Why Cutlass if you can take Scimitar?

By TheRealStarkiller, in X-Wing

Is it the Boost?

The System Slot? Together with bombs and stuff those whales are wahay too expensive.

I miss a special punch. This thing is fat but it has no teeth ... no edge ... if you know that I mean.

It looks like it could do something ... unique ... but then its rather disappointing ...

Am I the only one?

Why should I take generic Tie Punishers over generic Tie Bombers?

Tell me.

You don't

Take punishers for deathrain/redline

Wouldn't you rather not have your bombers invalidated ?

The punisher is defined by the named pilots

So, same fate like those E-Wings?

I agree, the bomber has the better dial, and almost the same upgrade slots, except Systems, with five points to spare.

Deathrain and Redline, however, are both really good pilots, but add even more to the high cost of a punisher.

I still like Jonus & three bombers, and I still like 4 proxy bombers and a doomshuttle. I've yet to run a punisher in a way that comes close to impressive - deathrain just gets absolutely burnt to the ground as soon as my opponent can manage it. I guess he's the closest thing I've seen to an imperial Biggs, only at 13pts more! :D Perhaps I have a lot more to learn about how to make them survive...

In summary, oh what I wouldn't give for an imperial K-wing... It sucks that Imperials aren't top dog in the bombing world anymore. I think we'll be waiting a long long time before a rebel unique ability - say shield regen - is given to the imperials in a form that trumps both Miranda and the two trashcans, R5P9 & R2D2.

Edited by banjobenito

So, same fate like those E-Wings?

No

Ewing is only corran

Death rain (bombs/mines) and redline (ordnance) are so vastly different from one another that they don't even compete for the same list spot (unless you only have 1 punisher)

I feel the same way. Only reason I'd run a Punisher is for Deathrain or Redline. The Bomber is just SO much better for the points in my opinion. I actually really feel the Punisher is a waste. I'd prefer for Deathrain and Redine to be Bomber pilots. But oh well. I've only flown the big hulking beast once. My opinion may change.

Generic E-wings need help so badly.

I prefer bombers over punishers for generics, but for a generic if i could afford it I have to agree. Deathrain/Jonas sounds like a nice combo though.

I feel the same way. Only reason I'd run a Punisher is for Deathrain or Redline. The Bomber is just SO much better for the points in my opinion. I actually really feel the Punisher is a waste. I'd prefer for Deathrain and Redine to be Bomber pilots. But oh well. I've only flown the big hulking beast once. My opinion may change.

Their abilities only really work because the ship has the systems upgrade. They would be pretty mediocre on the bomber itself.

I feel the same way. Only reason I'd run a Punisher is for Deathrain or Redline. The Bomber is just SO much better for the points in my opinion. I actually really feel the Punisher is a waste. I'd prefer for Deathrain and Redine to be Bomber pilots. But oh well. I've only flown the big hulking beast once. My opinion may change.

Their abilities only really work because the ship has the systems upgrade. They would be pretty mediocre on the bomber itself.

Idk I think Redline's ability doesn't need a systems upgrade. Deathrain seems to benefit a lot from Advanced Sensors definitely.

I just mean I see the entire ship as redundant. But that won't stop me from testing it out more and trying different builds with it!

I'm pretty close to pulling the trigger on some extra munitions cards to run with my bomber squadron, and just forgetting about having more than one punisher actually...

Scimitar Squadron Pilot (25) x 2 TIE Bomber (16), Plasma Torpedoes (3), Extra Munitions (2), Conner Net (4)

Scimitar Squadron Pilot (25) TIE Bomber (16), Extra Munitions (2), Concussion Missiles (4), Proximity Mines (3)

Captain Jonus (25) TIE Bomber (22), Proximity Mines (3)

I feel the same way. Only reason I'd run a Punisher is for Deathrain or Redline. The Bomber is just SO much better for the points in my opinion. I actually really feel the Punisher is a waste. I'd prefer for Deathrain and Redine to be Bomber pilots. But oh well. I've only flown the big hulking beast once. My opinion may change.

Their abilities only really work because the ship has the systems upgrade. They would be pretty mediocre on the bomber itself.

Idk I think Redline's ability doesn't need a systems upgrade. Deathrain seems to benefit a lot from Advanced Sensors definitely.

I just mean I see the entire ship as redundant. But that won't stop me from testing it out more and trying different builds with it!

Redline without FCS is pretty garbage

FCS =

Set up for focus + tl

Set up for redmanuever + shot

Set up for boost to orientate arc

Set up for at least not utterly worthless 2 dice if ord is all spent

Full mods on cluster missiles

FCS is auto include with reddy

What if the Punisher had the SLAM?

