We play X-wing with moving asteriods house rules that that mirror the old Asteriods arcade game. It is very fun. Here is how the asteriods work.:
Each asteriod has an arrow on it on one side. The arrow designates the direction it is moving. Use a 40k scatter dice to randomly point each asteriod in a direction of travel. Roll a small d6 and place it on the asteroid to denote the speed. (6 means stationary, 1-5 represent the 1-5 straight movement templates. Asteriods move at the end of the round. Asteriods can move through asteriods. if an asteriod goes off the playing area it comes back in from the opposite side of the playing field in same direction. We just place it on the opposite edge when it comes back in. If plays shoot asteriod the break into two smaller asteriods with randomized directions and speeds. The smallest asteriods are vaporized when hit. Asteriods that hit ships or ships that hit asteriods follow x-wings rules. Destroyed ships leave stationary debris fields. We started with 6 big asteriods on a 3x3 table.
Please reply if you have more ideas of moving asteriods mechanics.


