R2-D2 + Coms Relay = the unremovable ship?

By Marinealver, in X-Wing

Not to mention you can add autothrusters and POE also has the ability to modify eyeballs into evades.

Well first up comms relay what does it do. Well it doubles shields as each shield token removed gives an evade token which does not discard until it is spent. Since no more than one evade token is able to be collected it would likely be spent to negate a hit as if it hits shields it will come back. So that means every shield token R2-D2 recovers is 2 hits off the borad.

Add that with Poes w/autothrusters to get a guarenteed evade in certian conditions. Sorry Corran Horn, no more R2-D2 for you.

So now the question is what to fill the EPT slot, oh how about VI and be a higher pilot skill than Soontir.

pretty sure comms relay is once per turn. So the sky isn't falling yet.

Not sure Poe ability creates an evade that is saveable like that, but not sure at all.

Would that not be equal to this exampel: Two hits has been made against you. You throw your three green dice, they are hot, three evades. You only needed the two, so now you have one you can put in the "bank"/ coms relay?

I think the intention behind Coms Relay is that you can save an unused evade token, not dice results?

Edited by Dwing

..uuuh, how are Comms Relay's providing the double shield?

comm-relay.png

Am I missing something obvious?

OP mixed up the new x wing pilot with comm array.

Indeed I think some ones getting red ace and comms relay mixed up together

Not to mention you can add autothrusters and POE also has the ability to modify eyeballs into evades.

Well first up comms relay what does it do. Well it doubles shields as each shield token removed gives an evade token which does not discard until it is spent. Since no more than one evade token is able to be collected it would likely be spent to negate a hit as if it hits shields it will come back. So that means every shield token R2-D2 recovers is 2 hits off the borad.

Add that with Poes w/autothrusters to get a guarenteed evade in certian conditions. Sorry Corran Horn, no more R2-D2 for you.

So now the question is what to fill the EPT slot, oh how about VI and be a higher pilot skill than Soontir.

The real winner is Red Ace. First time he loses a shield token, he gains an evade. Then, if he doesn't spend that evade token, it stays for next turn, in which you recover a shield. You've now effectively regained 2 shield. Then, when when your get hit, you can spend that token and if you take a shield damage on this turn, you get another evade, which repeats the cycle if it is not spent. If it is, then next turn, you recover another shield, take a damage, and get another evade, and so forth.

This will be quite powerful with Autothrusters or Integrated Astromech on Red Ace. Otherwise, Comms Relay is only good for TIE FOs.

As others have said, you've confused Red Ace with Comms Relay.

Edited by Engine25

I think the original poster is confused as to •Poe Dameron's ability, and getting it confused (and combined) with that of •Red Ace

•Red Ace with •R2-D2, and Comms Relay is a decent combo.

Corran is still significantly better with R2-D2. He costs more though, so he should be.

Now if the E fix gives them access to tech slot...oh man.

Edited by TasteTheRainbow

Agreed. You need the ability to generate said evade token.

Red Ace with R2-D2, Integrated Astromech, Comms Relay and....Frankly, Cool Hand, as they suggest, isn't a bad one....is going to be an absolute bugger to kill.

Even if you concentrate fire on him and try to take him down in one turn, you need to do kill 3 shields, one evade token and three hull damage - plus the 'one shot' from the modification - giving him within a hair of the damage capacity of a B-wing, but 2 green dice not one.

And if you let him survive for a turn.....he'll still have the evade if you don't force him to spend it, plus he'll have a shield back....plus, the next time you hit him he'll get another free evade token.

Like luke, but more so. Concentrate fire early or don't bother!

Also - remember proton bombs and advanced homing missiles! Face-up damage cards are a lot scarier now; even a 3-hit ship can quite realistically get one-shotted, and if you don't get to remove shields, you don't get any evade tokens...

Red Ace has no EPT, though.

Red Ace has no EPT, though.

Run EPT droid instead of R2-D2 then if EPT is so important. I would think Red Ace is like a super Dark Curse in that he is a pIn to stick any damage on, but not too much of a threat offensively relative to other ships that cost about the same. EPT slots are always full of VI, PTL and Predator... so how many EPT upgrades get ignored? Red Ace is cool, but he's not gonna be game breaking. Are people afraid of taking solid pilots that have to be flown a certain way to be effective? Must everything be ultra-forgiving PWTs, Corran, Dash, Pre-nerf Phantoms and such?

Red ace with all the shinies is some 38 points

Cute and infuriating, but almost certainly not effective for the price (esp if getting shot at multiple times forces the spending of the token, rendering the evade box useless)

Red Ace has no EPT, though.

Run EPT droid instead of R2-D2 then if EPT is so important. I would think Red Ace is like a super Dark Curse in that he is a pIn to stick any damage on, but not too much of a threat offensively relative to other ships that cost about the same. EPT slots are always full of VI, PTL and Predator... so how many EPT upgrades get ignored? Red Ace is cool, but he's not gonna be game breaking. Are people afraid of taking solid pilots that have to be flown a certain way to be effective? Must everything be ultra-forgiving PWTs, Corran, Dash, Pre-nerf Phantoms and such?

