Should the episode 7 ships be in X-Wing?

By devotedknight, in X-Wing

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

Do you have a death wish?

Don't tell anyone I agree with you. Though there's few prequel ships I'd bother with.

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

Prequel ships are hard to integrate right. CIS goes into S&V, thats pretty easy and thematicaly fitting. The Republic breakes the whole thing. Imperial subfaction? Thematically kind of yes, but that would give the Empire access to Y-Wings, jedi knights, astromechs and in general ships that have more of a rebel aesthatic. So that is not the place for the Republic. S&V isn't even a consideration. So the Rebels are left. It makes some sense, but not much. Anakin Skywalker flying for the Rebels? Not at all fitting.

The whole First Order + GA = Imperials and Resistance + Rebel Alliance = Rebels works, because these factions are a lot more closely related and essentially still fighting the same conflict (answering the OP here, yes I like how FFG does EPVII and am against splitting the game and therefor the community, which always is a terrible idea coming from someone who likes online multiplayer games a lot). The prequels just don't fit into that.

Now you could argue for entirely new factions, but thats a huge effort. It would bring the game from effectively 3 to 5, multiplying the play test effort and making balance oversights a lot more likely. The overall quality of the game would suffer long term. It also is questionable just how successfull prequel ships would be, since the hype for them has died down a long while ago and Disney isn't hugely keen on promoting them going into the continuation of the OT.

So yay for Ep VII and for now nay for prequels.

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

Prequel ships are hard to integrate right. CIS goes into S&V, thats pretty easy and thematicaly fitting. The Republic breakes the whole thing. Imperial subfaction? Thematically kind of yes, but that would give the Empire access to Y-Wings, jedi knights, astromechs and in general ships that have more of a rebel aesthatic. So that is not the place for the Republic. S&V isn't even a consideration. So the Rebels are left. It makes some sense, but not much. Anakin Skywalker flying for the Rebels? Not at all fitting.

The whole First Order + GA = Imperials and Resistance + Rebel Alliance = Rebels works, because these factions are a lot more closely related and essentially still fighting the same conflict (answering the OP here, yes I like how FFG does EPVII and am against splitting the game and therefor the community, which always is a terrible idea coming from someone who likes online multiplayer games a lot). The prequels just don't fit into that.

Now you could argue for entirely new factions, but thats a huge effort. It would bring the game from effectively 3 to 5, multiplying the play test effort and making balance oversights a lot more likely. The overall quality of the game would suffer long term. It also is questionable just how successfull prequel ships would be, since the hype for them has died down a long while ago and Disney isn't hugely keen on promoting them going into the continuation of the OT.

So yay for Ep VII and for now nay for prequels.

I guess you've missed that huge post where Tipperary is basically creating a whole core set and 4 waves of prequel ships all by himself. Didn't look like he had any difficulty justifying two whole new factions.

Oh and PT micro machines seem to be selling faster than the ST sets at the moment.

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

Prequel ships are hard to integrate right. CIS goes into S&V, thats pretty easy and thematicaly fitting. The Republic breakes the whole thing. Imperial subfaction? Thematically kind of yes, but that would give the Empire access to Y-Wings, jedi knights, astromechs and in general ships that have more of a rebel aesthatic. So that is not the place for the Republic. S&V isn't even a consideration. So the Rebels are left. It makes some sense, but not much. Anakin Skywalker flying for the Rebels? Not at all fitting.

The whole First Order + GA = Imperials and Resistance + Rebel Alliance = Rebels works, because these factions are a lot more closely related and essentially still fighting the same conflict (answering the OP here, yes I like how FFG does EPVII and am against splitting the game and therefor the community, which always is a terrible idea coming from someone who likes online multiplayer games a lot). The prequels just don't fit into that.

Now you could argue for entirely new factions, but thats a huge effort. It would bring the game from effectively 3 to 5, multiplying the play test effort and making balance oversights a lot more likely. The overall quality of the game would suffer long term. It also is questionable just how successfull prequel ships would be, since the hype for them has died down a long while ago and Disney isn't hugely keen on promoting them going into the continuation of the OT.

So yay for Ep VII and for now nay for prequels.

I guess you've missed that huge post where Tipperary is basically creating a whole core set and 4 waves of prequel ships all by himself. Didn't look like he had any difficulty justifying two whole new factions.

Oh and PT micro machines seem to be selling faster than the ST sets at the moment.

Oh, I have seen that and think it is fantastic for custom stuff, but I doubt he went through the playtesting progress with it. I also didn't like the faction allign wheel he made it just doesn't make much sense. I never said there aren't enough ships to make up new factions (on the contrary), but rather that having 5 factions is too big an effort when developing new expansions for FFG to make that decision any time soon.

The prequels just don't fit into this game. The era, while technologically pretty close to what we have, is too different politically to integrate it in an appropriate way.

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

incorrect

the argument is that there's no reason to not include them, not that they have to be included

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

incorrect

the argument is that there's no reason to not include them, not that they have to be included

FFG can make whatever ships they want to put in and i'm okay with that. If they made prequel ships, that's fine, if they don't want to make them, that's fine, too.

