On non-symmetrical builds, a query.

By DraconPyrothayan, in X-Wing

In a world of a minimum of 4 ships, wherin no two ships are the same model, what are your favorite builds?

hmm. very limited indeed. cant even think up a list.

has to have 4 different ships? can we have xbyzz?

Here's my squad.

N'dru + Lone wolf + glitterstim + cluster missiles (25)

Spice runner + TLT + RecSpec (25)

Synidicate Thug + TLT + R4 Aggromech (26)

Syck + title + HLC (23)

That build of N'dru is so much fun.

This would be fun to play, I think.

Omicron Group Pilot (21)

Darth Vader (3)

"Mauler Mithel" (17)

Veteran Instincts (1)

Lieutenant Colzet (23)

Fire-Control System (0)

TIE/x1 (0)

Soontir Fel (27)

Push the Limit (3)

Autothrusters (2)

Stealth Device (3)

Royal Guard TIE (0)

Total: 100

View in Yet Another Squad Builder

Here's my suicidal spice runners:

'The Spice Must Flow'

Cartel marauder with glitterstim & concussion missiles

N'Dru with Crack shot, clusters and glitterstim

Spice runner with tlt and greedo

Thug with proton bombs, genius, bomb loadout, extra munitions and auto turret ('WITNESS ME!!')

I've only played it once. Had a blast, and just squeezed out a win...

Edited by banjobenito

EBAY

Corran Horn — E-Wing 35

Lone Wolf 2

Fire-Control System 2

R2-D2 4

Ship Total: 43

Blue Squadron Pilot — B-Wing 22

Ship Total: 22

Prototype Pilot — A-Wing 17

Chardaan Refit -2

Ship Total: 15

Gold Squadron Pilot — Y-Wing 18

Autoblaster Turret 2

Ship Total: 20

Similar to the above, EBYZ:

Corran Horn (Veteran Instincts, Fire-Control System, R2-D2) [42]

Gold Squadron Pilot (R2 Astromech, Ion Cannon, BTL-A4) [24]

Blue Squadron Pilot [22]

Bandit Squadron Pilot [12]

The Inquisitor (tie adv. prototype title) [26]

Vesserry (veteran instincts) [36]

Omega leader (juke, comms relay) [26]

Academy pilot [12]

We have two hitters, and one annoying as anything tricky jouster all with quasi multi actions, and all at ps8 as well as a blocker

Can't wait to try this one out.

Edited by librerian samae
Airen Cracken (19)

Calculation (1)


Tycho Celchu (26)

Push the Limit (3)

Chardaan Refit (-2)

Wired (1)

Autothrusters (2)

A-Wing Test Pilot (0)


Gold Squadron Pilot (18)

Twin Laser Turret (6)

R2 Astromech (1)


Tarn Mison (23)

R7 Astromech (2)

Integrated Astromech (0)


This looks fun.

Okay yeah I love building constraints

_________

Soontir Fel

—Push the Limit

—Autothrusters

—Royal Guard TIE

—Twin Ion Engine MkII

Gamma Squadron Pilot

—Extra Munitions

—Plasma Torpedo

—Ion Bombs

Storm Squadron Pilot

—TIE/x1

—Advanced Targeting Computer

Omega Squadron Pilot

—Wired

If we're limited to four ships with no repeats I have no qualms about the PS buy-in, and Fel does like Fel does. Usually as bait for the rest. Plenty of TLs and hopefully a solid Ion Bomb set up for Fel to pounce afterwards.

My W4 list did me well at 2014 gencon and would satisfy these requirements. Haven't played it since then though.

Blackmoon w/ R3-A2, FCS

Dagger w/ HLC

Roark w/ ICT

Bandit

It was very anti-phantom orientated. the Blackmoon and HLC would ensure there was no where for the phantom to go, and Roark would make one of them PS12 to take the shot prior to the Phantom. If it was the Blackmoon, then the Phantom likely died the next turn due to the lack of cloak (and therefore decloak). If it was the HLC, the Phantom was likely really hurting and easy to finish off. But it also did well against Fat ships between the FCS and the HLC dishing out consistent damage.

This is my biggest hindrance when it comes to squad building. I have a natural predilection for symmetry. If I have two of one ship and room for two more ships, it's hard for me to resist the urge to either add two more of that same ship or two more of another ship. Just the OCD kicking in.