What if the Punisher had the SLAM?

Then to compensate it should really have only 1 firepower 2 shields and 2 hull. Then let's give it speed 5, and change it's model to a missile boat.

Edited by DariusAPB

What if the Punisher had the SLAM?

;)

Just not as good (PWT, crew for int agent make slam hilariously abusable)

Edited by ficklegreendice

So, same fate like those E-Wings?

No

Ewing is only corran

Death rain (bombs/mines) and redline (ordnance) are so vastly different from one another that they don't even compete for the same list spot (unless you only have 1 punisher)

Etahn has had some surprising success.

Is it the Boost?

The System Slot? Together with bombs and stuff those whales are wahay too expensive.

I miss a special punch. This thing is fat but it has no teeth ... no edge ... if you know that I mean.

It looks like it could do something ... unique ... but then its rather disappointing ...

Am I the only one?

Why should I take generic Tie Punishers over generic Tie Bombers?

Tell me.

Boost gives you far better range control, including better options for disengaging. The system slot gives you access to a number of attractive toys for bombing and ordnance, particularly including Fire Control System. And you also get better durability to go with them.

It's not a bargain, and unless you have a plan for using boost and/or the system slot, I'd recommend going with the TIE Bomber over the TIE Punisher. But that doesn't mean the TIE Punisher is a bad ship, or that it's not worth its points.

So, same fate like those E-Wings?

No

Ewing is only corran

Death rain (bombs/mines) and redline (ordnance) are so vastly different from one another that they don't even compete for the same list spot (unless you only have 1 punisher)

Etahn has had some surprising success.

Etahn is awesome But sadly overshadowed :(

Dude is just as immortal as corran but not as self sufficient or as high PS so corran is vastly preferred

Death rain v redline, however, is basically apples and oranges ito comparison

Both Ethan and corran can be elite, tanky badasses but there is little to no overlap on how death rain is used versus redline (So one cannot possibly overshadow the other :) )

The Punisher would need like ... 3 attacks from Clusters or something like that.

Or force reroll blanks from mines

... something evilish ...

I must say that it was disappointing to see the imperials get yet another 2-attack ship in the punisher. 3 attack would have changed it into a pretty scary beast - three punishers would have felt like a potentially potent list.

Someone really should have a word with the Empire's weapons designer.

tumblr_n4ymoziaiX1qd9rjto1_500.gif

Edited by banjobenito

True ... but ... with 3 attack, nobody would mess with munitions.

And the Punisher got plenty of space for explosives ... and plenty of droppers and launchers ... at least the model suggests so.

Yeah,

Running Deathrain and three Scimitars is fun.

The punisher is fine as is, just run the named pilots

In the event of horrid efficiency, you have to find what a ship can do to transcend it

Both death rain and redline have abilities that simply can't be replicated by any other ship in the game

That but of uniqueness, plus how effective it can be on the table, is what makes punishers worth using

The K's in the same boat (all about that SLAM with a semi-unique combination of turret + crew + unique A-slam mod + mine interaction, and/or Miranda's evil ability)

Boost gives you far better range control, including better options for disengaging. The system slot gives you access to a number of attractive toys for bombing and ordnance, particularly including Fire Control System. And you also get better durability to go with them.

It's not a bargain, and unless you have a plan for using boost and/or the system slot, I'd recommend going with the TIE Bomber over the TIE Punisher. But that doesn't mean the TIE Punisher is a bad ship, or that it's not worth its points.

I agree. I played against myself using Jonus and 2 TIE Punsiher generics against Dash and Corran. In a timed game, we would have won. We destroyed Dash in short order, and Plasma Torpedoes (thanks to some rerolls from Jonus) left Corran Horn shieldless and on the run. However, we didn't have Munitions Failsafe, and eventually ran out of ordnance trying to pierce his Focus + Evade as he regened shields. At that point he could turn a and fight, and we didn't have a chance.

Actually, come to think of it, I played the Rebels at over 100 points. With 58 Dash, what does Corran usually run with? I know R2-D2, Fire-control System, Engine Upgrade and Push the Limit are all popular, but I don't know which combination fits with Dash. So the Imperials lost, but the Rebels cheated. Hah!

The bottom line is that FCS on an ordnance platform is spectacular! Boost also came in pretty handy, but there were times I wanted to Barrel Roll, so that kind of evens out between punishers and bombers.

You don't

Take punishers for deathrain/redline

Wouldn't you rather not have your bombers invalidated ?

4 cutlasses with AC and MK II.