So, one of the things I love about a game is the ability for the losing side to turn the tables and take the lead.
I often call this the TSN turning point. Many games have this and it's best not based solely on luck, but the ability to find alternative strategies or routes to victory.
I've playd a lot of X-Wing and it's not always the person who loses the first ship who loses. With good flying you can still create localized areas of superiority (or even not give your opponent a shot). Heroscape is also great for this by switching up the order markers.
I've played my first four games of skirmish and it seems like once you take the lead it just steamrolls. Once you hit that tipping point, there's not much the losing side can do to switch it up.
Is this my lack of experience? Have others found the same?