Help and strategies with VVV fleet

By AshesFall, in Star Wars: Armada Fleet Builds

Hello!

I've been pondering a VVV fleet for Sullust, and thought I'd ask for the sage advice of the collective mind. :)

How to build this list?

Triple VSD-II for good range coverage all around? Pros: Good range, covers a decent spread of the board. Cons: Very few upgrades and/or no bid for initiative.

Triple VSD-I, Pros: Hard hitting at long range, points left over for bids or upgrades. Cons: Short ranged

A mix? What kind of mix?

I'm also looking for tips on tactics and strategy. Do I fly them as an arrow (one further forward, the others behind and to the left and right to cover for flankers), as an inverted arrow ( one behind the other two in the middle to deal with flankers or protect the admiral motti), or as a line?

Upgrades?

Im thinking we could create the definitive thread for VVV builds here :)

Hoping to see lots of good suggestions and discussion!

Before hand it will be good to choose your commander.

Tarkin: God-king of Vsd allows you great flexibility and effectiveness but will limit other upgrades, liaisons are almost an auto-include with him

Screed: Fierce, with one goal in mind... Kill the rebel scum. Combos can be used to great effect when using crit-based upgrades such as ACM, ion cannons, and overload pulse, pair with h9s and prepare to unleash total devastation on anything unlucky enough to face you.

Motti: what's better then 8 hull? Why 10 hull of course! Allows increased survivability allowing you focus on stuff like killing more ships! Doesn't really combo with anything but that's the point, use things like gunnery team and Intel officer to up your offense and then spam engineering commands and laugh at the futile attempt of your opponents to kill even a single Victory

Hmm, 3 Vics makes it hard to fit all my favourite toys. I would suggest something like this (300 on the nose):

Victory-I, ACMs

Victory-I, ACMs

Victory-II, Motti, Gunnery Team

3 x TIE fighters

Advanced Gunnery, Contested Outpost, Dangerous Territory

Fly in spearhead formation with Motti in the lead, turning into the flankers with a liberal dose of navigate commands.

I would love to put Screed in there, but couldn't afford the gunnery teams which are a great choice on the Vic-II. You could drop the fighter screen, but a small screen of 3 TIEs well ordered can keep the bombers at bay for a few turns. Motti makes this list very tanky, that is a lot of hull points on the table. Switch the Vic-II for an ISD-II with all the trimmings after Wave 2 lands.

Good luck for the tournament!

Try a Vicky 1 in the center, flanked by 2 Vicky 2's in a spearhead location.

That's 243 points right there.

Tarkin Raises that to 281 points, with 19 points for upgrades or initiative bid, like Gunnery Teams on the VSDII's and a 5 point upgrade on the VSD1 or something.

Or have a defensive liason on every ship, with 10 points left for upgrades.



Have the 2 VSD2's box in and pincer the enemy and bring that VSD1 up between the two for the kill.

Make sure you dont have one fall behind the rest, but have a line so they will all be firing and not out of range.

I have been thinking about it while at class, and now I really want to try out this VVV fleet:

-VSDI

-Warloard

-Sensor Team

-Tarkin

-VSDII

-Defense Liaison

-VSDII

-Defense Liaison

300 points I belive

I have been thinking about it while at class, and now I really want to try out this VVV fleet:

-VSDI

-Warloard

-Sensor Team

-Tarkin

-VSDII

-Defense Liaison

-VSDII

-Defense Liaison

300 points I belive

:)

Well played against 3x VIC II commanded by Motti with one of the VIC's upgraded with Dominator title... killed off 2 VIC's for no losses on my side. The list is really clumsy and rarely can choose own objectives.

My 4 X-wings and 2 B-wings moved the right way were eating VIC's apart with my Gruppies finishing them off. The Victory only list looks good on paper but when faced on the table its not so scarry

Yes they are clumbsy, and it will be hard to stop an opponent from targeting one of your Vicks while the others are out of range and/or blocking shots.

Look at my game in the final round of the Vassal 300 point tourny. A corvette and a particular paragon build ate one and almost another for breakfast, by taking advantage of board space. It wasnt the vick that I wanted to kill, but it was the vick that was outside of the formation.

Is there a replay somewhere on line??

Try a Vicky 1 in the center, flanked by 2 Vicky 2's in a spearhead location.

That's 243 points right there.

Tarkin Raises that to 281 points, with 19 points for upgrades or initiative bid, like Gunnery Teams on the VSDII's and a 5 point upgrade on the VSD1 or something.

Or have a defensive liason on every ship, with 10 points left for upgrades.

Have the 2 VSD2's box in and pincer the enemy and bring that VSD1 up between the two for the kill.

Make sure you dont have one fall behind the rest, but have a line so they will all be firing and not out of range.

Do you mean a line formation rather than a spear, if none is to fall behind? Or an inverted arrow, if you're to bring the vic-I up and box in with the others? Sorry, just confused :)

How wide would you keep the formation?

Okay, so. Great thread so far with some thoughts and variations!

we've identified the main issue as being sluggish and prone to one of the vics being isolated and destroyed. So, is there a counterplay? Lets try to find counter tactics to that. Perhaps with initial positioning? Maybe keeping nav tokens and command handy to suddenly slow down a ship thats being attacked to be covered by the others?

Would you bid high for initiative with this list? Sacrifice an upgrade to definitely get to go first or have the opponent choose one of your objectives? Which objectives would be good?

Thank you very much for helping out and brainstorming, keep it coming! :D

Edited by AshesFall

Had an idea just now, something like this;

Vic I: Dominator, expanded launchers, Intel officer

Vic II: stock

Vic II: Motti

Idea: Create one huge threat that the opponent must avoid at all costs and drive it straight at the trajectory of their scariest ship, flank with the Vic-IIs, if he tries to avoid the vic-I, he'll get caught by the longer ranged vic 2s. If he peels off and goes for one of the vic IIs, slow down and cover with the other while moving the I forward.

Still a matter of how to use it though :P