Any ship that gets ignored is legit (which is why xizor forcing your opponent's hand by screaming IGNORE ME with his ability makes him so powerful , even if his ability never technically procs)
Sadly, this game is still very much about dice. The starviper is cool, but its basic profile is actually not that unique (3 reds is 3 reds and plenty of other ships can throw them)
Unless you're flying something incredibly unique (talking phantom, k, or turret levels) it is difficult to distinguish oneself from more efficient ships
Take the scyk, for example. Solid dial and action bar, ass stats. Seems a fair tradeoff, no?
Well, problem is there exist ships with similar dials and bars that ate FAR better priced or stated (awing and tie fighter spring immediately to mind)
I guess what I'm saying is mathwing isn't the be all end all, but it does help illustrate why people don't respect certain ships. There are quite a few ships that are both maneuverable and efficient, and some which aren't efficient at all but MANEUVERABLE to the point where inefficiency can be reliably overcome
The scyk and generic viper are manueverable, but they're not special enough relative to the game's offerings to overcome their cost problems
Which isn't to say they can't win (they still roll dice and take hits like any other ship) just that it's a more uphill battle, mathematically speaking
Of course, that view does slightly discount the cannon's range 3 advantage and the fun times of the 3-loop (plus how db enforcers are if you have an into agent around) but these are all situational benefits. They're there, but they're not as reliable an advantage as...say a range 2-3 double tap turret or being able to pawn off an uncancelled damage ![]()
Basically, what's unique to the viper and scyk doesn't really impress next to their poor stats. What do they have that let's you win that other ships don't have?
Edited by ficklegreendice