Sith killer

By ArtanisNeravar, in Star Wars: Force and Destiny RPG

I am working on an idea for a character who specializes in killing lightsaber wielding opponents. So far I have

Seeker

Ataru Striker

Armor with the Cortosis mod (not sure what type yet)

Refined Cortosis Gauntlets

The hidden compartment cybernetic

Basic Lightsaber with upgraded Kyrat Dragon crystal, Shadow sheath, superior, curved hilt

Quick draw and some other skills.

What he would do is charge the saber wielder, let the armor absorb as much of the hut as possible, then quick draw from his hidden compartment, activate the saber and hopefully get a high critical kill shot.

Thoughts? Any way to improve this at all? Is it even feasible?

It seems like this character would be impossible to make at the start going by RAW. You'd have to work up towards building him. Also, and this part is just my opinion, but I've always found Jedi/Sith hunters to be much more impressive when they don't wield lightsabers themselves since that means they can't touch the Force so taking down Force-users becomes much more impressive.

I agree with Mr. Wayne, especially on the choice of weapons. I would be far more impressed with him using a normal melee weapon or vibro weapon.

There are plenty of examples in the lore for you to take some cues from. The mandoarians are probably the most well-known group of non-Force users that regulary fight and defeat Jedi. I've been toying with the idea of making a Moguakai adept which are a Nkto religious order that are trained to kill Jedi and Sith. They normal wield special cortisis staffs. The stats for these staffs can be found in the Lords of Nal Hutta source book if you're curious.

You could see if you could use an Ancient Sword. It doesn't have a lot of HP but it does use the Lightsaber skill. The upside to that is that you can still use talents that require a Lightsaber skill check and still stand out as a Jedi/Sith hunter with out resorting to lightsabreing them.

The other upside to an Ancient Sword ...... you can pick some wickedly unique sword designs out there on the internet that will make the character stand out more than he would with the lightsabre. I have idea's for a Givin Sith NPC who will use a sword that resembles the Soul Reaver from the Legacy of Kain series.

You're going to need a high Discipline - hopefully with a good willpower to back it up. Otherwise any decent Sith is going to mindF**k you into next week & have you cutting down your allies with a twist of influence and misdirect. That is, if he doesn't just bind you and have you cut down while you're stuck in one spot.

Realize that if you're going to deal with Sith lords, you're going to have to deal with other opponents who are also using cortosis armor. Lightsabers or plasma weapons with breach are going to even the playing field, but they aren't the end all and be all. Anything with a decent pierce & crit rating can be functionally as dangerous as a lightsaber. Phrik or Cortosis vibro-weapons with a monomolecular edge have a Crit of 1 and a pierce of 4 and are immune to the Sunder effect of the lightsabers.

Tbh, the original character is the sort I would expect from a hyper optimalised battle master. Sure, it might be effective, but by that point, your character should have a stack of other achievements. E,g, sure it's impressive, but in obtaining all these items you might be destoried along the way.

Personally, my gadgatter/assassin/force emergent/force artisan is forced to deal with inquisitors and other Jedi on a fairly frequent basis. My characters methods are that of a handyman, he's broadly talented to the extent that he has a range of options to deal with his opponents, pistols are his main forey with sense and dodge as the formation of his defence, though he has lightsabers with modified blaster mods, explosive expertise, jet pack, seek, far see.... Basically,if Tobin stryder is in a fair lightsabers fight, it's not going well. Rather then thinking how to optimalised your ability to tank with your face in a classic, if rather blunt brawl, think about how your character would strip their advantage.

If you have AoR, AP Grenades along with Quick Draw is great for dropping lightsaber-users quickly.

If you have AoR, AP Grenades along with Quick Draw is great for dropping lightsaber-users quickly.

A baton with the Stun quality shakes things up also.

