Why Cutlass if you can take Scimitar?

By TheRealStarkiller, in X-Wing

Goddamit, couldn't you let me dream, Magnus? Just for a little while? You had to go and ruin it with reason and elucidation and other witchcraft!

Well, if the Punisher could drop a bomb and a mine in the same turn - this would be interesting.

Best fix for ordnance is redline

Now go get him on the table and have a blast

As much as I love to fly Redline, spending around 40 points for a "B-Wing equivalent" PS 7 ordnance carrier - is a deal-breaker for me. :(

i would say neither and go with the shuttle.

The Punisher has the same fate as the bomber, they were both supposed to be ships that forgo primary weapon firepower in favor of bombs and expendable secondary weapons. However for those type of ships to be competitively viable those bombs and expendable secondary weapons have to be extremely good as in destroy a ship in a single attack good in which they are not (wave 8 was more of the wave of the turret instead of the wave of the bomber). So that makes those Bombers extremely expensive with little returns and as we all know with MOV, expensive ships work for your opponent not for you.

Compounded with a generous number of upgrade slots, the design itself encourages you to load up on upgrades essentially taking a ship or 2 from your list all wrapped up in a nice package for your opponent to take to his MOV score like a gift for Chris*cough*ahem*, Empire Day. The best bomber is a naked bomber and if you need a tanky ship take a shuttle instead.

Edited by Marinealver

I think I agree Marinealver, as sad as it is - although I prefer the 19pt scimitar+proxy, for the added threat. Still think the best imperial bombsquad is scimitar + Proxy x4 with doomshuttle - 4 bomb layers, guaranteed damage and 34 health is still a lot of fun :)

Goddamit, couldn't you let me dream, Magnus? Just for a little while? You had to go and ruin it with reason and elucidation and other witchcraft!

[Mustache Twirling] Mwa Ha Ha... [/Mustache Twirling]

Well, if the Punisher could drop a bomb and a mine in the same turn - this would be interesting.

Sadly a bomb is still a bomb. Otherwise I can see Deathrain with Advanced Sensors and Experimental Interface double-tapping with Proximity mines then laughing like a drain....

The Bomber isn't really bad. Yes, it's lightly armed but it's tough as old boots - and a 2-dice attack isn't bad for a 16 point ship.

But yes, it's not that tough - it's about the same, durability-wise as an x-wing - so making it more expensive than such is probably a bad call. A Scimitar with Seismic Charges and Extra Munitions is only 20 points, allowing you still to have 5 of them, and pattern-dropped bombs is a **** nice thing to see....

It's The Systems + Bombs/Missiles + Boost WITH access to extra munitions. Cutlass can take on a few roles that other ships can't quite do as well - and can fit in the 25-29 cost range that deathrain just doesn't really fit in - since you're paying at least 28 for deathrain (with a single bomb) - but more likely 30 (minimum) with the extra munitions...

Here are some Cutlass roles.

Enhanced Scopes cutlass (22 points) - One of the ultimate blockers in the game, with the ability to boost and move before anything else does. This also dovetails nicely with the mines (action bombs) - happening at low pilot skill to ensure they hit even academy pilots before they move.

Accuracy corrector cutlass (24 points) - not as cheap as an accuracy corrector tempest - but with a bwing like known HP clock, but faster (via boost) - This also allows for accurate cluster missiles at 28, and double clusters at 30 - Boost also lets you get in faster, so that you'll get your move + target lock and probably range 1-2 after the enemy moves.

Advanced Sensor Cutlass (24 points) - Surprisingly mobile, even with the dial, due to re positioning first with boost. This also allows for some fun bomb tricks that the advanced can't do, for a price that deathrain can't match. (28 points)

FCS Cutlass (23 points) - Dovetails nicely with flechette torps and ion pulse missiles - at 30 points, (cheaper than a redline build, or an ion cannon defender) you gain a nice little control ship - that can modify it's position or have a better action economy than a scimitar, without missiles though, there's little reason to run FCS over accuracy corrector.

Probably the real trick is not to take a naked cutlass over a naked scimitar.

Cutlass + FCS + Concussions + EM = 29 Points ... could be interesting if you manage to stay on target.

+ Clusters .. if you want to have a real bullet magnet = 33 Points

How about this list:

Cutlass + FCS + Concussions + EM

Cutlass + FCS + Concussions + EM

Tempest + AC

Tempest + AC

100 Points

Cutlass + FCS + Concussions + EM = 29 Points ... could be interesting if you manage to stay on target.

