Will the Raider fumble?

By Viratin, in Star Wars: Armada

Anyone knows what the ship does in x-wing?..

Moves forward very slowly getting double attacks and costing a lot of points.

Doesn't seem like that'll carry over to Armada. Well, the double attacks will.

It doesn't matter that you have the battery layout, anti-squadron value, or it's stats; you don't have the cost nor the upgrade slots. Without those things you have no real ability to postulate about the Raider-1s effectiveness.

A ship could have amazing stats, and be overpriced and thus a dud. A ship could have few redeeming qualities, and still be undercosted and end up overpowered. You can not analyze a ship without at the very least knowing it's cost.

Whether the Raider-1 is properly costed is going to determine it's merit.

Guys, someone fix this broken record. I'm tired of trying.

Ok, another question - in the "here they come!" the raider is shown with "rapid reload" which is eight points and increases left and right hull by one black dice.

Thoughts on this?

To me the only possible benefit of this is that it would still allow dealing a face up damage card. Other than that, assault concussion missiles would normally be more reliable damage and cheaper?

Edit - the other thing is that its not necessarily an ordnance upgrade.... But if not, what else would it be? Cant imagine its a turbolaser or an offensive retrofit?

Edited by Ophion

In X-wing, the Raider is able to regenerate shields very quickly with the Instigator title. It can also equip up to 3 ion cannon upgrade cards for medium range fire. (which is supposed to represent the 6 ion cannon batteries it has)

It is billed as a fast support ship that protects larger ships from fighters and similar corvette-class ships. Compared to the Corellian Corvette, it packs more punch, has the same hull value, but has more shields.

In Armada, Ion cannons are usually represented by blue dice. So who knows what the other versions will be like. I just know I asked my local game shop to order one for me, but I'll probably pick up a 2nd online. I have the X-wing version and I'm fond of the design. I bought a camera case with pluck-foam to carry it. The Houndstooth was too big for plano boxes, so found a home next to the raider in the same case.

And if you put Darth Vader in the (X-wing) Raider, the 4 or so attacks you get each round will nearly destroy any other ship at the cost of your shields. I don't think we'll get that functionality though!

Edited by Vulf

I am guessing they will use the same titles?...maybe the commander will be ozzel?...

Well Viratin, you might be tired of hearing that but it's true :P

Regarding the Scrit auto effects, ACM are going to be more worth it than on the Gladiator, because the Raider will be the cheapest platform to throw critical effects.

Much like the CR90B, it's going to be a support ship for the Imperial. If you're in close range in rear arc, you don't really care about evades to be honest. Brace will work like a charm and I am pretty sure the Raider will have some Engineering value that is decent.

There's one key difference between the Raider and the CR90B that we know for sure, it's the difference between defense tokens. The fact that is has Brace means that much like the Nebulon, it's not going to like being shot at on the same arc for long.

So, I can see the Raider coming in for a quick slash where it'll try and debuff multiple ships or damage them in preparation for an attack by the rest of the force.

Why, what are its stats? Anyone got a link?

Even if you did want to get in close, that often means passing through long range, so if your tokens let you do so unscathed then you're in a better position when you get there.

Fluff wise, though, it's meant to be a fighter killer isn't it, that's why I'd like to know the stats. Should have strong anti squadron.

Spoiler: you'll be able to form a much better assessment of the Raider when the article goes up on Wednesday. Just be patient.

It doesn't matter that you have the battery layout, anti-squadron value, or it's stats; you don't have the cost nor the upgrade slots. Without those things you have no real ability to postulate about the Raider-1s effectiveness.

A ship could have amazing stats, and be overpriced and thus a dud. A ship could have few redeeming qualities, and still be undercosted and end up overpowered. You can not analyze a ship without at the very least knowing it's cost.

Whether the Raider-1 is properly costed is going to determine it's merit.

Well, this is only true if point efficiency is the absolute goal of list-building. Which it is for many, but not everyone.

For those imperial admirals who want another small ship, the capability to go speed 4 (or 5 if it takes a nav team upgrade like the CR-90), want diversity in their fleet, want squadron protection without investing in fighters, are looking for more activations, want the ship to fit a particular need (overload pulse alpha strike), or just flat out love the Raider, I doubt the merit of the ship will suffer much, even if it's over-costed.

Basically, as long as it comes in under a Gladiator II (and really, is there anyone on record who thinks it won't?), there will be Imps who fly them. Myself included. Probably...

Spoiler: you'll be able to form a much better assessment of the Raider when the article goes up on Wednesday. Just be patient.