I'm not looking at the books right now, so here's hoping I don't sound like a moron, but if I were playing a lightsaber-wielder, prepping to battle a fellow saber-wielder, I'd want to be proficient with Makashi. Makashi is (at least supposed to be) a fencing school with each person having a single saber, and you will kick their ass. In my opinion, if there was one person in the prequels who could've bested Samuel L. Windu, it was Count Dooku. One thing many people fail to remember is the "the Sith have been extinct for a millennium" line Ki Adi Mundi says. Even Yoda isn't so old as to actually remember the Sith, when they were strong, and most Jedi never plan on having to fight someone else, for keeps, who also has their weapon. Dooku was actually mistrusted a bit for taking up a form made to fight other Jedi. Sith, on the other hand, expect to fight other people with lightsabers, Force powers, and what all (read: Jedi), which makes them always better, on paper, in this fight (usually, their limited number is the big liability).

Count Dooku is probably the single most accomplished duelist in the Republic's timeframe, and can fight Yoda to a standstill, despite the latter's possibly centuries of practice more, formidable Force skill, and Ataru, as was mentioned above, and he might be able to topple Windu, too, as while Vaapad protected Windu against the Emperor, where even Yoda failed to fight well, Tyrannus's sheer skill, and comfort battling other duelists, might give him the edge. Granted, much of this is, at least partly, my own interpretation of things, so I won't say "I'm right, so follow me!", but for sheer "I'm going to fight a lightsaber-wielder", I'd think Makashi dueling would carry the day more than Ataru puppetry. If it carries through in the book as well as I fanboy it up, I'm not sure, I'm not with my book, at the moment. I'll look when I'm home, and hopefully NOT look dumb ;)

In a bizarre twist, abilities like Reflect offer no protection from the Ithorian Bellow. It should be possible to reproduce that effect with technology too.

I am currently playing a Shadow spec Sentinel with Ataru as my lightsaber specialization around 550 xp into a campaign after starting xp. What I can say is I find my character very potent to other lightsaber wielders.

I have heavily modified mandalorian armor cortosis being the main attribute, a double bladed saber with krayt dragon pearl with upgrades. Once I got down to Hawk bat swoop and saber throw in Ataru I have had fun going up against Imperial Inquisitor nemesis and destroying them. In the last session was in we had I was able to get the jump on him and with some very lucky rolls I crit the inquisitor with the blinded result and triumphed to have him drop his saber and this was from medium range using Saber throw so I didn't have to burn the maneuvers or strain to put myself in Engaged. Then another in the party was able to get a good strong hit in, allowing me to finish him off at the next round.

It was very rewarding since this same inquisitor left a mark on me during one of our first sessions which made me build my character over the next several as a lightsaber wielding bad ass that relies on stealth and striking first and not having the enemy last to the next turn.

I would suggest having a couple of force powers, Enhance for the Force Leap action (can move a long way in 1 round) with the upgrades, and Sense to always be prepared. Possibly Protect if you find you really need it.

Makashi Duelest is the Spec to go for if you want to dominate 1v1, add to it the Seer spec to help you find and predict the Siths movements and you have a beast of a character.

But I would start with Makashi and the Sense Force Power. Probably want to bump Presence to 4 at character creation, with a 3 in Willpower. As a bonus you get to be a Nice Guy Face for the party that won't take no for an answer!

Is there any particular reason why you hide the lightsabre? Frankly if I were a Sith/Jedi I would be very suspicious of the guy charging me with no visible weapon. Anyone running up on someone using a lightsabre must have some trick up their sleeve and may be someone I want to Force Lightening/Bind/Move Object toss before they get close enough to do whatever it is they were charging at me for.

I'd think twice about the concept.

'He who fights monsters' is a real danger in the Star Wars Universe.

Thank you for all the feed back, I will probably be reconsidering this character, not sure what it will become but I have a few things in mind

I like the idea of playing a ranged monster if you are there to hunt sith or Jedi. Because it wouldn't be logical to meet them on even playing field (face-to-face within lightsaber range). It's safer to attack them from affar. For force sensitivity, the Shadow will be your saving grace. It allows you to skulk about, go unnoticed in a crowd, and hide your presence in the Force. As for your ranged, thematically a sniper would be appropriate, but a heavy would be a powerful adversary. Sure they have reflect, but when your nailing them 3 or 4 times in a round due to autofire, their going to run out of strain awfully fast. Unfortunately, a big gun draws attention, which is the opposite of a shadow aims for