Hi all!!!
I have three Vics, I want to run them all for the Battle of Sullest. I think I am going to throw caution to the wind and go with no fighters. Here is what I have now and some of my thoughts to follow!
Vic-I
w/Motti
97 points
Vic-II
-Warlord Title
-H9 Turbolaser
101 Points
Vic-II
-Enhanced Armaments
-Leading Shots
99 Points
Advanced Gunnery? (If I win Initiative, can I willing choose to be the 2nd player?)
Opening Salvo if AG doesn't work like above!
Minefields
Firelanes
297 Points total; pretty typical objectives for a build like this, right?
I like having three ships. I do have a Gladiator, but I just don't want to be "that guy" with a tricked out Gladiator that runs up a ruins people's days and being labeled the "net-list guy." I think the Activation Economy is a MAJOR part of this game and at 300 points, I do believe the Empire needs to run 3 ships.
I have no problems going with Tarkin and downgrading some things, but I think Motti just makes this list tough!
I think I get the Warlord/H9 interactions: I basically can manipulate the dice pool to get a higher damage or more accurate attack, depending on the situation, correct?
I had toyed with keeping things pretty simple by just doing Enhanced Armaments on all the Vics, putting them all in a very similar points "window" of each other, like the above list, so that there is no "Public Enemy #1." Well probably Motti's ship, as when he "dies" the other ship or ships loose the +2 Hull, correct?
For deployment, regardless of objective, Mott's Vic-I probably gets placed last, correct? He is the one that should probably be in the "middle" or "far end" of where all the Rebels will be coming in at. This is at least my thinking.
Okay, any tips, tricks, tactics or help would be greatly appreciated!!!!
Thanks a million!!!
Edited by Jut