Modern Format

By ForceSensitive, in X-Wing

Wow... Can't remember the last time I heard mention of the old 'type-x' formats. That was a trip down memory lane.

End result, kind of surprised to see so much, and aggressive, opposition to just an idea on these forums. I wasn't seeking a bunch of yes men, but I wasn't trying to **** in your cheerios. Consider me sorry I asked. Maybe JBR7 was right, the forums have gotten a little less fly casual lately. Not our first time we've been down this road and I'm sure we'll get our act together. I know I flew off the handle a while back too, so trust me, there's no hard feelings. Sorry, going back to lurk mode for awhile.

Sorry you took it so harshly. Nobody is attacking you, though. We just aren't super excited about the idea as presented. "I'm not a fan of that idea," is a far cry from "You're stupid! How could you even suggest that?!"

Is there something about your system you'd like to elaborate on to defend it? Just because we don't agree doesn't mean you're not allowed to think it's worth considering and continue to provide evidence for why.

The only way I ever see this happening is if FFG stopped printing previous waves all together. Being how much of a pop-culture phenomenon Star Wars is I don't see that happening any time soon. It would be like GW trying to have 40K without Space Marines and Orks at this point.

Edited by northdownwest

As I am fairly sure I have posted on another thread, in terms of narrative campaign - yeah ship limits to what is available is always good. If you want to set up a campaign in the TFA period then that's great. Fair play to you, but for a typical setting there is no reason to.

E-wings, Defenders, K-wings... hell the TIE/FO looks to use the same hull as a TIE/LN. All of these are quite usable in the post endor galaxy until there is proof where it can't.

Thanks to having a new core set which acts as a great jumping on point for new players, I've been considering playing what I'm calling (named after Magic) Modern Format. Basic rule is you have the new core set and whatever comes after it as your legal ships. Or potentially just The Force Awakens ship's, new TIE/FO and T-70, until more are released later.

I think it would be a good way to get new players into a more competitive play format without having to buy a bunch of stuff from older releases. And still give long time players a great experience.

What say you?

Just as Legacy magic is best magic, a modern format format is just for people who can't handle all the options. Which makes sense in a game that has four releases a year for 20 years.

X wing has two and is what, four years old? No. It's not time for T1 and T2.

"Best" magic format is heavily subjective.

That being said, the real reason Modern exists is so WOTC had an eternal format that they had full reprint rights to (Some of the oldest rare cards in Magic: The Gathering are on a "Reserved List," that forbids their reprint in order to appease collectors. As a result, the financial bar for entry to Legacy has become kind of absurd. There's a vocal minority, perhaps even majority, that wants WOTC to throw the reserved list out and fully support legacy, but so far, no dice). That really has no bearing on X-wing, since FFG has the whole line in print and even if they wanted to discontinue the starter set, they've never made any sort of statement that they won't reprint the cards in the core set.

The creation of special era-specific events or scenarios could be interesting, but I don't see a need to restrict customization otherwise, personally.

Regarding the rather vitrolic response: A lot of people on this forum have negative experiences with how other companies like Wizards of the Coast or Games Workshop have handled games they've played in the past. As a result, a lot of us get a little upset at the idea of FFG adopting those business practices.

Wow... Can't remember the last time I heard mention of the old 'type-x' formats. That was a trip down memory lane.

End result, kind of surprised to see so much, and aggressive, opposition to just an idea on these forums. I wasn't seeking a bunch of yes men, but I wasn't trying to **** in your cheerios. Consider me sorry I asked. Maybe JBR7 was right, the forums have gotten a little less fly casual lately. Not our first time we've been down this road and I'm sure we'll get our act together. I know I flew off the handle a while back too, so trust me, there's no hard feelings. Sorry, going back to lurk mode for awhile.

No need to lurk, Brobi-Wan Kenobi! It was a good idea, just not sure X-Wing is quite there yet. As has been pointed out already, there are just far fewer total components for X-Wing so far. Now, on a tournament-by-tournament basis, it seems totally acceptable to do whatever to mix things up a little if your local meta is getting stale. Maybe something like the Pauper format in Magic is a better example, especially as Modern has become arguably the MOST expensive format. Only, since there are no rarities involved with X-Wing, limit the format according to the retail cost of the expansions required for a given list. I dunno, I guess even that skews things in favor of certain builds being dominant...

The point is, I support your efforts to shake things up. I've said many times that it'd be cool to see more support for Epic and Cinematic play because I agree with you that, at least these forums, things are hyper-focused on competitive Standard play.

Pauper isn't a cost saving measure- Or at least that's not what makes it good. Pauper's viability lies in the fact that rarity in M:TG depends at least partly on complexity- The most complex cards are rare to limit their impact on the casual and limited experience. This means playing with only commons changes the game itself- Archetypes play very differently because certain types of cards only exist at uncommon or greater rarity.