In X-wing, the Raider is able to regenerate shields very quickly with the Instigator title. It can also equip up to 3 ion cannon upgrade cards for medium range fire. (which is supposed to represent the 6 ion cannon batteries it has)

It is billed as a fast support ship that protects larger ships from fighters and similar corvette-class ships. Compared to the Corellian Corvette, it packs more punch, has the same hull value, but has more shields.

In Armada, Ion cannons are usually represented by blue dice. So who knows what the other versions will be like. I just know I asked my local game shop to order one for me, but I'll probably pick up a 2nd online. I have the X-wing version and I'm fond of the design. I bought a camera case with pluck-foam to carry it. The Houndstooth was too big for plano boxes, so found a home next to the raider in the same case.

And if you put Darth Vader in the Raider, the 4 or so attacks you get each round will nearly destroy any other ship at the cost of your shields.

The Vader Raider only seems like a good idea on paper.

Since your opponent picks which section of your Raider takes his hit, and it's incredibly easy to drop shields on the fore section, and that the Raider's critical hits are incredibly brutal. Chances of landing Vader's damage on your shields is virtually nil past the first round.

Good for late game crits against stragglers I guess, but the Raider is far too delicate IMO.

Anyway, ALL I need to know about the Armada Raider is that it's cheaper than the Gladiator and has Ion Cannons, both of which are pretty well confirmed.

If in doubt, you could always refer to the fact that the Ion Cannon Battery card in both games shows a picture of the Raider.

ion-cannon-battery.pngIon-Cannon-Batteries.png?resize=194%2C30

And looking at them now, I'm finally seeing a place for Ion Cannon Batteries on a speedy Raider as a cheap way to drop that navigate token off the Wulff Yularen/Demolisher/Engine Techs combo, leaving him high and dry for two turns until he takes another Navigate command.

Not bad for five points.

Edited by Tvayumat

And looking at them now, I'm finally seeing a place for Ion Cannon Batteries on a speedy Raider as a cheap way to drop that navigate token off the Wulff Yularen/Demolisher/Engine Techs combo, leaving him high and dry for two turns until he takes another Navigate command.

Not bad for five points.

Raider as mobile ion platform... that's a whole new world for the forces of law and order.

In X-wing, the Raider is able to regenerate shields very quickly with the Instigator title. It can also equip up to 3 ion cannon upgrade cards for medium range fire. (which is supposed to represent the 6 ion cannon batteries it has)

It is billed as a fast support ship that protects larger ships from fighters and similar corvette-class ships. Compared to the Corellian Corvette, it packs more punch, has the same hull value, but has more shields.

In Armada, Ion cannons are usually represented by blue dice. So who knows what the other versions will be like. I just know I asked my local game shop to order one for me, but I'll probably pick up a 2nd online. I have the X-wing version and I'm fond of the design. I bought a camera case with pluck-foam to carry it. The Houndstooth was too big for plano boxes, so found a home next to the raider in the same case.

And if you put Darth Vader in the Raider, the 4 or so attacks you get each round will nearly destroy any other ship at the cost of your shields.

The Vader Raider only seems like a good idea on paper.

Since your opponent picks which section of your Raider takes his hit, and it's incredibly easy to drop shields on the fore section, and that the Raider's critical hits are incredibly brutal. Chances of landing Vader's damage on your shields is virtually nil past the first round.

Good for late game crits against stragglers I guess, but the Raider is far too delicate IMO.

Anyway, ALL I need to know about the Armada Raider is that it's cheaper than the Gladiator and has Ion Cannons, both of which are pretty well confirmed.

If in doubt, you could always refer to the fact that the Ion Cannon Battery card in both games shows a picture of the Raider.

ion-cannon-battery.pngIon-Cannon-Batteries.png?resize=194%2C30

And looking at them now, I'm finally seeing a place for Ion Cannon Batteries on a speedy Raider as a cheap way to drop that navigate token off the Wulff Yularen/Demolisher/Engine Techs combo, leaving him high and dry for two turns until he takes another Navigate command.

Not bad for five points.

Could also use it on a ship that has a navigate token as a defense against a tractor beam. Then when it loses the command token you can slow it down.

If I was a betting man I would say the Raider is going to be FAST. Speed 4 anyone or 3 at the very least.

So if my guess is right then I foresee the Raider playing a huge filling a couple of rolls.

1. Imp's answer to the CR-90

2. Close range Rear arc attacker

3. Anti squadron defense (blues and black anti squad dice)

My question is how much will the point cost be for this ship? 2 or 3 of them should make short work of a CR-90 without taking a loss

I am going to make 2 predicitons:

The Raider-I will be a few points less than the CR90 (black dice are not as expensive as red, typically)

The Raider-II will be a red dice variant.