I don't know that it's fair to call it OCD when symmetry is actually just a smart list building strategy. You have two B-Wings and two TLT Y-Wings, what happens when you lose one B or one Y? You're down a little firepower but what remains flies the same regardless of what dies when. If you have four different ships (or a pair and then two further discrete ships) your tactics will have to change depending on what goes down first, and that's much harder to practice and anticipate, unless you're sacrificing a filler TIE or Z.

Edited by Tsiegtiez

Yeah my OCD has thus far prevented me from doing this...

Roark HWK, Ion Turret

Gray Squadron Y-Wing, Ion Turret, EPT Droid, swarm tactics

Blue Squadron B-Wing, Ion Cannon

Rookie Pilot X-Wing, stressbot

It was purpose built to autokill a pre-nerf Super Phantom, with the capability to fire off two ps 12 Ion shots. Come to think of it you could have fired off the stressbot at PS 12 and denied ACD, lol.

It struggled to kill anything else though. Maybe against the likes of Soontir or Corran you'd have success, just drop a ton of control onto one of them until something got through and you could pounce for another round of control and so on.

I've never won with an asymetrical list that has at least four ships (I've tried it out for Rebel a few times, but no victories).

If I were to build something under these constraints that might be competitive, I might do something like:

Syndicate Thug: TLT

Torkil Mux: Ion Cannon, Boost, Greedo

Cartel Scyk: Title, Ion Cannon

Marauder

How many points is that? Too lazy to do math. If I have extra points, I'll throw some upgrades on that &@*$.

I play around with the old Super Nintendo (XYAB) lists, each based around one elite pilot.

e.g.

Ten Numb + Mangler

Rookie + R2-D2

Gold + Autoblaster

Green + Push the Limit + Refit

Luke + R2-D2 + Lone Wolf

Gold + Autoblaster

Green + Push the Limit + Refit

Blue + FCS + Intelligence Agent

etc.

Drea Renthal (31)
Y-Wing (22), Twin Laser Turret (6), R4-B11 (3)

Torkhil Mux (29)
HWK-290 (19), Blaster Turret (4), Recon Specialist (3), Moldy Crow (3)

Black Sun Ace (28)
Kihraxz (23), Predator (3), Glitterstim (2)

Binayre Pirate (12)

---

Drea pops high-agility targets, Torkil knocks down high PS targets, BSA pokes holes through whoever Torkil is messing with, and the Pirate gets in everyone's way.

Omicron Group Pilot — Lambda-Class Shuttle 21

Darth Vader 3

Ship Total: 24

Lieutenant Colzet — TIE Advanced 23

Fire-Control System 0

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 24

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Stealth Device 3

Autothrusters 2

Royal Guard TIE 0

Ship Total: 35

Black Squadron Pilot — TIE Fighter 14

Wingman 2

Twin Ion Engine Mk. II 1

Ship Total: 17

I'm actually running a 4 ship scum list in the galactic cup right now that has 4 different ship types.

Firespray, z-95, kihrackz, and hwk.

I often have four ship builds with a pair of filler ships included.

One that I would like to try is this:

YV-666: Trandoshan Slaver (29)

Flechette Cannon (2)

Gunner (5)

Tactician (2)

Outlaw Tech (2)

KIHRAXZ: Cartel Marauder (20)

M3-A INTERCEPTOR: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

"Mangler" Cannon (4)

Z-95 HEADHUNTER: · N'dru Suhlak (17)

· Lone Wolf (2)

Inertial Dampeners (1)

Triple stress from the 666 plus enough firepower to back it up.

I've always liked the idea of an ABXY list - the four classic rebel fighters seem to complement each other very nicely.

Garven Dreis - Hull Upgrade

"Dutch" Vander - Ion Cannon Turret + R5-K6

Dagger Squadron Pilot — Fire-Control System

Prototype Pilot — Chardaan Refit

Subsequent releases have changed things somewhat (as well as my acquisition of a rebel transport) so here's my current take:

Tarn Mison — R7 Astromech + Integrated Astromech

Gold Squadron Pilot — Ion Cannon Turret 5+ R3-A2 + BTL-A4 title

Blue Squadron Pilot — Advanced Sensors

Green Squadron Pilot — Push the Limit + Chardaan Refit + Outmaneuver + Autothrusters + A-Wing Test Pilot title

As an added bonus each ship is exactly 25 points.

Edited by Hedgehogmech