Warlord and Point Defense Clarification

By SynnerG, in Star Wars: Armada Rules Questions

Maybe this is obvious, but I haven't played with the Title before so I thought I'd ask.

Warlord is: While attacking, you may change 1 die face with an accuracy to a hit icon.

Can this ability be used on anti-squadron attacks? If the same ship also had Point Defense Reroute, which is re-rolling critical results at close range, does that mean with blue anti-squadron dice you will always do one damage? Either roll it naturally, roll an accuracy and turn it into a hit, or re-roll any criticals until you get a hit or accuracy to turn into a hit?

Thanks.

To a point.

Blue Die vs Squadrons:

Roll HIT - Call it a Day.
Roll ACC - Turn it to a HIT and call it a Day.
Roll CRIT (At close Range) - Reroll it, hope you get an ACC (see above), or a HIT (See above)

If however, you Reroll to a CRIT. Your day is over. A Die cannot be Re-rolled more than Once.


HOWEVER

With H9 Turbolasers as well, you guarantee that HIT. Because you can turn a HIT or a CRIT into an ACC, and then Warlord the ACC to the HIT.

Edited by Drasnighta

Cannot reroll a reroll, however since the accuracy into hit isnt a reroll thats totally allowed to change a rerolled accuracy into a hit.

Likewise if you have something that lets you spend a die to reroll, you cant reroll that die you already rerolled. Despite being different rules, theyre both a reroll. Simply changing the outcome without rolling isnt a reroll.

Edited by Vineheart01

And Honestly, when considering them all...

Point Defense Reroute = Reroll against Squadrons at close range, might still end up doing nothing = 5 points

H9 Turbolasers = Shift around not only against Squadrons are Close-Medium Range, but also against Ships for Red Die Shenanigans = 8 points.

That 3 Points buys you annoyance against Ships, assurity against Squadrons, and saves an Offensive Retrofit slot.

It does, however, cost you a Turbolasers slot, if you were wanting XX-9s, XI-7s, or even possibly Heavy Turbolaser Turrets come October/November.

Ahh ok, clears up a bit, with a bonus for not being able to re-roll more than once! Not saying the combo was good idea, just wanted to know the rules interactions for all these upgrades.

Now if only I could do it on like the Gladiator with 2 blue anti-squadron dice to almost guarantee 2 damage, then maybe... haha.

Edited by SynnerG

Just to point out... You CAN re-roll a re-roll. You just have to have a second effect that could force the re-roll. A die can be re-rolled as many times as you have effects that allow you to re-roll.

Page 7 of the RRG, it's right there under Modifying Dice: Re-rolls...

Edited by DWRR

Yep, will totally stand corrected on that.

My Mind put a Can't where an Can is in the Rules :D

Well, thats a mentality i bet a ton of people arent used to.

Literally every tabletop game i know of states a reroll cannot be rerolled. But youre right, it does say it can be rerolled multiple times

I think its an ex X-Wing player thing, as you cannot reroll rerolls in X-Wing, but in Armada you can :)

Um, lets say you are a ship with an Ion slot, offensive retrofit slot, and have 2 blue dice for AA. Your command is a CF and you already have a token, and have ion batteries or whatever that reroll is called, and PDR.

On one of your AA attacks (say you have 4 of them in an arc at close range) you can spend your dial, which also means you need to spend your token at somepoint during that attack too, or save it for next turn.

So, you roll 2 dice, and then can add a third. Say they are all crits. PDR is activated, allowing you to reroll all dice. Your unlucky, and get 2 crits and an accuracy. You spend one of the crits to trigger the IB's and reroll the accuracy and crit. you get a hit and a crit again. You spend a token to reroll the crit. you get a hit. Congrats, you dealt 1/3 damage to a y-wing, and rerolled a dice 3 times. XD

(correct me if I am wrong, working it out in my head)

Um, lets say you are a ship with an Ion slot, offensive retrofit slot, and have 2 blue dice for AA. Your command is a CF and you already have a token, and have ion batteries or whatever that reroll is called, and PDR.

On one of your AA attacks (say you have 4 of them in an arc at close range) you can spend your dial, which also means you need to spend your token at somepoint during that attack too, or save it for next turn.

So, you roll 2 dice, and then can add a third. Say they are all crits. PDR is activated, allowing you to reroll all dice. Your unlucky, and get 2 crits and an accuracy. You spend one of the crits to trigger the IB's and reroll the accuracy and crit. you get a hit and a crit again. You spend a token to reroll the crit. you get a hit. Congrats, you dealt 1/3 damage to a y-wing, and rerolled a dice 3 times. XD

(correct me if I am wrong, working it out in my head)

Now why you would do all of this beats me but it is legit...

Um, lets say you are a ship with an Ion slot, offensive retrofit slot, and have 2 blue dice for AA. Your command is a CF and you already have a token, and have ion batteries or whatever that reroll is called, and PDR.

On one of your AA attacks (say you have 4 of them in an arc at close range) you can spend your dial, which also means you need to spend your token at somepoint during that attack too, or save it for next turn.

So, you roll 2 dice, and then can add a third. Say they are all crits. PDR is activated, allowing you to reroll all dice. Your unlucky, and get 2 crits and an accuracy. You spend one of the crits to trigger the IB's and reroll the accuracy and crit. you get a hit and a crit again. You spend a token to reroll the crit. you get a hit. Congrats, you dealt 1/3 damage to a y-wing, and rerolled a dice 3 times. XD

(correct me if I am wrong, working it out in my head)

you will be referring to leading shots, and yes that all works.

Now why you would do all of this beats me but it is legit...

BECAUSE REASONS! XD XD XD

Technically, When you use the dial to add a dice you have to declare the use of the re-roll as well. Then you have to add the dice and re-roll a dice as your very next action (obviously you can choose not to do one or either of these but still use the command however you cannot do them later in the attack).

You cannot use the CF dial to add a dice, then resolve some other effects and then come back and choose to re-roll a dice. Both the dial and the token are declared and spent as one to produce two effects, resolved in the order of your choosing.

This is all pedantic on my part so I apologies but it could easily be overlooked in other situations where it does matter.

In your example above you could...

Roll 2 Crits

Use CF to add a third dice - roll crit

Use CF to re-roll a crit - roll crit

Use PDR to re-roll crits - roll 2 crits and 1 acc

Use Leading Shots, spend acc to re-roll dice - roll 2 ???

Edited by DWRR

Thank you DWRR about the command and token timing.

Also now that this is a thing:

Warlord.png H9-turbolasers.png quad-laser-turrets.png

Who needs Point defense Reroute?