I am about to run in a campaign where i get access to a single named pilot who can eventually learn to fly a different ship. We all also get limited to a single large based ship each.
I think i have picked palob as my pilot and i am 75% there on my large ship for him to pilot. But wanted people thoughts. The cost of the ship is its based generic cost - PS of lowest pilot. Then palobs cost is equal to his PS.
YV-666 cost 26 (31 with palob)
Pros -
loads of shields and hull
Good arcs for weapons
Lots of support slots
Cheapest large
Cons -
Handles like a truck
Poor agility
Uninteresting action bar
Firespray cost 30 (35 with palob)
Pros -
Rear arc for chasers
Lots of hull
K-turn
Andraste title for multi conner nets etc.
Cons -
Average shields
Few green manuvers
Average agility
Aggressor cost 30 (35 with palob)
Pros -
Great agility
Lots of green options
K & S turns
Useful upgrade slots
Great action bar
Cons -
Only average shields and hull
Only has fore primary arc
Weird looking ship
So what are people thinking, i am starting to lean toward the aggressor, its and agile ships for a large and palob would give it the oppurtunity for lots of tokens. I think its agility and access to evades ofsets its weaker hull and shields