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

incorrect

the argument is that there's no reason to not include them, not that they have to be included

FFG can make whatever ships they want to put in and i'm okay with that. If they made prequel ships, that's fine, if they don't want to make them, that's fine, too.

that's exactly it

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

Prequel ships are hard to integrate right. CIS goes into S&V, thats pretty easy and thematicaly fitting. The Republic breakes the whole thing. Imperial subfaction? Thematically kind of yes, but that would give the Empire access to Y-Wings, jedi knights, astromechs and in general ships that have more of a rebel aesthatic. So that is not the place for the Republic. S&V isn't even a consideration. So the Rebels are left. It makes some sense, but not much. Anakin Skywalker flying for the Rebels? Not at all fitting.

The whole First Order + GA = Imperials and Resistance + Rebel Alliance = Rebels works, because these factions are a lot more closely related and essentially still fighting the same conflict (answering the OP here, yes I like how FFG does EPVII and am against splitting the game and therefor the community, which always is a terrible idea coming from someone who likes online multiplayer games a lot). The prequels just don't fit into that.

Now you could argue for entirely new factions, but thats a huge effort. It would bring the game from effectively 3 to 5, multiplying the play test effort and making balance oversights a lot more likely. The overall quality of the game would suffer long term. It also is questionable just how successfull prequel ships would be, since the hype for them has died down a long while ago and Disney isn't hugely keen on promoting them going into the continuation of the OT.

So yay for Ep VII and for now nay for prequels.

I guess you've missed that huge post where Tipperary is basically creating a whole core set and 4 waves of prequel ships all by himself. Didn't look like he had any difficulty justifying two whole new factions.

Oh and PT micro machines seem to be selling faster than the ST sets at the moment.

Oh, I have seen that and think it is fantastic for custom stuff, but I doubt he went through the playtesting progress with it. I also didn't like the faction allign wheel he made it just doesn't make much sense. I never said there aren't enough ships to make up new factions (on the contrary), but rather that having 5 factions is too big an effort when developing new expansions for FFG to make that decision any time soon.

The prequels just don't fit into this game. The era, while technologically pretty close to what we have, is too different politically to integrate it in an appropriate way.

It really does need playtesting, but I want to get ALL the cards figured out so I have an entire ecosystem to tweak. Eventually I want to see if it's possible to modify the VASSAL module to support the set, since playing it physically is a bit tricky.

Also, I had/have nothing to do with that faction wheel, I built the stuff as standalone factions that aren't really designed to interact with OT+ ships and balance at all.

Using the same arguments that every one who said, ‘YES’. Then BOTH the Prequels ships and the Clone Wars ships should also be included.

Prequel ships are hard to integrate right. CIS goes into S&V, thats pretty easy and thematicaly fitting. The Republic breakes the whole thing. Imperial subfaction? Thematically kind of yes, but that would give the Empire access to Y-Wings, jedi knights, astromechs and in general ships that have more of a rebel aesthatic. So that is not the place for the Republic. S&V isn't even a consideration. So the Rebels are left. It makes some sense, but not much. Anakin Skywalker flying for the Rebels? Not at all fitting.

The whole First Order + GA = Imperials and Resistance + Rebel Alliance = Rebels works, because these factions are a lot more closely related and essentially still fighting the same conflict (answering the OP here, yes I like how FFG does EPVII and am against splitting the game and therefor the community, which always is a terrible idea coming from someone who likes online multiplayer games a lot). The prequels just don't fit into that.

Now you could argue for entirely new factions, but thats a huge effort. It would bring the game from effectively 3 to 5, multiplying the play test effort and making balance oversights a lot more likely. The overall quality of the game would suffer long term. It also is questionable just how successfull prequel ships would be, since the hype for them has died down a long while ago and Disney isn't hugely keen on promoting them going into the continuation of the OT.

So yay for Ep VII and for now nay for prequels.

I guess you've missed that huge post where Tipperary is basically creating a whole core set and 4 waves of prequel ships all by himself. Didn't look like he had any difficulty justifying two whole new factions.

Oh and PT micro machines seem to be selling faster than the ST sets at the moment.

Oh, I have seen that and think it is fantastic for custom stuff, but I doubt he went through the playtesting progress with it. I also didn't like the faction allign wheel he made it just doesn't make much sense. I never said there aren't enough ships to make up new factions (on the contrary), but rather that having 5 factions is too big an effort when developing new expansions for FFG to make that decision any time soon.

The prequels just don't fit into this game. The era, while technologically pretty close to what we have, is too different politically to integrate it in an appropriate way.

Yeah I can see that. The PT had a very different political power struggle than the OT of apparently the ST. It's a shame though because I would love to see those ships on the board and I doubt FFG will be doing anything outside the ANH to ST era for at least a decade or more.

It seems like X-Wing came a little too late for that, for better or for worse. The opening scene of Episode III would be pretty awesome as game.

Maybe there will be a time when Disney also makes some clone wars era movies. It is unlikely, but at that point we might see some kind of prequel tabletop game. Maybe a middleground between X-Wing and Armada, maybe extensions of both games.