I am going to make 2 predicitons:

The Raider-I will be a few points less than the CR90 (black dice are not as expensive as red, typically)

The Raider-II will be a red dice variant.

I am going to make 2 predicitons:

The Raider-I will be a few points less than the CR90 (black dice are not as expensive as red, typically)

The Raider-II will be a red dice variant.

I counter that one more die and a brace are going to make it more expensive.

Well hopefully we will find out in 2 more days, we shall see who is right :)

Likely you. The trends show that is how they have been doing things.

CR90 B 39

CR90 A 44

Nebulon-B Support 51

Gladiator I 56

Nebulon-B Escort 57

Gladiator II 62

Assault Frigate Mkii B 72

Victory I 73

Assault Frigate Mkii A 81

Victory II 85

Command Cruiser 106

Imperial I 110

Assault Cruiser 114

Imperial II 120

Trend analysis. . . The issue is that the MC30 does not fit anywhere in there. . .

But that is the thing, you cannot easily compare the current ships we have. All are very different. You cannot compare the cost of a Neb with a glad, just doesn't make sense. The only thing even the same between them, is they are both small bases. The corvette and raider (and most likely the glad and mc30) will be the first ships that are very similar.

My reasoning is due to the corvette. Corvette B comes in at 5 points cheaper over the A variant, and the only differences between them are you swap out 4 red dice to 4 blue dice, then swap turbo for ion upgrade. So 5 points back for just 4 dice going from red to blue (the upgrade slot factor in as well, but I don't know how they would value upgrade slots), and that is only 1 step down in range.

So imagine going from red and blue to blue and black, it is going to be a decent drop in points. The hull value is the same for the vette and the raider, egin/squad/command values will most likely be the same for both (assuming the raider 2 and raider 1 will the same that is) the raider has 1 more shield for the rear, and an extra die for AS.

So in all, you get an additional die up front, but go to blue/black, 1 extra shield in the rear, and 1 extra AS die (that is black, or both are black depending on variant of raider). So is all of that going to make the raider more expensive than the corvette? Cannot know for sure, but I do not think so.

Edited by kami689

But that is the thing, you cannot easily compare the current ships we have. All are very different. You cannot compare the cost of a Neb with a glad, just doesn't make sense.

I don't know what you're talking about here. The GSD is better than the neb in every way

It's got a much better punch at close range

It's got a better spread of defensive tokens

It looks better next to my assault frigates

It does a lot more damage, making x17 a much better upgrade for them to take

It carries Yavaris better than nebs because that's just more black dice going in with the B-wings

and have you seen how much damage Salvation does with black dice? it should be illegal :o

etc.

my opponents all tell me I'm cheating, but they're just jealous of my GSD swagger

Edited by ficklegreendice

The big question is, will it be cheap enough to be Screeds flag ship while he commands a tricked force of 5 GSDs.

But that is the thing, you cannot easily compare the current ships we have. All are very different. You cannot compare the cost of a Neb with a glad, just doesn't make sense.

I don't know what you're talking about here. The GSD is better than the neb in every way

It's got a much better punch at close range

It's got a better spread of defensive tokens

It looks better next to my assault frigates

It does a lot more damage, making x17 a much better upgrade for them to take

It carries Yavaris better than nebs because that's just more black dice going in with the B-wings

and have you seen how much damage Salvation does with black dice? it should be illegal :o

etc.

my opponents all tell me I'm cheating, but they're just jealous of my GSD swagger

But that is the thing, you cannot easily compare the current ships we have. All are very different. You cannot compare the cost of a Neb with a glad, just doesn't make sense.

I don't know what you're talking about here. The GSD is better than the neb in every way

It's got a much better punch at close range

It's got a better spread of defensive tokens

It looks better next to my assault frigates

It does a lot more damage, making x17 a much better upgrade for them to take

It carries Yavaris better than nebs because that's just more black dice going in with the B-wings

and have you seen how much damage Salvation does with black dice? it should be illegal :o

etc.

my opponents all tell me I'm cheating, but they're just jealous of my GSD swagger

A million forumites heads just exploded... and suddenly silenced.

But that is the thing, you cannot easily compare the current ships we have. All are very different. You cannot compare the cost of a Neb with a glad, just doesn't make sense. The only thing even the same between them, is they are both small bases. The corvette and raider (and most likely the glad and mc30) will be the first ships that are very similar.

Each ship is built and a point cost is placed on it based on what it has.

If a ship has a 3 dice arc then it will have a point cost for that arc. If it has a 22 dice arc, that will be pointed.

That is how a ship is compared. The amount of dice it gets, speed, shields, amount of defense tokens, types of defense tokens, upgrade slots, hull, base size, etc