Been playing Armada for a couple months now, my buddy and i absolutely love this game and weve been sharing models to get larger games than we own models for. But as we try to delve into the more "proper" rules, squadrons confuse me a bit.
Up until i bought the Assault Frigate, we had always played that Squadrons cannot resolve critical effects, but still did the damage. With the Assault Frigate came a card that mentions i can reroll crits against squadrons in close range...and i thought why the heck would you do that.
After pouring through the rules far as i can tell squadrons completely ignore that die result, basically saying its a miss both offensively and defensively...including from other squadrons. Is this true? We played this way in our last game and tbh it made a lot more sense and our squadrons actually survived quite awhile. Xwings no longer 1shotted tie fighters literally every time they attempted it and Ships suddenly couldnt hurt squadrons for squat barring awesome luck. It also makes Bomber rule not as insane, since the way we were playing before they could do 3 damage with a black die on ships (hit + crit + bomber bonus, since we didnt know the crit die is ignored entirely at the time)
The other question is involving debris. I cannot find anything talking about how squadrons affect the Obstructed rule, but i did notice it specifically says Ships and that Squadrons do not take collision damage. That means that squadrons can hide in debris and be basically invulnerable to most Ships (except the ones that have 2 AA dice) but take/dish out full damage from squadrons, right?
Edited by Vineheart01