MSRP based restrictions would not have the same effect on X-wing game balance. Not that a format that caused major changes in the list building process is a bad thing- Quite the opposite, in my opinion. It would just need to rely on a non-arbitrary restriction, and I'm not certain what kind of restriction would encourage a diverse metagame.

Obviously whatever you want to do with friends and family is awesome and I'd like battle reports.

But as far as an official idea: I think it's not really great. It would make only 2 ships legal as of this moment, and neither of them would have the options that would make them shine. The next Wave will only add ships from Ep7 and Rebels (plus some Scum ships). It would be a weird X-Wing game where the T-70 is legal, the Ghost is legal, but the A-Wing and T-65 are not.

Having said all that: I do think it's just about time to for FFG to consolidate SKUs: maybe put all the T-65 ships and upgrades and pilots into one pack. And do the same with the Y-Wing, Z-95, B-Wing, A-Wing, and Squints. I'm not saying they _need_ to, but it might be a good idea for them to revisit how people get needed upgrade cards.

On the other wrist: the way it's done right now encourages people to buy cross factionally. In my mind, that's a good thing.

This, and a 'conversion pack', are pretty much my expectations for Xwing 2.0. Old ships remain perfectly legal, usable, and playable - just with updated pilot abilities and ship costs, and the later balance-patch type cards redistributed amongst the ship blisters.

So if you've got Wave 1 TIE Advanceds, you'll still be wanting a Raider to kit 'em out. But the 2.0 blister comes with half a dozen pilots and the an x1 title for the ship. This probably involves a price increase to a medium blister (Or at least Small+, with a thicker card space at the rear) just to fit all the pilot chits in, but... eh, the prices were going to go up eventually anyway, right? :P

So long as you don't change Pilot Skill or a ships fundamental stat-lines, the 1.0 ships'n'chits remain as good as ever. Alas, this does involve the HWK never actually getting a second shield or Attack 2, but hey ho, these things happen; It's the most FFG method I've been able to think of, and I suspect they'll gladly take a few design restrictions in stride if the have to.

This is, incidentally, based on how they ran the Descent 2nd edition conversion kit - updated cards, new blisters for new stuff reconfiguration so things are better standalone (at least to start with, of course), but you still have to have the models (And the cardboard chits) to use 'em, see?

It won't be soon, but if it happens, I figure this is how it'll happen.

Edited by Reiver

Thanks to having a new core set which acts as a great jumping on point for new players, I've been considering playing what I'm calling (named after Magic) Modern Format. Basic rule is you have the new core set and whatever comes after it as your legal ships. Or potentially just The Force Awakens ship's, new TIE/FO and T-70, until more are released later.

I think it would be a good way to get new players into a more competitive play format without having to buy a bunch of stuff from older releases. And still give long time players a great experience.

What say you?

I definitely don't want this to become any kind of official thing, because in Heroclix it means your entire collection becomes useless every other year outside of golden-age rules, which isn't used in tournaments.

Also new players aren't necessarily new to Star Wars, and they're probably more interested in Millennium Falcons and TIE Interceptors than they are in Ghosts and TIE /FO s

Heroclix is very poorly balanced which is why they need to cycle products out, it is also random booster driven with no guarantees of a rare in each box, and no guarantees of a chase/mythic in a case.

I'd like for X-wing to stay a tabletop miniatures game where if I want to field a ship, I just have to grab it off a shelf at my local store and buy it. I don't want it to become a collectible miniatures game where I have to check a currently legal ships and pilots list, and a banned list before I throw a list together.

Because the gaming industry thinks collectible means never stop buying .

Edited by Vulf

While I think type two is good for CCGs because the card pool becomes so saturated cards are either copies or better incarnations of past cards, I don't think it is a good idea for a Table Top Miniatures game because the models contain a lot more mechanics than cards do. Not to say that CCG have no complexity, (I play netrunner and that is a very complicated card game) but Models have positioning as well as size where cards are more abstract in their locations. Thus Table Top models have more than just a card stat.

Now as more ships are entered and the different point cost and stat line combinations tend to converge you might see something known as a faction split where Rebel Alliance and Resistance while are still part of the primary faction might have more restrictions such as you can't have more than 40% of the points in another faction which forces you to pick either a primarily Resistance/First Order side of a primarily Rebel Alliance/ Galactic Empire side. I can see that happening in the future when the Resistance and First Order get more ships to their subfaction.

And what about Scum? Well I think Scum will just have steady growth while Resistance and First Order will explode thus making the Rebel and Imperial primary faction huge compared to scum. Then when the Rebels and Imperials hit a critical mass they will split into their subfaction and Scum will then be the largest faction as you will see more of a balance between the 5 factions.

Of course it gets more complicated as more subfactions get added in. The prequels could be a possibility and while I think both FFG and Disney is putting their focus in the new shows and movies for marketing purposes they could tap the prequel source material for more ships. Heck even the Scum primary faction could split between the Hutt Cartells and the Black Sun.