Because of the difficulties associated with that I don't see it in the near future, though.

I don't see any reason why FFG wouldn't have included TFA ships. To me this is a Star Wars sandbox tabletop game where we are given many ships and characters from both SW Legends and Canon to play with. The game wasn't made to adhere strictly to established lore nor does it need to; the openness of the system is part of what make XWMG a lot of fun.

If FFG decided to make prequels ship I would be fine with that although I wouldn't be as excited due to my personal preference for the OT and EU stuff but it seems pretty clear FFG intends XWMG to move forward in time from the Galactic Civil War rather than backwards, which feels more natural. For example, the way the canon is being setup now its clear The First Order follows heavily in the military tradition of the Empire; they use very similar tech and are both the bad guys of their respective trilogies. If you go backwards in time to the prequels you get the Republic from which the Empire sprung from but they were the good guys and the Separatist were the bad guys, the remnants of which formed part of the early Rebellion Alliance, so there's more of a paradigm shift moving from the OT to the prequels and might be harder to integrate into current gameplay. The only way they could be introduced would be as 2 whole new factions which is probably not what FFG intends to do right now but with the First Order and Resistance they can lump them together with the Empire and Rebel Alliance respectively and still have it make sense.

Edited by Wraithdt

I'm feeling uneasy to use even the E-Wing already... So, 30 years newer ships don't belong to my X-wing game. Neither S**tload of "fixes" on every pilot. Luckily competitive gaming is not a thing for me, so I can just stop here and keep playing scenarios and original stuff with my buddies.

I'd just like to note that the E-Wing is 10ABY, NOT 30ABY. 30ABY is post-Vong territory

I'd just like to note that the E-Wing is 10ABY, NOT 30ABY. 30ABY is post-Vong territory

I did not say E-wing is 30 ABY, I said I feel even E-Wing is almost too new for this setting.

I have no problem with it, as long as it is balanced so the new stuff isn't necessarily better than everything just an alternative option with a unique spin. I like variety in games and so I like the idea of being to cross things. I have no problem with the E-Wing or even a variety of other EU ships because they add something different and mean that you need to be versatile. Making it a separate game but same system just seems...counter productive. Technically that's what this new core set is, it just enables you to use the older X-Wing stuff with it.

I see this as a relaunch for new people that is cross compatible with the game, but a separate game in its own way, a bit like how FFG does their Star Wars RPG lines.

I'd just like to note that the E-Wing is 10ABY, NOT 30ABY. 30ABY is post-Vong territory

I did not say E-wing is 30 ABY, I said I feel even E-Wing is almost too new for this setting.

Oops, there was a post to that effect a page or two ago and I somehow interpreted your post as a trend, hence the lack of direct quote.

Anybody have any quams about using Biggs and Porkins flying against, well, anybody? Or mirror matches in general?

Then why does T-70 and TIE/fo freak people out?

But look at the difference in technology between the two

TIE fighters, after 30 years they look basically the same,

so much so that FFG can use the same sculpt.

They didn't though. The TIE/FO is a different model than the TIE Fighter.

Are they? They just look painted different to me.

Maybe you're thinking of the Special Forces TIE with the turret.

21391238935_5f7b93e2d4_o.png

Edited by gabe69velasquez

But look at the difference in technology between the two

TIE fighters, after 30 years they look basically the same,

so much so that FFG can use the same sculpt.

They didn't though. The TIE/FO is a different model than the TIE Fighter.

Are they? They just look painted different to me.

Maybe you're thinking of the Special Forces TIE with the turret.

Jim

Edited by Emrico

But look at the difference in technology between the two

TIE fighters, after 30 years they look basically the same,

so much so that FFG can use the same sculpt.

They didn't though. The TIE/FO is a different model than the TIE Fighter.
Are they? They just look painted different to me.

Maybe you're thinking of the Special Forces TIE with the turret.

The TIE/FO model in the new Core Set is a new sculpt. It is NOT just a repaint. I own two copies of the new core, this is not speculation, it is a fact. The model is a new sculpt.

Jim

uh-huh, and how different is it really?

21391238935_5f7b93e2d4_o.png

Edited by gabe69velasquez

your edit doesn't really highlight the differences

surface molding for the entire ball+struts is significantly different, and the panels aren't the same proportion

e: I had this saved so it's faster to re-upload than to find the thread it was in, not my pic

lszlsuiegb.jpg

Edited by Tipperary

The most obvious difference is the thrusters in the rear of the ship, which are vertically aligned. Not to mention the extra weapon detailing under the ships cockpit. Reinforced connections on the wing pylons, different textures on the solar panels and hull. Unless your looking at some higher quality images and have an eye for it they might look the same. But only because they have the same shape, the actual details are quite different.

uh-huh, and how different is it really?

See Tipperary's post.

I am game for them to add anything from any era. Leave it to the players to decide which ships fit their idea of it being out of place or not. I for one am excited about both the Rebels expansions and the EP7 stuff. Both are very different times but both have a place in a fun game of model ships.