Red ace with all the shinies is some 38 points

Cute and infuriating, but almost certainly not effective for the price (esp if getting shot at multiple times forces the spending of the token, rendering the evade box useless)

You both make excellent points. He can certainly out price his own longevity, making him quite inefficient without increasing his offense. That is why offensive pilot abilities are perennially more popular than defensive ones. Exceptions being heavy large bases of course, that can pay for themselves over the course of a match. He's 29 points, plus 4 for R2-D2 and 3 for Comms Relay. At 36 points, its a better investment to take a ~40+ point Corran Horn.

Add that with Poes w/autothrusters to get a guarenteed evade in certian conditions. Sorry Corran Horn, no more R2-D2 for you.

That said, everyone's already pointed out that you mixed up Red Ace with Poe, so I'll just chime in that Poe wants R5-P9 more than he wants R2-D2.

I think the original poster is confused as to •Poe Dameron's ability, and getting it confused (and combined) with that of •Red Ace

•Red Ace with •R2-D2, and Comms Relay is a decent combo.

...and really expensive at 36 points. Add ATs and he's 38. That's really expensive for a small base PS 6 pilot. He's super defensive, but offensively he's a standard X-wing. No EPT either.

For the points I rather run Poe with LW, R5-P9, and ATs.

Now that we've established he's tough as nails but about as threatening as a wet noodle, let's speculate :D

Red ace, if he ever sees any use, may just be grand using only his ability

We don't know what else is coming in the way of new tech and Astros, but if he gets something more universal to augment his offense then his defensive could let himbapply dice without getting targeted

Problem is we know his ability

1. Does not work without shields

2. Only works once per round

Without r2d2 I don't think hell see any play. Without an ept (or room for r4-d6) hell still be in noodles' ville

So we're waiting with baited breath for new tech :)

Meh. I'm not going for optimal, merely something that could be fun to try out.

I think the original poster is confused as to •Poe Dameron's ability, and getting it confused (and combined) with that of •Red Ace

•Red Ace with •R2-D2, and Comms Relay is a decent combo.

...and really expensive at 36 points. Add ATs and he's 38. That's really expensive for a small base PS 6 pilot. He's super defensive, but offensively he's a standard X-wing. No EPT either.

For the points I rather run Poe with LW, R5-P9, and ATs.

36 points isn't too bad if you go the IA route. The nature of his ability means the opponent is not going to be shooting at him very often unless they can focus him down, so Autothrusters is less valuable here. IA makes him require a minimum of 8 hits to kill in a single turn (6 health + Evade token + optional Jerjerroding of R2D2).

And if he ends a round with a focus token, he gets better. You can spend the first token on the initial attack, take a hit to the shields, and get a fresh evade token for later.

This is another ship that you don't want to face in the endgame.

Does Red Ace really need Comms Relay?

Weapons Guidnce does amazing things for the T70s damage ouput.

Of course, if there's a lot of high PS pilots in your area, giving Red Ace EPT droid and Juke would be hilarious. "Sure you can shoot me, but you'll just turn on the ability to force you to use a focus token. You still have a focus token, right?"

Does Red Ace really need Comms Relay?

Weapons Guidnce does amazing things for the T70s damage ouput.

Of course, if there's a lot of high PS pilots in your area, giving Red Ace EPT droid and Juke would be hilarious. "Sure you can shoot me, but you'll just turn on the ability to force you to use a focus token. You still have a focus token, right?"

Being able to hold onto that token between turns is pretty big. If your opponent shoots him once in a round, then he'll get a token and lose it at the end of the round. With Comms Relay, if they only shoot him once in a round, then he can spend that token next turn to reduce damage taken by 1. If he still takes shield damage, then he'll get a new token. If he isn't forced to spend that token, then he can keep it to repeat the cycle next round.

Red Ace (R2-D2, Comm Relay, Autothrusters) - 38pts

Poe (Lone Wolf, R5-P9, Autothrusters) - 38pts

Dagger - 24pts

100 points

Or these instead of the Dagger...

Green (Push the Limit, Juke, Test Pilot, Chardaan Refit, Autothrusters) - 24pts

Gold (Twin Laser Turret) - 24pts

Red Ace (R2-D2, Comm Relay, Autothrusters) - 38pts

Poe (Lone Wolf, R5-P9, Autothrusters) - 38pts

Dagger - 24pts

100 points

Or these instead of the Dagger...

Green (Push the Limit, Juke, Test Pilot, Chardaan Refit, Autothrusters) - 24pts

Gold (Twin Laser Turret) - 24pts

Drop the AT on Red Ace, which buys you points to slot in either Biggs with R4-D6 or Tarn with an R7 Astromech, along with an Integrated Astromech on both.

The idea of facing that Poe build, along with Tarn and Red Ace is kinda gross. Which stupidly hard-to-kill ship are you going to try killing first?