Has anybody tried throwing engine techs on a Neb? I was thinking about this today, because lately the Neb has seemed pretty underwhelming, but I love the little ship and enjoy running it whenever I can.
The Nebulon's traditional weakness is its flanks, which forces you to point its nose at the enemy in a joust. This creates another problem, because Star Destroyers pack such a punch from the front arc, that you simply end up with a nose-bleed. To mitigate this, traditional Rebel strategy seems to be to crawl forward, exchange long-range shots, and then rocket by at high speed.
This works to some degree, but the Nebulon also suffers from being countered by Gladiators, which wipe the floor with a Nebulon at close-quarters and can run them down in the open field.
It seems to me that Engine techs may help with both of these issues. For one, the upgrade would allow the Neb to become a flanker extraordinaire in the image of the Corvette. The hard nose and red dice in a rear arc are much more threatening than they are in a joust, and the techs help with movement and turning, which helps hide your weak flanks as you swing around to get into position on the enemy. If you choose not to flank, it also helps with the joust, as you can rocket past the deadly front arc on a VSD more effectively than you could without the techs.
In addition, the engine boost allows you to simply run from Gladiators, who can no longer chase you down effectively.
I am curious to know if anyone has tried this, and whether or not it has worked. Feedback would be much appreciated if any is available from experience (theory-crafting is of course welcome as well). I may try and get a couple of games this weekend with this combo, and will update with results after if I can.