot of confusing thinking 'one attack' means only one trigger pull, sword swing, etc.
Well aware of that...I have to constantly remind my players, who sometimes still revert to D&D mode.
Isn't stun restricted to short range, or are you talking about the active Stun quality, in which case how? I didn't think there was a mod for that, and the weapons that do have it are all short range anyway.
There is the BlasTech LBR-9 Stun Rifle (see < http://swrpg.viluppo.net/equipment/weapons/231/ >) which has Long range, but also does Stun Damage. So, normally if you use a weapon and switch it over to Stun mode, you can only go out to Short range. But the LBR-9 is a weapon that can only do Stun damage, and is apparently specifically designed to do that out to Long range.
Edited by bradknowles
If Spitfire simply allows for a second shot to a different target, then the only reason to even take Gunslinger is for the Quick Draws and Gun Blazing, and even then, the Guns Blazing loses out because Spitfire is so lackluster.
I dunno, Spitfire seems pretty cool as is. You can target at Short Range and then if successful with appropriate advantage, hit a different target at Medium Range, or even Long if you get the talents/gear without having to up the original difficulty of Short Range.
The more I read this, the more I remember the "You have to use the higher Defense/Difficulty Target for your Attack Roll" rule. I know that rule might be tucked in with the Autofire rule, but it would seemingly fit here. Or the logic that Spitfire gets to break this rule would be the same logic that allows my interpretation to stand (allowing multiple hits) and Spitfire even mentions my reasoning, but not the range breaking rule one.
As a GM, I'd call the second shot to only be allowed within the same range as the first or shorter.
That may be true, but it's still not suggested by RAW. Maybe we need an official ruling. Anybody know how to contact the devs?
See the thread “FFG Developer Answered Questions”, specifically the post at < https://community.fantasyflightgames.com/topic/108101-ffg-developer-answered-questions/page-7#entry1738858 > where all the details are provided.
As a GM, I'd call the second shot to only be allowed within the same range as the first or shorter.
I get what you're saying from a GM-perspective, so I had to double-check the description:
"After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon. " (Fly Casual p33)
My interpretation would be, you could target at Short and then hit at Medium, which seems pretty bad@ss. Doesn't even need to have the "quasi-autofire" effect you're suggesting, to be effective. Say you've got a Nemesis with Adversary 2 at Medium, and his Minions at Short. If you can hit the Minions at Short with appropriate Advantage, then you get a hit on the Nemesis at Medium, bypassing his difficulty.
As a GM, I'd call the second shot to only be allowed within the same range as the first or shorter.
I get what you're saying from a GM-perspective, so I had to double-check the description:
"After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon. " (Fly Casual p33)
My interpretation would be, you could target at Short and then hit at Medium, which seems pretty bad@ss. Doesn't even need to have the "quasi-autofire" effect you're suggesting, to be effective. Say you've got a Nemesis with Adversary 2 at Medium, and his Minions at Short. If you can hit the Minions at Short with appropriate Advantage, then you get a hit on the Nemesis at Medium, bypassing his difficulty.
I don't have the book with me (at work), but if that is the full description, then that seems to be the intention. That almost creates a paradox with the Hired Gun with Last Man Standing........"Don't kill all the minions, I need to take out the Nemesis!"
So that puts my interpretation to rest with the full description. Now I feel like that talent was misspelled. Would be better named Splitfire. (Put that with Reflect/Deflect and all the others.)