You're changing the goalposts, kempy. Bad pool, cut it out.
Your original complaint was "if it was good". But you changed that to requiring it to be a hit. As if being a good game means that a game will be a hit, or vice versa.
Yes, I pointed out that FFG has a history of bringing out good, hit LCGs. But you're the one who now is suddenly bitching about the amount of money FFG is or is not putting into playtesting and marketing versus their other products, while bringing up a host of other completely unsupported griping.
FFG doesn't pay their playtesters? They pay just as many playtesters as Wizards does for Magic. In both cases, the people working on the card game in-company are the first line of playtesting (Magic has the Future Future League in the Pit, which is where Design and Development work on upcoming sets). If Wizards of the Coast doesn't pay for out-of-company playtesting, you expect the much smaller FFG to do so as well?
Serious Netrunner players don't care about lore? Of the biggest fan-run media of the game, two of the three biggest podcasts are complete geeks about the lore (Run Last Click and Terminal Seven), and top website Stimhack, while mainly concerned about crushing regionals with deck tech, always has lore articles around which are well-received. There's Netrunner cosplay, by players, in events. No, there's not an organized fan outreach program like AEG did with the Clans in L5R, but you still get Netrunner pros griping about poor Dinosaurus being junked years after it happened in lore. The Android setting book sold quite well and was actually reviewed by the major Netrunner fan sites, and that had zero cards in the entire book. But even the basic complaining that Netrunner isn't about the lore compared to L5R is a bit disingenuous when one game was obstensibly about telling a story through cardplay (L5R) while the other one is first and foremost a game that happens to be in a particular story setting (Netrunner).
FFG split their play dates for their nationals because, quite frankly, *they didn't have enough room*. If you've been to Worlds the past few years you can understand that. Plus, they were cannibalizing their own fans -- lots of FFG players play two or three of their games. So you'd have people passionate about Game of Thrones and Star Wars having to choose to play in one event, or the other. They split the games along the Star Wars lines for a number of reasons -- it's thematic, it's easier to market the Star Wars based championship, most of their Star Wars games take up tons more physical space than card games do (and thus cut into table space for the other games, all LCGs), and it's also an easy thing to remember. Which worlds do I want to go to? Oh yeah, all the Star Wars games are one day, all other games the other.
LCGs do not require any less testing than any other collectable card game. At the end of their run, Cthulhu and Game of Thrones 1.0 had thousands of cards, and even though each expansion pack in an LCG style adds less cards to the wild than a Magic expansion, that doesn't mean adding more cards doesn't require just as much testing as in Magic (also, FFG almost always brews up an entire expansion run of 120 cards at once, playtests that entire expansion, and then splits the cards into their six 20-card expansion packs before sending them to the printer; Netrunner's SanSan Cycle is their only cycle I'm aware of that was developed and tested only 20 cards at a time).
And now you're griping about card art? Recycled images? What recycled images will FFG be using, exactly, for L5R? Where is their stack of Rokugani back material they will be flooding their cards with? Heck, we don't even know if individual art rights for earlier art came with the IP purchase (my guess is no, but that's only a guess). "lot of lcg pictures come from rpg or other board games"? Really? "lot" implies a pretty large portion. Netrunner is all new art, every card. Game of Thrones 2.0 reuses some art from 1.0, but those are for the legacy cards, so I can't see much difference there between that and the recycling of art for the Soul of... cards in L5R under AEG. Cthulhu was all new art. Lord of the Rings is all new art (they possibly may have recycled a bit of art from their old Lord of the Rings board game back when their LCG first came out, but I'm not clear on that). 40K Conquest is all new art (I haven't seen any borrowed art from their extensive 40K RPG line, even when the characters are the same). There is some art crossover from their Star Wars RPGs to their LCG, but it's hardly a majority (and perhaps their license with Disney makes that a good thing to strive for). So I'm seriously at a loss here -- can you point to me to all these "lot" of images that are recycled in their LCGs?
And even if they did--so what? What, exactly, does that prove about anything except the size of their art director's budget? Does that impact game mechanics? Playability? Audience enjoyment? What exactly is your beef here? Why did you even bring it up?
It's tough to tell since you're incredibly vague, but you seem to be complaining that FFG, after paying the money for the IP and then spending two years without a product to recoup any investment including years of paying salaries to the new design team and art design fees, will decide to put out a shoddy product that will stop being supported in just a few years, which is entirely at odds with every other game line and, especially, LCG line, that they've ever released. Instead of being happy that your "#1 card game" is at least given a chance at a second life, you're bitching about a lack of fan support years in the future for a game that's not even released yet. What the hell, man?
You don't have to like what FFG will do to the game. Nobody does. It's a new design team, a new philosophy. That's fair, to prefer AEG's design to FFG's. But right now, *nobody* except for the guys in FFG knows what the new design is, and you're already handicapping *art decisions* in 2020 leading to an imaginary loss of phantom fans in a timeline that doesn't even exist yet. I mean, really?
So. Back to the beginning. Why won't FFG do a good job on L5R? Is it their lack of track record on previous card games? All signs there point to no; they do a robust and good job on all their LCG lines, and even those that have been dropped got many years of play before they went away (far more than AEG's return to Doomtown). And even if FFG suddenly changes their entire corporate track record and also throws all their L5R IP money to the wind and just cancels the new L5R IP a mere two years into their release cycle, so what? You got two more years of your "#1 card game" with a new perspective. And if the new perspective isn't to your liking, your old cards are just as playable as they ever were.
Edited by Gaffa