+ Clusters .. if you want to have a real bullet magnet = 33 Points

How about this list:

Cutlass + FCS + Concussions + EM

Cutlass + FCS + Concussions + EM

Tempest + AC

Tempest + AC

100 Points

DUDE! I like it, concussions are a great combo with FCS. Target lock focus and all 4 hits are very likely.

Compounded with a generous number of upgrade slots, the design itself encourages you to load up on upgrades essentially taking a ship or 2 from your list all wrapped up in a nice package for your opponent to take to his MOV score like a gift for Chris*cough*ahem*, Empire Day. The best bomber is a naked bomber and if you need a tanky ship take a shuttle instead.

this is actually directly countered by the ffg article regarding the release of the b-wing and bomber

the excessive amount of upgrade slots is designed to allow customization of the ships, not for you to overload them with points that they can't abuse (ala fat falcon)

Another one:

Cutlass + FCS + Concussions + Clusters + EM

Cutlass + FCS + Concussions + Clusters + EM

Soontir + PTL + AT + TC

= 100

Maybe an aggressive Soontir is able to draw some fire ;)

A thing like a "Mine" doesn't exist in this game. There are Missiles, Torpedoes, and Bombs.

There are bombs with lots of names: Mines, Charges, Bombs, Nets. But are only names, their type belongs to Bombs.

Proton rockets aren't "rockets", they are missiles. So stop with that thing about mines & bombs. They are the same type, they just play different.

An important distinction is that mines generally require an action, bombs generally do not. (subject of course to exception and change).

But yeah, both take up the same slot.

mines take up an action because they

1. drop after you move, instead of before (genius excepted)

2. detonate immediately on overlap (rather than during combat)

3. can be dropped on a ship before it even gets to activate (no dodging)

both bombs and mines are bombs

mines are bombs that have an action header and follow the above rules

given the pattern of "Proximity Mines," "Conner nets," and "Cluster Mines" they can be called mines without issue in order to distinguish them from seismics/protons/ions

Edited by ficklegreendice

Choose one:

4 x Cutlass + AC + TIE MKII

or

4 x Tempest + AC + Engine Upgrade

its 100 points for both lists

Neither, to be honest. Accuracy Corrector Tempests are nice, but I'm not convinced about engine upgrade on them. I'd rather take cluster missiles or a shield upgrade, or else upgrade their pilots. Agility 3 is nice, but to really leverage it you need tokens, which means not spending your actions on boosting.

The Cutlass's with TIE mkII is a decent idea - they're going to be stressed a lot of the time since hard turns are red - they might as well have the green to dump off their stress.

A cutlass isn't that bad an answer to a B-wing.....until you come up against a turtled-up Aggressor or TIE interceptor. When even with an accuracy corrector your odds of hitting are low in the extreme.

The punisher competes with both the Advanced and the Bomber. The biggest difference is the punisher can do everything at the expense of being less efficient.

As a dogfighter, the Tempest wins by far. It also does AccC+Clusters really well but can't take Extra Munitions, nor bombs.

The Bomber can take EM, but without the systems slot, it doesn't do missiles nearly as well unless you also have Jonus. It is the more efficient bomb platform, since it is cheaper you can better afford it not facing the enemy, but it is only limited to 1 bomb.

So the 2 things the cutlass has going for it is AccC/FCS + EM + Clusters and systems + EM + 2 bombs. So, if you can get the full benefit from your Loadout, it could be good, but I mostly agree with others and you really are just better off spending the extra points for a named pilot. Redline if you want to go missiles, Deathrain if you want to go bombs.

Edited by Deadwolf

I think there is a ton of potential with a Cutlass ordnance carrier as part of a 3 ship list.

Cutlass: FCS, EM, Concussion, Cluster Missiles (33)

You can easily pair it with Soontir, Vader, Vessery, Whisper, or any other small based ship. Wave 8 is going to introduce a lot of strong options in the mid 20 point range, and a loaded Cutlass will be a great option to draw fire and deal copious amounts of damage. This will help your ace make it into the end-game relatively unscathed, which gets you one step closer to victory :)

The real answer is that you take 2 tempests and a vader for your advanced section 4 loaded scimitars for a bomber section and a TIE swarm, playing epic.

IF YOU ARE DOING IT PROPERLY: it should be the above, with a raider, 2 decimators and a nebulon B frigate, and 2 gozantis. that'll be me when the gozer is released.

and.it.will.be.glorious.